Sea_Wall Posted June 20, 2015 Share Posted June 20, 2015 Buff shotguns and snipers. Link to comment Share on other sites More sharing options...
Zaniux Posted June 20, 2015 Share Posted June 20, 2015 Still no fix for Excalibur doing 2 radial blinds after you use radial javelin inmediately after using radial blind. Link to comment Share on other sites More sharing options...
RawGritz Posted June 20, 2015 Share Posted June 20, 2015 Hotfix 16.9.3 Changes: Reduced Stamina drain on Auto-Parry when using Exalted Blade. Fixes: Fixed damage from Exalted Blade’s energy waves not scaling properly with Mods. Fixed the some cases of Exalted Blade not appearing when activated when used with certain melee weapons. Fixed some cases of Exalted Blade use not allowing players to melee attack when activated or deactivated. Fixed Exalted Blade’s energy waves not getting a damage buff from Channeling or applying unique Mod effects (such as Life Strike). Fixed an issue with the Proto Glaive skin with Exalted Blade preventing waves from appearing. Fixed an issue with Exalted Blade damage not being correct on Clients. Fixed cloth effects not behaving properly in Archwing Missions. Fixed some unusual 'bouncing' behavior on cloth when applying customization in the Arsenal. Sweeet! Much needed. Thank you, DE! Link to comment Share on other sites More sharing options...
Ishki88 Posted June 20, 2015 Share Posted June 20, 2015 A person dies, and a baby is born. That baby is Excal fixes. R Link to comment Share on other sites More sharing options...
Gurzil Posted June 20, 2015 Share Posted June 20, 2015 Coolio. ^_^ Link to comment Share on other sites More sharing options...
Drillzack_Brominium Posted June 20, 2015 Share Posted June 20, 2015 Thank you DE!!! Link to comment Share on other sites More sharing options...
--WAYLANDER-- Posted June 20, 2015 Share Posted June 20, 2015 Syndic mods don't work , Energy consomation is very very increasy each seconds is not hotfix is hidden nerf ..... With 175% efficiency cost 5energy /sec .... If you want nerf exca ok but say it .... and nerf Chroma too please not only 1 frame . Link to comment Share on other sites More sharing options...
Void_Vis_Vires Posted June 20, 2015 Share Posted June 20, 2015 Wooh This is hilarious, Also BASED DE STRIKES AGAIN thanks! Link to comment Share on other sites More sharing options...
Orcot Posted June 20, 2015 Share Posted June 20, 2015 Pretty sure this has been brought up before...but the Pendragon helm still isn't fixed. The chains on the back have been broken ever since that patch a long time ago that made them move at a more realistic speed, but ever since they don't collide with neither other chains nor the helmet itself. Looks really bad, and the pre-fix helm worked much better, even if the chains moved as if they were on the moon and didn't have as much gravity on them. Would've thought it would be fixed, since there's now two Pendragons, but the Prisma Pendragon is broken in the same way too. A shame, too, since the Pendragon is my favorite-looking helmet for Excalibur Proof: Normal Pendragon http://steamcommunity.com/id/ixaoeclipse/screenshot/688270774251413475 Prisma Pendragon (Only through Arsenal preview, so camera isn't as close as in Normal Pendragon, though chains can be seen to be physically inside the helmet as in the Normal version) http://steamcommunity.com/id/ixaoeclipse/screenshot/688270774251414325 I swear I was thought I was going crazy thinking I was the only one that noticed this! Seriously though, I'm usually not too petty when it comes to cosmetics but this bug has ruined Pendragon for me, I made it cause the rings looked cool, now I only see them when I'm on elevators. Link to comment Share on other sites More sharing options...
Orcot Posted June 20, 2015 Share Posted June 20, 2015 Also, still no mention of Natural Talent being applied to Excal's new animations. Link to comment Share on other sites More sharing options...
Acidulant Posted June 20, 2015 Share Posted June 20, 2015 No, for some reason waves are not scaling with melee mods for me. Link to comment Share on other sites More sharing options...
IxaoEclipse Posted June 20, 2015 Share Posted June 20, 2015 I swear I was thought I was going crazy thinking I was the only one that noticed this! Seriously though, I'm usually not too petty when it comes to cosmetics but this bug has ruined Pendragon for me, I made it cause the rings looked cool, now I only see them when I'm on elevators. Yeah. Every time I slip into ol' Excalibro, I think "Maybe DE will have fixed it..." But no dice. Been months now-would've thought someone from DE would've done something about it, especially since in the last Devstream the Dev Build Excalibur was wearing Pendragon. Link to comment Share on other sites More sharing options...
OnimaruX Posted June 20, 2015 Share Posted June 20, 2015 (edited) Melee damage mods not effecting waves (except elemental),DE you have to get it right at some point I believe in you guys ;) Edited June 20, 2015 by OnimaruX Link to comment Share on other sites More sharing options...
Vargras Posted June 20, 2015 Share Posted June 20, 2015 Woot! but wait...! If i shoot a Life Strike-infused energy wave, will the wave continue to leech life from every enemy it hits? if yes then will it continue to drain my energy for every enemy struck? If you swing a Scindo Prime with Primed Reach and hit 10+ enemies in one swing, does Lifestrike take away energy for each enemy hit? The answer is no. Same situation here. Link to comment Share on other sites More sharing options...
Uzpian Posted June 20, 2015 Share Posted June 20, 2015 (edited) If you swing a Scindo Prime with Primed Reach and hit 10+ enemies in one swing, does Lifestrike take away energy for each enemy hit? The answer is no. Same situation here. Confirmed it just now. Thanks i guess. Never tried Primed Reach in melee weapons so i don't know. Edited June 20, 2015 by Uzpian Link to comment Share on other sites More sharing options...
epicnugg Posted June 20, 2015 Share Posted June 20, 2015 The waves when channeled do not use energy when it hits enimies Link to comment Share on other sites More sharing options...
Plushy Posted June 20, 2015 Share Posted June 20, 2015 I love Redtext and all its sexual puns. And the hotfix is nice too. Link to comment Share on other sites More sharing options...
Vargras Posted June 20, 2015 Share Posted June 20, 2015 Confirmed it just now. Thanks i guess. Never tried Primed Reach in melee weapons so i don't know. The Primed Reach was just an example -- in pretty much any cleave situation where you hit multiple enemies with one swing, channeling has only ever taken the energy for that one swing. Link to comment Share on other sites More sharing options...
Tricky5hift Posted June 20, 2015 Share Posted June 20, 2015 (edited) "Never pull out too quickly, Tenno." Words to live by, DE. Words to live by. Love the changes, now EB feels pretty complete. Edited June 20, 2015 by Tricky5hift Link to comment Share on other sites More sharing options...
Founderholder Posted June 20, 2015 Share Posted June 20, 2015 My waves are doing 200s with Max Transient Fortitude, Intensify, Pressure Point, Spoiled Strike, Bright Purity. For a few minutes in the game it seemed like it was scaling with the mods, then half way through my exterminate mission it just started doing 200s. Link to comment Share on other sites More sharing options...
Digidyne017 Posted June 20, 2015 Share Posted June 20, 2015 Needs a Tenno Lightsaber Link to comment Share on other sites More sharing options...
Uzpian Posted June 20, 2015 Share Posted June 20, 2015 (edited) The Primed Reach was just an example -- in pretty much any cleave situation where you hit multiple enemies with one swing, channeling has only ever taken the energy for that one swing. Never knew that. I only rarely use channeling and I use it to only leech health on single targets without any enemies nearby so i guess i don't know it. Edited June 20, 2015 by Uzpian Link to comment Share on other sites More sharing options...
Azure.M Posted June 20, 2015 Share Posted June 20, 2015 (edited) If you swing a Scindo Prime with Primed Reach and hit 10+ enemies in one swing, does Lifestrike take away energy for each enemy hit? The answer is no. Same situation here. I thought the answer was yes? So did wiki: Channeling will consume energy for each successful strikes. Strikes that do not connect do not drain energy, nor do strikes that connect to neutral objects like Containers. Energy is drained per enemy hit, i.e. hitting two enemies in one swing will consume twice the energy. Energy drain rates are affected with Channeling Efficiency mods and not Power Efficiency mods. Channeling Efficiency has a maximum cap of 80%. I don't channel much but if you can confirm that's wrong somebody ought to fix it. Edited June 20, 2015 by Azure.M Link to comment Share on other sites More sharing options...
Phyrak Posted June 20, 2015 Share Posted June 20, 2015 Excal needs passive life regen/life strike without channeling The energy waves also need to give melee multiplyer - this would improve their use dramatically Not to mention being able to take down a nulli's shield All of the above would make Excal brilliant Link to comment Share on other sites More sharing options...
shyguyk Posted June 20, 2015 Share Posted June 20, 2015 What i observe: Waves do take advantage of elements, not too sure about the dmg increase on said elements Waves count as finisher damage when they hit blinded people Waves do benefit from crit damage mods Channeling will end it in about 3 swings Link to comment Share on other sites More sharing options...
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