Dobermann92 Posted June 22, 2015 Share Posted June 22, 2015 (edited) Thank you DE for the fixes. Saturn map layout is still not fixed, the outer ring nodes are misplaced, I reported it at least 2 weeks ago. Please fix it soon. Edited June 22, 2015 by Dobermann92 Link to comment Share on other sites More sharing options...
Kcham375 Posted June 22, 2015 Share Posted June 22, 2015 (edited) theres no bright purity radial affect for my exalted blade now. It was working before the update but its not anymore Edited June 22, 2015 by Kdog777 Link to comment Share on other sites More sharing options...
RainbowCandyCat Posted June 22, 2015 Share Posted June 22, 2015 Yes! Now I can try out those physics Link to comment Share on other sites More sharing options...
Judgebanks Posted June 22, 2015 Share Posted June 22, 2015 The amount of fixes for one frame is just absurd. DE are you even testing these updates to see if they work before releasing them? That's what I want to know. This Hotfix removes syndicate effects from EB all together. Link to comment Share on other sites More sharing options...
SomeCrackHead Posted June 22, 2015 Share Posted June 22, 2015 Changes: Re-enabled Physics optimizations for dual-core systems. Made several small optimizations for long-running missions with lots of loot. Fixes: Fixed Exalted Blade’s energy waves not receiving a boost from damage Mods when used by Clients. Fixed Exalted Blade’s energy wave not benefiting from channeling buffs. Fixed Clients using Exalted Blade not gaining benefits from Syndicate Mods. Fixed the Proto Glaive skin causing Exalted Blade to not appear properly in Excalibur’s hand. STILL NO FIX FOR .. jk, i just wanted to say plz make it so radial blind don't hurt our eyes anymore Link to comment Share on other sites More sharing options...
xNegikunx Posted June 22, 2015 Share Posted June 22, 2015 Pretty sure the removal of syndicate procs is intentional, it's just the added stats (like damage for bright purity) that are retained. Link to comment Share on other sites More sharing options...
-BM-Mitz Posted June 22, 2015 Share Posted June 22, 2015 Um guys... Radial Blind now gives damage multiplier to every melee and wave hit on a blinded enemy during the duration of the blind... Link to comment Share on other sites More sharing options...
LastRequiem Posted June 22, 2015 Share Posted June 22, 2015 Im still not getting the radial syndicate proc from bright purity with EB. Is that supposed to not proc with EB, or what? Link to comment Share on other sites More sharing options...
NovusNova Posted June 22, 2015 Share Posted June 22, 2015 Im still not getting the radial syndicate proc from bright purity with EB. Is that supposed to not proc with EB, or what? The syndicate proc's were never suppose to be usable with exalted blade, it was a bug and now its been fixed. Link to comment Share on other sites More sharing options...
DelialFallen Posted June 22, 2015 Share Posted June 22, 2015 Oh my god! More Excalibur stuff! Thanks DE. Link to comment Share on other sites More sharing options...
(PSN)Crackle2012 Posted June 22, 2015 Share Posted June 22, 2015 Awesome! Thank you DE for the improvements, as always!!! Link to comment Share on other sites More sharing options...
searlefm Posted June 22, 2015 Share Posted June 22, 2015 thank you for more excal love.the new him is wonderful now if only Proto Glaive changes the Exalted Blade's appearance. Link to comment Share on other sites More sharing options...
IEpicWolfI Posted June 22, 2015 Share Posted June 22, 2015 So close to U17 now o.o Link to comment Share on other sites More sharing options...
(PSN)Crackle2012 Posted June 22, 2015 Share Posted June 22, 2015 I am seeing alot of confusion in this thread regarding the following that I've copied and pasted from the OP: - Fixed Clients using Exalted Blade not gaining benefits from Syndicate Mods. I am genuinely confused now as well. The way this is worded, it sounds like it was not working before for clients, and SHOULD be working now (as in, they should PROC) If it were intended for them to NOT work / proc when in exalted blade - I would think the following would/should be the patch note: - Fixed Clients using Exalted Blade gaining benefits from Syndicate Mods. Any clarity on this from a DE would be very appreciated! :-) Link to comment Share on other sites More sharing options...
Virt Posted June 22, 2015 Share Posted June 22, 2015 Fix the problem with the god damn Steam overlay. [DE]Wes has just given up and continues to repeat the same idea over and over. Link to comment Share on other sites More sharing options...
Ashlantir Posted June 22, 2015 Share Posted June 22, 2015 Sweet! Im so glad it wasnt just me with the Glaive Skin! Link to comment Share on other sites More sharing options...
SomeCrackHead Posted June 23, 2015 Share Posted June 23, 2015 Um guys... Radial Blind now gives damage multiplier to every melee and wave hit on a blinded enemy during the duration of the blind... yes... it's supposed to Link to comment Share on other sites More sharing options...
Bladereap3r Posted June 23, 2015 Share Posted June 23, 2015 thankx for the optimizations Dev's Link to comment Share on other sites More sharing options...
c0dyb Posted June 23, 2015 Share Posted June 23, 2015 Changes: Re-enabled Physics optimizations for dual-core systems. Made several small optimizations for long-running missions with lots of loot. Fixes: Fixed Exalted Blade’s energy waves not receiving a boost from damage Mods when used by Clients. Fixed Exalted Blade’s energy wave not benefiting from channeling buffs. Fixed Clients using Exalted Blade not gaining benefits from Syndicate Mods. Fixed the Proto Glaive skin causing Exalted Blade to not appear properly in Excalibur’s hand. any chance limbos many isues are going to be addressed soon? Link to comment Share on other sites More sharing options...
ChameleonDude Posted June 23, 2015 Share Posted June 23, 2015 I am seeing alot of confusion in this thread regarding the following that I've copied and pasted from the OP: - Fixed Clients using Exalted Blade not gaining benefits from Syndicate Mods. I am genuinely confused now as well. The way this is worded, it sounds like it was not working before for clients, and SHOULD be working now (as in, they should PROC) If it were intended for them to NOT work / proc when in exalted blade - I would think the following would/should be the patch note: - Fixed Clients using Exalted Blade gaining benefits from Syndicate Mods. Any clarity on this from a DE would be very appreciated! :-) Before, sometimes a bug occured where the syndicate proc effect could happen during EB. This has been fixed. Also, the "benefit" mentioned is the + damage, etc from the mod itself. Some people weren't getting that part. They should now. Damage bonuses, etc from weapon augments will work with EB, syndicate procs will not. Link to comment Share on other sites More sharing options...
DUSTCLOUD Posted June 23, 2015 Share Posted June 23, 2015 Changes: Re-enabled Physics optimizations for dual-core systems. Made several small optimizations for long-running missions with lots of loot. Fixes: Fixed Exalted Blade’s energy waves not receiving a boost from damage Mods when used by Clients. Fixed Exalted Blade’s energy wave not benefiting from channeling buffs. Fixed Clients using Exalted Blade not gaining benefits from Syndicate Mods. Fixed the Proto Glaive skin causing Exalted Blade to not appear properly in Excalibur’s hand. What optimizations? lol Which mods specifically? Pressure point and Spoiled Strike? Does the proper damage reflect in the Simulacrum so we can test? Using http://goo.gl/ZYCa2E on a level 85 Ancient Healer + radial blind in exalted blade form, waves do 47060 consistently to the midsection. (U 16.9.3) Using http://goo.gl/XTBcU5 on a level 85 Ancient Healer + radial blind in exalted blade form, waves do 47060 consistently to the midsection. (U 16.9.4) I was expecting 103532 damage as of 16.9.4 if pressure point affects energy waves. Perttysure client side got the syndicate effects(not the damage buffs) for days. Where I never saw it was on the host side. Link to comment Share on other sites More sharing options...
ZacstaBolt Posted June 23, 2015 Share Posted June 23, 2015 with the loot fix in long games,... does this mean less problems with the carrier?? Link to comment Share on other sites More sharing options...
Steelsinger Posted June 23, 2015 Share Posted June 23, 2015 Fixed Clients using Exalted Blade not gaining benefits from Syndicate Mods. Is the benefit in question the stat bonus such as +100% damage on the Bright Purity mod, or the +1 Purity? If it's the latter, then I don't think it worked, as the Purity gauge is nonexistent at this point. If it was the former, then after a little testing on Seimini - Ceres, the change in damage output seems to be more negative than positive, so I'm still not certain it worked, to be honest. I appreciate all the fixes, though. This is a great game, and it can't be easy to keep everything in working order. Link to comment Share on other sites More sharing options...
Mikeee200 Posted June 23, 2015 Share Posted June 23, 2015 Syndicates medallions is STILL invisible some time. Same thing happens to me, almost everytime i play a syndicate mission, I'd never be able to find them if i didnt have a Loot Aura on. Link to comment Share on other sites More sharing options...
Acidulant Posted June 23, 2015 Share Posted June 23, 2015 Seriously, what did you even fix? Waves are STILL doing pitiful damage, it's not fixed at all Channeling energy cost Host vs Clien NOT fixed Link to comment Share on other sites More sharing options...
Recommended Posts