HavocNoir Posted June 26, 2015 Share Posted June 26, 2015 i would say i prefer that they increase the range of the first skill instead of infinite duration or toggle Link to comment Share on other sites More sharing options...
Buzkyl Posted June 26, 2015 Share Posted June 26, 2015 i vote for this because i trashed this frame when i tested him. why on earth would i frikken build up my armor/damage for 30 seconds just to leave it 30 seconds left of duration and not have any CC when i can just spam invisibility with other warframes or use exalted blade indefinitely with 2.5 energy/second? yea, i trashed instead. however, ofc not free, if it can get a 1 minute vex armor for 75 energy or so then it should also be a 75/60 = 1.25, so about 1.5 energy.. since it would become a better ability i'd increase it to 2.5 energy per sec, seeing exalted blade has that and isn't much trouble. p.s. is it even possible to get the chroma PARTS again to rebuild chroma? "THis ability doesn't cheese the game as easy as other abilities! It's horrible!" Ah, people. I also like how you compare Vex armour (Chroma's 3rd) to exalted Blade (Excalibur's ULTIMATE). Chroma certainly needs some buff but Vex armor is the least of his concerns it can give him nearly x7 armor and over x3 damage to his weapons. THings like that need an actual downside and i'm certainly glad it does Link to comment Share on other sites More sharing options...
rockscl Posted June 26, 2015 Share Posted June 26, 2015 for elemental ward maybe as it doesnt scale over time, but for vex that would broke the frame imo Link to comment Share on other sites More sharing options...
Eldnacpeek Posted June 26, 2015 Share Posted June 26, 2015 Because your energy is not infinite. If DE make it work the same, as Peacemaker (i.e. no Energy Restores, no Energy Syphon, no Energy Vampire) you will have to turn it off once in a while. If banning Energy Restores, Energy Syphon and Energy Vampire wouldn't be enough, DE can also ban using blue orb, while abilities are toggled. This is clearly a troll thread. Either that, or the stupidest set of ideas I've ever read. Link to comment Share on other sites More sharing options...
Holeypaladin Posted June 26, 2015 Share Posted June 26, 2015 You're forgetting Mesa and Mirage in your list of tanks. Mesa has shatter shield, 95% DR to all bullets which is most every attack. Mirage has glass cannon stats sure, but then you figure she has 95% DR to all attacks when she's in the shadow, so yeah. Link to comment Share on other sites More sharing options...
RealPandemonium Posted June 26, 2015 Share Posted June 26, 2015 We should get rid of energy costs and range limits, too. Link to comment Share on other sites More sharing options...
Yopee Posted June 26, 2015 Share Posted June 26, 2015 So your Chroma would be able to: breathe fire deploy a flying minion to breathe fire and stun burn enemies that come anywhere close and boost your health boost your armor and weapon damage for the enemies that do live long enough to attack you and on top of that, duration won't be around anymore so it's much easier to max out efficiency, strength, and range. The energy banning idea doesn't really work either. It works for Peacemaker Mesa because Mesa can't toggle and move around at the same time. With Chroma though? I'm already breathing fire and deploying my fire minion nonstop now in missions. Chroma is really viable with Rage for energy as well. You're telling me that when I decide to also boost my health, armor, and weapon damage nonstop, I just have to toggle off and on whenever I want to pick up an energy orb or team energy restore? I know it's nice to use a frame's entire kit in a mission. It does feel like the frame is well designed and complete whenever I do that. But having Chroma's entire kit being super easy to max out and activated the whole time? That's just insanely unbalanced compared to pretty much all other frames. Link to comment Share on other sites More sharing options...
Holeypaladin Posted June 26, 2015 Share Posted June 26, 2015 (edited) The only real changes I'd like to see to vex and elemental ward are to fix the buggy ice ward that only reflects 100% of enemy damage rather than the stated 300%, and to make vex armor refreshable before the duration expires. But making it refreshable might be considered OP... still, I'd love it. It's spectral scream that needs the most work, and while some people swear by the turret power, I personally don't use it, saving my energy for the ward and armor. Edited June 26, 2015 by Holeypaladin Link to comment Share on other sites More sharing options...
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