Aligyon Posted January 17, 2013 Share Posted January 17, 2013 First of all i love the ambeant sound in game, the feel of it is just awesome. but this is not why i'm here for. So the problem is that when you are crouching, while zoomed in and walking at the same time the characters arm gets in the way of your firingsight. There is no way to see where you are firing while moving in a crouched possition. Link to comment Share on other sites More sharing options...
k8Faust Posted January 17, 2013 Share Posted January 17, 2013 I'd like to have actual ADS*-view as opposed to a simple zoom-in of the third-person camera. *Aim-Down Sight Link to comment Share on other sites More sharing options...
Aligyon Posted January 18, 2013 Author Share Posted January 18, 2013 I'd like to have actual ADS*-view as opposed to a simple zoom-in of the third-person camera. *Aim-Down Sight do you mean you zoom in so you see the ironsight of the gun? Link to comment Share on other sites More sharing options...
FuzioNda1337 Posted January 18, 2013 Share Posted January 18, 2013 do you mean you zoom in so you see the ironsight of the gun? He means just first person if there is a gun or not that you can see doesnt matter he means you go into first person like half life but zoomed in a tiny bit like you are atm. then if you want to see the weapon aswell wouldnt be hard to design aswell. Link to comment Share on other sites More sharing options...
Aligyon Posted January 21, 2013 Author Share Posted January 21, 2013 (edited) ooh ok i get it The developers should do something about it. It's kinda irritating when making small ajustments to your possition and not seing the enemy for a split second. I'm sure that Braton is not the only rifle that makes the arm in the way of the camera. Just lowering the arm alitle bit would solve the problem. Edited January 21, 2013 by Aligyon Link to comment Share on other sites More sharing options...
AutoexecDayly Posted January 22, 2013 Share Posted January 22, 2013 he's looking for a feel like DayZ, where you can actually aim through the top scope attachments (such as ACOGs, Aimpoints, yatta yatta yatta) and iron sights from a first person perspective then clicking again removes the "Optics Mode" Link to comment Share on other sites More sharing options...
Cdr_Zeta Posted March 26, 2013 Share Posted March 26, 2013 I dont think it matters weapon or char - the problem is zooming at all - when you zoom the character's head can get in the way if he is up against a wall; very annoying - 3rd person - I didnt know if there is a 1st person I havnt tried it yet. Cdr Zeta Link to comment Share on other sites More sharing options...
MabsWinterKnight Posted March 26, 2013 Share Posted March 26, 2013 There's not a first person view ATM. That said, I've been experiencing this as well. It's really annoying; I'd really appreciate a fix of some kind. Link to comment Share on other sites More sharing options...
Zanzibarr11 Posted March 29, 2013 Share Posted March 29, 2013 (edited) To transition between third and first person every time you aim would be atrocious and very distracting, IMO. I can see the appeal in a first person mode however, just know that your situational awareness will drop as you can only see in a small cone in front of your character. Simply put, you would be at a disadvantage and you wouldn't be able to see all to cool flippy animations :P maybe put a fade on the player character when aiming to let us see through the head or amrs that get in the way when aiming... iono, you decide DE :) Edited March 29, 2013 by Zanzibarr11 Link to comment Share on other sites More sharing options...
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