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Hotfix 16.11.3


DE_Adam
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What about the spawn in void defence, have notice that they don't spawn correctly when reaching 30+ waves. It took 1h 17m to @(*()$ beat 5 waves (30-35). but anyway good fixes to nightmare mission :)

I can confirm this bug, we did a T3D and enemies started spawning super slow, took us over a hour to reach wave 19, at which point the host lost connection and we got kicked out without rewards... Can upload a video showcasing it if necessary.

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  • Some Endless Nightmare missions now function like their Alert counterparts in completion criteria to be eligible for a Nightmare Mod. Specifics as follows:
  • Nightmare Interception now requires 2 Rounds to be eligible for extraction/Nightmare Mods, like their Alert Counterparts.
  • Nightmare Defense missions now require 10 Waves to be eligible for extraction/Nightmare Mods, like their Alert Counterparts.
  • Nightmare Excavation (Nodes & Alerts) now requires 500 units of Cryotic before extraction is enabled.

 

 

As if it not yet enough that no one ever play said missions for rewards. For fun mostly. Hence the applied changes are more than pointless.

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