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Rhino Iron Skill Small Buff, But Can Change A Lot.


IfritKajiTora
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Iron skin have anoying thing. If it will drop to 0, the iron skin is still on Rhino so you think that Iron skin is still working, so sometimes you just get killed, what? I had Iron skin. But seriously not.

The Iron skin after reaching 0 health should dissapear in 2 seconds with somekind of sound, breaking metal or something. And in these 2 seconds when Iron skin have 0 health, its still on Rhino so you are immortal for these 2 seconds.

And Iron skin should be recastable, sometimes I have 9% of Iron skin but I can't use Iron skin to regenerate it to 100%, and it's really anoying.
Iron skin should be recastable in any time you want, and you can stack it up to 130% or 150%.

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If Iron Skin had at least 1s of immortality on depletion, it would make Rhino technically immortal, as casting ironskin takes less than a second (+natural talent) and it's a rather cheap skill.

 

It would absorb enemy damages that would go into negative values and then give you a sec to recast it and just shrug it off.

Edited by Mofixil
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No.

 

Rhino is just fine as he is. He already got a very powerful buff and pretty good tweaking recently. Remove the tinfoil hats before talking about the tinfoil tank.

No he is not fine as he is. He is not performing his role properly at high levels as he should be.

The recent "buff" was more about fixing obvious flaws but does not yet address that his survivability is behind the curve on tanks.

DE was just fixing "what they could" while their primary attention was on reworking frost.

Edited by Ronyn
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No.

 

Rhino is just fine as he is. He already got a very powerful buff and pretty good tweaking recently. Remove the tinfoil hats before talking about the tinfoil tank.

 

Please get your head out of the sand...

 

Rhino's Iron Skin is definitely far from "fine". At low levels it's very powerful. At high levels it's absolute trash. This ability deserves some scaling at least, so that you get armor values depending on enemy levels.

 

Iron Skin is meant to make Rhino survive heavy gunfire for a reasonable time (otherwise, why would it be called "iron skin" in the first place?), which it doesn't. At high levels it doesn't do sh*t.

 

And before you say he's fine again, look at Trinity's Blessing, Mesa's Shatter Shield and Chroma's Vex Armor. 

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And before you say he's fine again, look at Trinity's Blessing, Mesa's Shatter Shield and Chroma's Vex Armor. 

Both Blessing and Vex Armour require a risky maneuver called "getting damaged", Shatter Shield still negates up to 95% damage (+ricochets), and none of these guarantee knockdown resist.

Edited by Mofixil
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Both Blessing and Vex Armour require a risky maneuver called "getting damaged", Shatter Shield still negates up to 95% damage (+ricochets), and none of these guarantee knockdown resist.

Vex armor's "risk" requires that you loose 400 shields to gain about 94 damage resistance due to armor. Then loose 100 hp to gain 500 times damage. Those shields can be replenished on command with electric ward or that DR can be brought even higher with ice ward.

Blessings "risk" requires letting SOMEONE on the team get hurt to gain high Damage resistance, though every time it's cast it refills all health and shields regardless of how its timed. Not to mention she also has link working for her which does offer knock down resistance.

Neither of those frames are taking any real "risk".

Shattersheild negates 95 percent of incoming gunfire and even though it offers no knockdown resistance in itself Peacemaker does...and mesa will likely spend quite a lot of time in peacemaker considering it is one of the most effective damage powers in the game.

 

Iron skins knockdown resistance is great while iron skin is up...but unlike the other powers mentioned iron skin is not on a time limit that persists through enemy fire. Iron skin can be broken from getting hit, and those hit's that break through it can and do often knock him down.

Which leads us back to the problem, once again, is that Iron skin doesn't last very long if he actually getting hit long before we even hit raid level enemies.

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