LeopoldObelix Posted March 28, 2015 Share Posted March 28, 2015 Two large issues as of late: 1--- In some missions I have found an error where when a player has a max amount of energy and stands atop a pick-up the noise will happen, looped at an incredibly fast rate of play and never stop until the orb can actually be grabbed. I have only experienced this with Chroma, however, so I do not know of any other frames that do this. 2--- This one does not relate with sound but I found it in the same mission: When gathering pigments for the dojo the pigment color and icon will begin to appear over all other pickup pictures on the bottom of the screen. Such as a pigment atop energy, credits, and resources. I am not sure why either appear and I would like to bring attention to both in case such are not supposed to occur in game. Link to comment Share on other sites More sharing options...
[DE]George Posted March 29, 2015 Share Posted March 29, 2015 (edited) For issue #1 did you have the Carrier sentinel with Vacuum mod equipped when this happened? Edited March 29, 2015 by DE_George Link to comment Share on other sites More sharing options...
HyokaChan Posted March 29, 2015 Share Posted March 29, 2015 For issue #1 did you have the Carrier sentinel with Vacuum mod equipped when this happened? Getting the same issue and yes, I did have a Carrier. Link to comment Share on other sites More sharing options...
Kracken Posted March 29, 2015 Share Posted March 29, 2015 For issue #1 did you have the Carrier sentinel with Vacuum mod equipped when this happened? Getting the same issue and yes, I did have a Carrier. I'm getting the same issue with AMMO (when it cant be picked up; whatever it was full or not; so its also a pickup bug) on any frame on any mission - at random. and I'm mainly using kubrow. Link to comment Share on other sites More sharing options...
HunterHog Posted March 29, 2015 Share Posted March 29, 2015 This happened to me too, but with Pistol pickup. (Didn't actually pick it up, even after a while. It just made the annoying sound. Was playing Mesa, Dex Furis, Redeemer and Shade.) Link to comment Share on other sites More sharing options...
CedarDpg Posted March 29, 2015 Share Posted March 29, 2015 Yeah, this has happened to me as well. Any frame, Carrier equipped with Vacuum, any mission, any tileset. Carrier doesn't actually pick up anything, sometimes my frame won't pick up anything either. It rapidly and repeatedly makes the pickup sound effect for whatever item I happen to be standing on...orbs/ammo/mods/etc. Can be deafening if there are a lot of drops concentrated in one spot, especially if a Greedy Pull Mag gathered them all there. Link to comment Share on other sites More sharing options...
tveeggad Posted March 29, 2015 Share Posted March 29, 2015 For issue #1 did you have the Carrier sentinel with Vacuum mod equipped when this happened? I've experienced this thing multiple times, but I haven't used Carrier since U12. Link to comment Share on other sites More sharing options...
ZizWing Posted March 29, 2015 Share Posted March 29, 2015 For issue #1 did you have the Carrier sentinel with Vacuum mod equipped when this happened? Issue 1 happened to me with chroma (none other so far) while one of my abilities (the second one) got stuck as "power in use" I could not gain energy even though it was not at maximum. Energy siphon still worked though. When I stood on energy orbs the sound was playing infinitely until I moved off. Jumping off the map and getting reset fixed the ability lock and allowed me to pick up energy once again which fixed the issue. So far this has only happened once to me (today on 16.1.4). And for clarity: I had Helios equipped as a sentinel. It seems like this is a bug with the pickup and not necessarily audio. The audio simply loops because you keep picking up the object without it actually happening. Hope this helped. Link to comment Share on other sites More sharing options...
Deus_X_Machina Posted March 29, 2015 Share Posted March 29, 2015 I can confrim both problems, Number 1 also with carrier equipped (and Vacuum, why else would one have carrier). In my case with shotgun ammunition, had 118 shots (for a Hek), and it tried to pick up one I was standing on, but didn't and the sound looped as long as i stood near the pickup, but not when I kept distance. Sound stopped when ammunition was (for whatever reason) full again. Link to comment Share on other sites More sharing options...
DaftMeat Posted March 29, 2015 Share Posted March 29, 2015 Sometimes things seem to get stuck in Carrier's vacuum, but usually a melee jump slam seems to fix it for me. Link to comment Share on other sites More sharing options...
Skitzotech Posted March 29, 2015 Share Posted March 29, 2015 This usually happens to me when i have an ammo mutation mod equipped and carrier as well... i think something gets miscalculated between the 2 Link to comment Share on other sites More sharing options...
Jorak_Falconstar Posted March 29, 2015 Share Posted March 29, 2015 For issue #1 did you have the Carrier sentinel with Vacuum mod equipped when this happened? Yeah i've been getting this with Carrier as well, mostly noticed when picking up ammo during a couple of T4D's last night Link to comment Share on other sites More sharing options...
Sunfaiz Posted March 29, 2015 Share Posted March 29, 2015 2--- This one does not relate with sound but I found it in the same mission: When gathering pigments for the dojo the pigment color and icon will begin to appear over all other pickup pictures on the bottom of the screen. Such as a pigment atop energy, credits, and resources. Happens to me too Link to comment Share on other sites More sharing options...
Sprixim Posted March 29, 2015 Share Posted March 29, 2015 Experiencing the same bug with the Pigments. I love to know what I picked up, but without seeing the Oak Brown Pigment picture on it XD. Link to comment Share on other sites More sharing options...
dddeath Posted March 29, 2015 Share Posted March 29, 2015 happens to me aswell. greedy pull mag and no carrier Link to comment Share on other sites More sharing options...
Caitsith567 Posted March 29, 2015 Share Posted March 29, 2015 These bugs appear with any equipment.Energy orbs: if you are full of energy and stay in an orb, the sound get looped. It stops when you pick it up or when you move and leave it.Ammo: when you step in an ammo box, event if you are full of ammo, you will hear as if you have pick it (it doesn't loop).Pigments: when you pick up one, all the icons of the items you pick up appears fused with the icon of the pigment.The vacuum bug is other thing and has no relation to the rest. Link to comment Share on other sites More sharing options...
LeopoldObelix Posted March 30, 2015 Author Share Posted March 30, 2015 For issue #1 did you have the Carrier sentinel with Vacuum mod equipped when this happened? I did not have carrier, I rarely use it, usually sticking with my Helios Link to comment Share on other sites More sharing options...
Institute-Marksman Posted March 30, 2015 Share Posted March 30, 2015 I had #1 too, but I don't even have Carrier. Link to comment Share on other sites More sharing options...
ReizoRyuu Posted March 30, 2015 Share Posted March 30, 2015 I've only gotten issue 1 with the release of chroma. This would happen to me if I had effigy up, and also randomly used vex armour/ward, it would also randomly go away or stop doing so if I recast effigy. This does not happen with my ice build chroma that does not use effigy, using just vex armour allows me pickups just fine. I also do not use carrier. Link to comment Share on other sites More sharing options...
Jitzul Posted March 30, 2015 Share Posted March 30, 2015 sometimes my items get stuck in a carrier(mods for instance),usually running as fast as i can and stopping suddenly fixes itusually happens when my character drops,but cant be sure Link to comment Share on other sites More sharing options...
ranks21 Posted March 30, 2015 Share Posted March 30, 2015 pickups and ammo mutation is a problem for me from ever since. since the recent changes a lot of stuff don't work on weapons and frames. reflex guard, pistol ammo mutation vacuum, abilities not hutting targets 1 m away in front of you sticking in door jams, falling through the elevator floors, the game is a mess plain and simple not having a good experience with it as of the last update. Link to comment Share on other sites More sharing options...
Chroia Posted March 31, 2015 Share Posted March 31, 2015 (edited) Issue #1, this what the setup where it happened to me. Was not host, cannot vouch for the quality of my connection atm, as for the last ~2 weeks it takes me most of a minute to load into any mission - and my hardware hasn't changed. Note: The ammo wasn't picked up, it just sat on the floor. Note: The sound looped as long as I was close enough for it to be in the Carrier's range. Issue #2 illustration: Also wasn't host. Note that the icon mashup isn't a blanket thing. I had correct icons for each of those things at different times during those missions. Sorry, wasn't aware enough to note potential specific causes. Edited March 31, 2015 by Chroia Link to comment Share on other sites More sharing options...
Instinction Posted June 5, 2015 Share Posted June 5, 2015 I never noticed this until I got better headphones, and now it happens fairly regularly. I'll notice in missions sometimes that I'll walk over some drops (ammo/credits/mods/etc) and the sound won't stop playing. It's EXTREMELY disturbing. This little sound, quietly playing in the background as you go throughout your game. *clik*clik*clik*clik*clik*clik*clik*clik*clik*clik*clik*clik*clik*clik*clik*clik*clik*clik*clik*clik*clik*clik*clik*clik*clik*clik*clik*clik This goes on for a few solid minutes at least. I know it's Warframe because if I alt-tab out, the sound stops, and then continues as soon as I bring Warframe back up. Link to comment Share on other sites More sharing options...
Xriborg Posted June 5, 2015 Share Posted June 5, 2015 I've had this happen as well. When it does, sometimes I notice an ammo clip trailing behind me and teleporting to my character's center in timing with the clicking. I'm guessing it's a pickup trying to be picked up and not being able to for whatever reason. Link to comment Share on other sites More sharing options...
Archistopheles Posted June 5, 2015 Share Posted June 5, 2015 I think this is more of a latency bug. When your character picks up the ammo, but it remains visible, it will continue to trigger the sound effect, even though it's not there. Link to comment Share on other sites More sharing options...
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