AM-Bunny Posted June 27, 2015 Author Share Posted June 27, 2015 Parkour 2.0? Plz, more like Parkour 2.Slow. We need some sort of speed boost move to go from wall to wall (not saying they don't alreay have one). My thoughts being, if you crouch-boost while doing a double jump, you should get a forward momentum boost. Or, perhaps we can use the air dodge mechanic forwards. We'll see when it comes out. I would be okay with losing some speed if it just looked cool, but it doesn't really. I guess it looks cooler than coptoring. Link to comment Share on other sites More sharing options...
Knightmare047 Posted June 27, 2015 Share Posted June 27, 2015 Thanks as always :) Link to comment Share on other sites More sharing options...
Kz.Prime Posted June 27, 2015 Share Posted June 27, 2015 Pretty hyped for that frost changes :) Link to comment Share on other sites More sharing options...
Proto-Drive Posted June 27, 2015 Share Posted June 27, 2015 So Greedy Pull is getting nerfed? RIP Mesa. Link to comment Share on other sites More sharing options...
S7ORM Posted June 27, 2015 Share Posted June 27, 2015 I would be okay with losing some speed if it just looked cool, but it doesn't really. I guess it looks cooler than coptoring. Yeah, it looks really awkward, hopping around near a wall. Link to comment Share on other sites More sharing options...
AM-Bunny Posted June 27, 2015 Author Share Posted June 27, 2015 So Greedy Pull is getting nerfed? RIP Mesa. Mesa is a really capable frame even without Mag. More like RIP Turret Mesa. Link to comment Share on other sites More sharing options...
AnimalDamage Posted June 27, 2015 Share Posted June 27, 2015 We will never get nunchucks Link to comment Share on other sites More sharing options...
-CCC-Secret Posted June 27, 2015 Share Posted June 27, 2015 (edited) Well even if Parkour 2.0 is slower (if the decide to change that, it would be much appreciated) it still gives a better feel of being a ninja rather than "coptering". It allows a stealthier gameplay if they decide to keep the latch system on (PLS KEEP IT). With it we can now wait till opponents pass by and then move forward or even surprise attack them. I personally like Parkour 2.0, NINJA FEELS FTW. As for nerfing Mag, I believe that it may be necessary. The main reason people use her is because of Greedy Pull, by removing its perks then people would go for other frames such as Limbo or Trinity for the energy. For the loot however, that may be a problem, unless the new retriever Kubrow has a better range then a Carrier. Mesa can basically stand her own ground without Mag, though less efficient you could always use a Large Team Energy Restore. Everything else looks good. Can't really comment much cause WIP. Don't want to expect cause changes might occur EDIT: THANKS AM-Bunny! Great Job keep up the good work. Edited June 27, 2015 by secret9005 Link to comment Share on other sites More sharing options...
(XBOX)ShapelessHorr0r Posted June 27, 2015 Share Posted June 27, 2015 (edited) I thought Frost's bubble timer was getting removed so that it would only be the health? As for mag, the "used 4x as much" thing is misleading evidence because it is literally her first ability. In other words, people can cast it for less than 10 energy. The suggested nerf would make her useless, again. I suggest making her more squishy and making the greedy pull augment a corrupted mod in that damage is significantly reduced. Edited June 27, 2015 by (XB1)ShapelessHorr0r Link to comment Share on other sites More sharing options...
aoguro Posted June 27, 2015 Share Posted June 27, 2015 (edited) parcour 2.0 looks more then strange, just like a turtle jumping around, can i have a ninja-turtle-tenno-skin pls ... joking, i wanna explore and expirience this all by myself, then i can say smth about ,-) Edited June 27, 2015 by Khampa Link to comment Share on other sites More sharing options...
arch111 Posted June 27, 2015 Share Posted June 27, 2015 It is either 1) wall-running wich is running along walls, and we did that. 2) Parkour wich is running. And jumping from spot to spot, jumping over and rolling under things. THAT is exactly what was shown in the stream and it creates a whole new way of playing the game. The speed of the wallrun wont matter as much if a good momentum gets built up. But I think it will take some time to master, and I am a bit worried about actually fighting and get knocked down etc. They need to balance this out. Link to comment Share on other sites More sharing options...
AdunSaveMe Posted June 27, 2015 Share Posted June 27, 2015 I know the starmap thing is still very new, but I hope they make it a bit less grey. Bit hard to read. Link to comment Share on other sites More sharing options...
Sci_Ant Posted June 27, 2015 Share Posted June 27, 2015 I dont know about the new map being white like shown in the stream, and they didnt show the nodes... maybe they arent ready yet? here another example what they will do https://vine.co/v/eiwaX6XV1xr Did someone said NUNCHAKUS?? ( ͡° ͜ʖ ͡°) Also, the new solar map doesn't look fitting into the game, because its style imo... I know the starmap thing is still very new, but I hope they make it a bit less grey. Bit hard to read. I felt the same way when I first saw it since I love the loading screen with the space background (http://i.imgur.com/kyS85ev.jpg) much more than the one with the blue sky background (http://oi60.tinypic.com/33yotgw.jpg). So i decided to tweak the star chart preview, the original screenshot was posted in this thread > https://forums.warframe.com/index.php?/topic/481104-devstream-55-overview/ I would absolutely love it if Steve saw this and decided to go this direction, or atleast give us both the light and dark as an option. :D My edit is far from perfect, I would rather the 'constellation' images to be brighter, but you get the general idea. The stars background that i used was from here > http://7-themes.com/data_images/out/46/6927874-space-the-stars.jpg The vine vid posted by Maki0r gives me great hope for this kind of a star map since that was posted by Steve himself apparently. :D Link to comment Share on other sites More sharing options...
radthezero Posted June 27, 2015 Share Posted June 27, 2015 DE, GIBE NUNCHAKU PLOX Link to comment Share on other sites More sharing options...
Camelslayer Posted June 27, 2015 Share Posted June 27, 2015 Draco Discussion • Greedy Pull usage is 4x higher than any other power • Considering changing Greedy Pull; possibly so that the items pulled only move for her, other players can't obtain • Will never implement cooldown mechanics I can smell the salt and tears now. It's glorious. Link to comment Share on other sites More sharing options...
IronWolfKnight Posted June 27, 2015 Share Posted June 27, 2015 (edited) "Keeping falloff damage, but will tweak the amount of falloff damage (will never fall below half base damage)" Booooo!!! Edited June 27, 2015 by IronWolfKnight Link to comment Share on other sites More sharing options...
Lightsmith Posted June 29, 2015 Share Posted June 29, 2015 They mentioned something along Players helping others (purple text) where is the info / sign up for that? Link to comment Share on other sites More sharing options...
Monybags33 Posted June 30, 2015 Share Posted June 30, 2015 As always you keep me posted about whats new since I cant be their, keep up the work Bunny. Link to comment Share on other sites More sharing options...
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