(PSN)VoiD_Glitch Posted June 26, 2015 Share Posted June 26, 2015 (edited) · 10% Faster Attack Rate + 10% Damage Buff · Passives apply to Long Swords, Dual Swords and Nikanas (only) · Passives are AUTOMATIC, not just active through Exalted Blade · Regardless of what weapon is equipped, Exalted Blade is treated as a LONG SWORD · Statistics of your melee weapon DO NOT carry over to Exalted Blade · Stance mods change NOTHING regarding Exalted Blade · Exalted Blade “Wave” damages are split EVENLY (33.33% Impact, Puncture and Slash) · “Lasting Sting” mod DOES NOT give the Radial Blind in Exalted Blade’s slide attack a longer duration · Kestrel’s Syndicate Mod DOES NOT affect the flight speed of Exalted Blade “Waves” · "Mini Radial Blind" has a SHORTER range and duration (6 seconds @ base) & is modified by duration mods · "Mini Radial Blind" DOES NOT open up enemies to finishers, just stealth damage multipliers · "Mini Radial Blind" is effected by POWER RANGE mods · "Mini Radial Blind" is NOT effected by MELEE RANGE mods · "Furious Javelin" augment mod affects BOTH melee and "Waves" Excalibur’s go-to weapon would be any Long Sword, Dual Swords or Nikana with a Syndicate Effect because: · Passives only affect those types of weapons · Exalted Blade DOES NOT carry over statistics from other weapon (like Dakra Prime sporting higher base damage over Skana) · Exalted Blade DOES carry over mod effects (like Prisma Skana’s Syndicate Effect) Gelkor’s uploads proves these statements as of the most recent update. Edited July 8, 2015 by (PS4)VoiD_Glitch Datamined info Link to comment Share on other sites More sharing options...
Gelkor Posted June 29, 2015 Share Posted June 29, 2015 (edited) This testing was done in [16.10.1] correct? Because my other friend is stating his information is from [16.9.4] Yes. Though the actual changes to EB technically came on 16.10.0, this was tested on 16.10.1. A few other things in 16.10.1 that weren't in the original release or testing on 16.9.x: the Wave Blades are now split three ways between IPS just like the melee swings, as opposed to being 70% slash. I suppose my only concern is that EB getting the 10% passive all the time may be a bug that they will patch out, my only reasoning that it may be intended is that it still works while entirely unarmed, implying that Exalted Blade (the weapon) itself qualifies for the passive Edited June 29, 2015 by Gelkor Link to comment Share on other sites More sharing options...
(PSN)VoiD_Glitch Posted June 29, 2015 Author Share Posted June 29, 2015 (edited) Yes. Though the actual changes to EB technically came on 16.10.0, this was tested on 16.10.1. A few other things in 16.10.1 that weren't in the original release or testing on 16.9.x: the Wave Blades are now split three ways between IPS just like the melee swings, as opposed to being 70% slash. So 33.3% Impact, 33.3% Puncture, 33.3% Slash? Edited June 29, 2015 by (PS4)VoiD_Glitch Link to comment Share on other sites More sharing options...
Gelkor Posted June 29, 2015 Share Posted June 29, 2015 (edited) So 33.3% Impact, 33.3% Puncture, 33.3% Slash? Yes, in the unarmed video you can see that even the Wave Blades themselves were dealing 288 damage against Ancient Healers, just like the melee. If it was still 70% slash it should have been dealing 304 damage per wave. Edited June 29, 2015 by Gelkor Link to comment Share on other sites More sharing options...
(PSN)VoiD_Glitch Posted June 29, 2015 Author Share Posted June 29, 2015 Thank you, Gelkor. I took everything I learned from here and Reddit and updated the original post with all this information. Feel free to look it over. Link to comment Share on other sites More sharing options...
(PSN)VoiD_Glitch Posted June 29, 2015 Author Share Posted June 29, 2015 (edited) Someone asked: "I'd like to know if the kestrel's syndicate mod affects the flight speed of the energy beam slashes exalted blade shoots out." Edited June 29, 2015 by (PS4)VoiD_Glitch Link to comment Share on other sites More sharing options...
Gelkor Posted June 30, 2015 Share Posted June 30, 2015 (edited) Someone asked: "I'd like to know if the kestrel's syndicate mod affects the flight speed of the energy beam slashes exalted blade shoots out." Nope, tested against unmodded, Whirlwind, and Entropy Flight, note the travel time to the far pillar, the blades disappear at the same rate: Edited June 30, 2015 by Gelkor Link to comment Share on other sites More sharing options...
(PSN)VoiD_Glitch Posted June 30, 2015 Author Share Posted June 30, 2015 Thanks Gelkor. Revising information as we speak. Link to comment Share on other sites More sharing options...
(PSN)VoiD_Glitch Posted June 30, 2015 Author Share Posted June 30, 2015 Updated. Gelkor, do you think we need a new thread for this? Since it is now updated a lot? Link to comment Share on other sites More sharing options...
Gelkor Posted June 30, 2015 Share Posted June 30, 2015 Doubtful, you can just edit the thread title under "use full editor" option when you go to edit the original post. Link to comment Share on other sites More sharing options...
(PSN)VoiD_Glitch Posted June 30, 2015 Author Share Posted June 30, 2015 Okay. Thanks. Link to comment Share on other sites More sharing options...
Darzk Posted June 30, 2015 Share Posted June 30, 2015 So to confirm - for EB exclusively, there is no longer any effect from weapon choice, except the availability of Syndicate mods? There is no difference between a Prisma Skana and a Dual Cleavers (other than the synd proc effect)? Link to comment Share on other sites More sharing options...
Gelkor Posted June 30, 2015 Share Posted June 30, 2015 (edited) So to confirm - for EB exclusively, there is no longer any effect from weapon choice, except the availability of Syndicate mods? There is no difference between a Prisma Skana and a Dual Cleavers (other than the synd proc effect)? No difference As of 16.10.1, the passive matters for weapon choice out of EB, but in EB you get the 10% all the time now, even without a melee weapon equipped. Edited June 30, 2015 by Gelkor Link to comment Share on other sites More sharing options...
BlueFalcon13 Posted June 30, 2015 Share Posted June 30, 2015 Blast proc vs corrosive proc, that's all Link to comment Share on other sites More sharing options...
(PSN)VoiD_Glitch Posted June 30, 2015 Author Share Posted June 30, 2015 (edited) Gelkor, a new question. mechanics of the freebie copter radial blind? I've noticed it doesn't open enemies to finishers, and it might just be my imagination but it seems to be shorter duration and/or range, confirm/deny? Is this freebie radial blind affected by frame mods in the normal fashion as well? Does Furious Javelin augment dmg buff apply to e. blade? melee strikes as well as waves? Has anyone checked if Total Eclipse or buff augments like Freeze Force work on it? Edited June 30, 2015 by (PS4)VoiD_Glitch Link to comment Share on other sites More sharing options...
Gelkor Posted June 30, 2015 Share Posted June 30, 2015 Gelkor, a new question. mechanics of the freebie copter radial blind? I've noticed it doesn't open enemies to finishers, and it might just be my imagination but it seems to be shorter duration and/or range, confirm/deny? Is this freebie radial blind affected by frame mods in the normal fashion as well? Does Furious Javelin augment dmg buff apply to e. blade? melee strikes as well as waves? Has anyone checked if Total Eclipse or buff augments like Freeze Force work on it? As far as the radial blind, I know it is intended to be a mini "radial blind" and does not open up to finishers, but does allow regular . It has an intentionally shorter range and duration (base 6 second), though duration is affected by duration mods, I'm not sure if melee range mods or power range mods affect the range, I can test that. I'm fairly sure that the mini blind still allows for stealth damage modifiers, simply not melee finishers. Furious Javelin I know for sure affects the melee, I'll test the blade waves. Link to comment Share on other sites More sharing options...
Gelkor Posted July 1, 2015 Share Posted July 1, 2015 Furious Javelin affects both melee and bladewaves. Link to comment Share on other sites More sharing options...
Gelkor Posted July 1, 2015 Share Posted July 1, 2015 Radial Spin Radius, Power Range mods work, melee range mods don't seem to. Link to comment Share on other sites More sharing options...
(PSN)VoiD_Glitch Posted July 1, 2015 Author Share Posted July 1, 2015 Good stuff. Will update original post. Link to comment Share on other sites More sharing options...
(PSN)VoiD_Glitch Posted July 1, 2015 Author Share Posted July 1, 2015 Updated. Link to comment Share on other sites More sharing options...
(PSN)VoiD_Glitch Posted July 1, 2015 Author Share Posted July 1, 2015 What does Natural Talent affect? Does it speed up finishers during his ult, perhaps? Link to comment Share on other sites More sharing options...
Gelkor Posted July 1, 2015 Share Posted July 1, 2015 What does Natural Talent affect? Does it speed up finishers during his ult, perhaps? No, it just affects the cast speed of Radial Blind (power) and Radial Javelin. Appears to have no effect on SD nor EB (aside from possibly speeding up the "draw" animation when you initially cast EB) Link to comment Share on other sites More sharing options...
(PSN)VoiD_Glitch Posted July 1, 2015 Author Share Posted July 1, 2015 Makes sense. Link to comment Share on other sites More sharing options...
Question
(PSN)VoiD_Glitch
· 10% Faster Attack Rate + 10% Damage Buff
· Passives apply to Long Swords, Dual Swords and Nikanas (only)
· Passives are AUTOMATIC, not just active through Exalted Blade
· Regardless of what weapon is equipped, Exalted Blade is treated as a LONG SWORD
· Statistics of your melee weapon DO NOT carry over to Exalted Blade
· Stance mods change NOTHING regarding Exalted Blade
· Exalted Blade “Wave” damages are split EVENLY (33.33% Impact, Puncture and Slash)
· “Lasting Sting” mod DOES NOT give the Radial Blind in Exalted Blade’s slide attack a longer duration
· Kestrel’s Syndicate Mod DOES NOT affect the flight speed of Exalted Blade “Waves”
· "Mini Radial Blind" has a SHORTER range and duration (6 seconds @ base) & is modified by duration mods
· "Mini Radial Blind" DOES NOT open up enemies to finishers, just stealth damage multipliers
· "Mini Radial Blind" is effected by POWER RANGE mods
· "Mini Radial Blind" is NOT effected by MELEE RANGE mods
· "Furious Javelin" augment mod affects BOTH melee and "Waves"
Excalibur’s go-to weapon would be any Long Sword, Dual Swords or Nikana with a Syndicate Effect because:
· Passives only affect those types of weapons
· Exalted Blade DOES NOT carry over statistics from other weapon (like Dakra Prime sporting higher base damage over Skana)
· Exalted Blade DOES carry over mod effects (like Prisma Skana’s Syndicate Effect)
Gelkor’s uploads proves these statements as of the most recent update.
Edited by (PS4)VoiD_Glitch
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