AM-Bunny Posted June 26, 2015 Share Posted June 26, 2015 (edited) Parkour 2.0 • Coming U17 • Will take a lot of re-training of old habits • Everything can be used to jump off of, much more free parkour • Double jump is re-triggered each time a surface is hit • Heavy landing and Rolling landing animations can be canceled by double-jumping before impact • Parkour 2.0 does feel slower, but with more precision and control • This will be much easier on controls for console players • Coptoring looked absolutely worthless • Click to see a (long) pre-view of Parkour 2.0 Frost Re-Work Updates • Coming along well, looking at around U17 for release • Passive: There is a % chance when Frost is struck with melee that the attacker will be frozen • Enemies frozen in midair will fall to the ground and be smashed to bits • Snow Globe will now freeze all enemies in the vicinity and toss them outside the area on cast, potentially smashing them • Click to see Rebecca demoing the new Frost Solar Map • Very early stages • Trying to make it more like Celestial Atlas, mapping out parts of the Solar system that the Tenno have defended • There will be 5 areas, each area encompasses a group of planets, and representing something different with the lore (each represents the 5 Tenno clans, the names mirroring the polarities) • New players will only be able to see the areas as they unlock them • Click to hear Steve talk about the re-work Primed Pistol Gambit • It is currently glitched • The correct value is 17% per rank (is this a joke?) • Will be a fixed in a coming hotfix Shotguns Changes • Keeping falloff damage, but will tweak the amount of falloff damage (will never fall below half base damage) • Will double/triple dps of shotguns in their optimal damage zone • Will ragdoll enemies up close • Considering different colour reticle (or something else more friendly to colourblind players) to indicate when you are in optimal range Draco Discussion • Greedy Pull usage is 4x higher than any other power • Considering changing Greedy Pull; possibly so that the items pulled only move for her, other players can't obtain • Will never implement cooldown mechanics Valkyr Pre-Corpus Skin • Not sure on a release date • Haven't seen much progress on it Kubrow • Two armour sets coming in U17 • Can't confirm at this time that they are 100% cosmetic only • The retriever breed coming is indeed a new Kubrow, not a Catbrow Turrets • Grineer Turret that are able to be hijacked • Can launch deployable cover • Click to see Rebecca test the turret J-3 Golem • Aiming for 17.5 release • One or more players may enter an orifice and fight J-3 from the inside, opening up a weakness, while a group of players outside fight the golem, keeping it busy and capitalizing on opened weaknesses • There are several introductory stages that teach you the skills you'll need to defeat J-3, leading up to the final stage of the fight that you have to employ everything you've learned • One or more of the stages are on foot, the final stage is Archwing • Click to see a brief teaser of J-3's final stage App Update • Pretty much everything you can see and do in the Liset will be accessible in some form in the app • Will be supported on Android, Apple, and maybe Windows phone • Click to see Steve demoing the app Other Stuff • Yin Yang frame features heavy amounts of the new cloth physics • Cloth physics will probably be applied to Frost and Trinity along with their PBR update, no ETA • Recruitment will be opened officially for Guides of the Lotus, 10 people/month, stay tuned for FAQ that offers recruitment guidelines • PS4 Theme was submitted for approval, but was rejected due to errors. Working on fixing them and re-submitting • Mios is committed to 17.5 • Nunchakus, no ETA in sight Edited June 26, 2015 by AM-Bunny Link to comment Share on other sites More sharing options...
8gbMoreRAM Posted June 26, 2015 Share Posted June 26, 2015 Thank you Bunny! Link to comment Share on other sites More sharing options...
Nekro_Darkmoon Posted June 26, 2015 Share Posted June 26, 2015 That was fast. Also thanks Link to comment Share on other sites More sharing options...
ToxicTroublermaker Posted June 26, 2015 Share Posted June 26, 2015 Thanks Bunny. THAT SOLAR CHART THOUGH Link to comment Share on other sites More sharing options...
Flareux Posted June 26, 2015 Share Posted June 26, 2015 Thanks! Love you <3 Link to comment Share on other sites More sharing options...
Thalahssalyst Posted June 26, 2015 Share Posted June 26, 2015 Amazing Work Huppy Bunny.Thank you. Link to comment Share on other sites More sharing options...
AM-Bunny Posted June 26, 2015 Author Share Posted June 26, 2015 (edited) Thanks Bunny. THAT SOLAR CHART THOUGH Yah it's pretty gorgeous O.O I know Steve said he's going to change the images, but I hope they keep the eastern aesthetic Edited June 26, 2015 by AM-Bunny Link to comment Share on other sites More sharing options...
Latronico Posted June 26, 2015 Share Posted June 26, 2015 I like how the game seems to return to the good old days, when we used to be space ninjas and not space helicopters. Also, starchart 2.0 seems pretty good aesthetically. Need to know more about how it will work. Link to comment Share on other sites More sharing options...
Kaotyke Posted June 26, 2015 Share Posted June 26, 2015 I dont know about the new map being white like shown in the stream, and they didnt show the nodes... maybe they arent ready yet? Link to comment Share on other sites More sharing options...
Noble_Cactus Posted June 26, 2015 Share Posted June 26, 2015 (edited) Shotguns Changes • Keeping falloff damage, but will tweak the amount of falloff damage (will never fall below half base damage) • Will double/triple dps of shotguns in their optimal damage zone • Will ragdoll enemies up close • Considering different colour reticle (or something else more friendly to colourblind players) to indicate when you are in optimal range Ooh. Very nice. I don't plan on using the phone App, but that's a cool way to promote interconnectivity with the game and its community beyond just playing the game. Edited June 26, 2015 by Noble_Cactus Link to comment Share on other sites More sharing options...
-NyriX- Posted June 26, 2015 Share Posted June 26, 2015 Parkour needs to be faster for certain occasions. DE, Will Acrobat and Maglev affect parkour speed? Link to comment Share on other sites More sharing options...
Rexlars Posted June 26, 2015 Share Posted June 26, 2015 I dont know about the new map being white like shown in the stream, and they didnt show the nodes... maybe they arent ready yet? He clearly said the entire thing is a work in progress. Link to comment Share on other sites More sharing options...
-CM-Hekovashi Posted June 26, 2015 Share Posted June 26, 2015 Only thing-will those shotguns changes apply to brakk\detron? Falloff for example, that really matters Link to comment Share on other sites More sharing options...
unknow99 Posted June 26, 2015 Share Posted June 26, 2015 Thanks Bunny :) . The new map looks good, but the fact that there's regions means that it's one more click for us... I wonder how the nodes will be, but I trust Pablo to make it as user-friendly as possible... Link to comment Share on other sites More sharing options...
AM-Bunny Posted June 26, 2015 Author Share Posted June 26, 2015 I don't plan on using the phone App, but that's a cool way to promote interconnectivity with the game and its community beyond just playing the game. It will certainly make managing Kubrows/Catbrows more convenient. Plus I might actually start using Extractors again. Also, they said at some point, clan chat will be added, so that's good too. I'm looking forward to it, tbh, I hope it comes out soon. Looked like it was functioning well, just needed more UI passes. Link to comment Share on other sites More sharing options...
Hypernaut1 Posted June 26, 2015 Share Posted June 26, 2015 (edited) Thanks Bunny. THAT SOLAR CHART THOUGH Looks like he's throwing out the 20 nodes idea and I still saw a void.As long as its not the same thing we have now with new dressing, I'm all for it Edited June 26, 2015 by Hypernaut1 Link to comment Share on other sites More sharing options...
AM-Bunny Posted June 26, 2015 Author Share Posted June 26, 2015 Only thing-will those shotguns changes apply to brakk\detron? Falloff for example, that really matters They didn't mention, but I think it's a safe assumption that the change will affect them as well. Link to comment Share on other sites More sharing options...
Thundervision Posted June 26, 2015 Share Posted June 26, 2015 Nice work, as always. Missed a few things, thank you so much, Bunny Link to comment Share on other sites More sharing options...
Kaotyke Posted June 26, 2015 Share Posted June 26, 2015 He clearly said the entire thing is a work in progress. I know, but I cant help but wonder... is that sector division really needed? Aside from being an astetic/order thing he didnt say much as to why it was necessary, will it affect drops? Level? As you said, its a WIP, I would have liked more details but it seems peoples' fear of the new Star-Chart are unfounded. Link to comment Share on other sites More sharing options...
AM-Bunny Posted June 26, 2015 Author Share Posted June 26, 2015 I know, but I cant help but wonder... is that sector division really needed? Aside from being an astetic/order thing he didnt say much as to why it was necessary, will it affect drops? Level? As you said, its a WIP, I would have liked more details but it seems peoples' fear of the new Star-Chart are unfounded. I think it might have more lore implications, since each represents a different Tenno clan. Since they mentioned 'secret work' is being done on Focus System, which also had to do with allegiances to Tenno clans, maybe each sector will serve as an HQ of sorts. Maybe it's one more click, but I love the idea that they're digging into the world a bit more. Link to comment Share on other sites More sharing options...
thewikdone Posted June 26, 2015 Share Posted June 26, 2015 (edited) Maybe they showed no nodes because there won't be any.....i know i know its still very alpha but maybe they are going to keep the idea of rng mission where say....earth on this day is...interception ....or jupiter is...capture. Edited June 26, 2015 by thewikdone Link to comment Share on other sites More sharing options...
Melos-mevim Posted June 26, 2015 Share Posted June 26, 2015 I do hope that slide attacks have a bit more momentum than what we saw when she did one slide attack in the game, I'm not asking for a copter I'm just asking for for some slide distance to close the distance between me and an enemy when I am doing sword alone and still be able to hit them with tha slide attack Link to comment Share on other sites More sharing options...
vaugahn Posted June 26, 2015 Share Posted June 26, 2015 maybe they are going to keep the idea of rng mission where say They specifically said that wasn't going to be happening last devstream. Link to comment Share on other sites More sharing options...
thewikdone Posted June 26, 2015 Share Posted June 26, 2015 (edited) They specifically said that wasn't going to be happening last devstream. I watched last devstream i never recall that...time in video to refresh memory ? Edited June 26, 2015 by thewikdone Link to comment Share on other sites More sharing options...
Crackseed Posted June 26, 2015 Share Posted June 26, 2015 Love the idea of the new Star Map as well. The Parkour 2.0 system is great but I'm not 100% sold on the wall run animation with the repeated bunny hopping. It looks...disjointed. I realize they have to smooth over tons of animations still but yeah...hope that stays similar to current wall run anims especially after that awesome Tombs of the Sentient trailer. That grineer cape too - woof. Biggest news I didn't expect? Frost/Trinity getting cloth mechanics so we don't have these awful lobster butt, etc things xD Link to comment Share on other sites More sharing options...
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