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A Long List Of Things That Needs To Be Nerfed:


HandsomeSorcerer
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I'm thrilled to see that the wind is blowing in a different direction with the calls for balance.  Maybe this will embolden [DE] to finally make some long overdue changes for the longevity of Warframe when it comes to core gameplay.

 

I think Veterans are finally tired of the Press 4 to Win meta which exploded upon the release of Syndicates (think Viver and now Draco) and are demanding more interesting and dynamic mechanics.

 

Sad that it took months of simplistic and repetitive "gameplay" of literally standing in a spot and pressing a single button repeatedly to get to this point. 

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Lets start:

 

Warframes:

Loki disarm. Irrad disarm

Nova Molecular Prime

Frost Globe

Mesa Peacemaker

Valkyr Hysteria

Saryn Masma

Limbo Riftwalk

Hydroid tentacle spam

Excalibur new 4th

 

Weapons Primary:

Braton Prime Damage

Amprex Damage. Chain fire is broken and too OP

Boltor Prime damage and recoil

Dread critchance

Paris prime critchance

Torid ammo count

Opticor Ammo count

Tonkor Crit chance and ammo count

Phage damage

Quanta/quanta vandal altfire too much damage

Synapse single fire damage

Soma and soma prime crit damage or base damage

 

Weapons Secondary

Synoid gammacor (Still too op), needs damage nerf.

Marelok or vaykor marelok. Too much damage

Rakta balistica Damage too high

Brakk too much damage,rate of fire too high

Detron or mara detron Radiation damge should be switched to puncture, because all plasma weapons deal puncutre damage.

Magnus or Akmagnus, too much critchance.

Furis alfuris or dex furis, too much fire-rate. Damage is fine

Atomos. Broken like the amprex. Chain fire is too OP

AkJagara. Damage too high

Aksomati They were fine, DE buffed it too much. Nerf reload rate back to what it was.

Hikou or Hikou Prime or Despair Too much damage.

 

Melee weapons

Most have too much damage

Notable examples:

 

Scindo prime or scindo

Galantine

Bo or Bo Prime

Tipedo Too good as copetring

Dakra Prime

Jat Kittag

 

Sentinels

Carriers vacuum is too good. Needs to be reworked or removed.

 

Kubrows

They outclass sentinels. They need to be nerfed, especially the mods.

 

Enemies:

Ancient Hooks

Bombards Homing missiles

Nullifiers Shields/bubble should go down much easier, especially with hard hitting guns.Spawn rate needs nerfing

Mutalist moa jumping

Manic erratic teleporting too offten

ancients debuff auroas. All of them.

Hellions Too much damage

Gunner,bombard mandatory close range AOE needs to be reworked.

 

 

 

 

Disclaimer:

In order for WF to be balanced, these things need to be looked at. If someone advocates to nerf one of such thing, it is only a bandaid fix, it doesnt address the core problems of the game.

If anything need to be added, post down below.

 

Either everything needs to be reworked or nothing. There is no middle ground here.

 

You've got to be trolling. Seriously.

 

So you would rather nerf every decent weapon and frame ability available, as opposed to giving enemies more reasonable armor and health scaling? You do realize your suggestion just creates more damage sponges, right? Right? 

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Hahahah. This made me laugh.

 

Rihno Prime was my first primed frame.  I mostly play as loki prime now. His invisibilty makes me immune from all the nonsense in this game, moas, hooks,ogris homing nuke missiles etc.

your rhino play time made me laugh also, I can't take you serious anymore.

Rhino most invulnerable frame there is with all defensive manners.

Like I said Report thread and close it.

 

 

Chao, The Roaring Lion Warlord of Shadow Lords

Edited by TheRoaringLion
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Mommy all the kids outside are having fun, can i join them? "NO SON YOU ARE TOO WEAK"

 

- A year later the kid starts playing Warframe and he can't fathom people having fun, he wants do destroy everything that is at least usable.

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Mommy all the kids outside are having fun, can i join them? "NO SON YOU ARE TOO WEAK"

 

- A year later the kid starts playing Warframe and he can't fathom people having fun, he wants do destroy everything that is at least usable

 

Thehe I think the same about him now.

 

 

Chao, The Roaring Lion Warlord of Shadow Lords

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Lets start:

 

Warframes:

Loki disarm. Irrad disarm

Nova Molecular Prime

Frost Globe

Mesa Peacemaker

Valkyr Hysteria

Saryn Masma

Limbo Riftwalk

Hydroid tentacle spam

Excalibur new 4th

 

Weapons Primary:

Braton Prime Damage

Amprex Damage. Chain fire is broken and too OP

Boltor Prime damage and recoil

Dread critchance

Paris prime critchance

Torid ammo count

Opticor Ammo count

Tonkor Crit chance and ammo count

Phage damage

Quanta/quanta vandal altfire too much damage

Synapse single fire damage

Soma and soma prime crit damage or base damage

 

Weapons Secondary

Synoid gammacor (Still too op), needs damage nerf.

Marelok or vaykor marelok. Too much damage

Rakta balistica Damage too high

Brakk too much damage,rate of fire too high

Detron or mara detron Radiation damge should be switched to puncture, because all plasma weapons deal puncutre damage.

Magnus or Akmagnus, too much critchance.

Furis alfuris or dex furis, too much fire-rate. Damage is fine

Atomos. Broken like the amprex. Chain fire is too OP

AkJagara. Damage too high

Aksomati They were fine, DE buffed it too much. Nerf reload rate back to what it was.

Hikou or Hikou Prime or Despair Too much damage.

 

Melee weapons

Most have too much damage

Notable examples:

 

Scindo prime or scindo

Galantine

Bo or Bo Prime

Tipedo Too good as copetring

Dakra Prime

Jat Kittag

 

Sentinels

Carriers vacuum is too good. Needs to be reworked or removed.

 

Kubrows

They outclass sentinels. They need to be nerfed, especially the mods.

 

Enemies:

Ancient Hooks

Bombards Homing missiles

Nullifiers Shields/bubble should go down much easier, especially with hard hitting guns.Spawn rate needs nerfing

Mutalist moa jumping

Manic erratic teleporting too offten

ancients debuff auroas. All of them.

Hellions Too much damage

Gunner,bombard mandatory close range AOE needs to be reworked.

 

 

 

 

Disclaimer:

In order for WF to be balanced, these things need to be looked at. If someone advocates to nerf one of such thing, it is only a bandaid fix, it doesnt address the core problems of the game.

If anything need to be added, post down below.

 

Either everything needs to be reworked or nothing. There is no middle ground here.

One word: No.

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