Beairre Posted January 17, 2013 Share Posted January 17, 2013 I don't know why but all the other weapons(I don't know about Lato, or generally starting weapons)are doing extra damage hitting that big boxy helmet thing. (On the side note, if anyone want to ask I'm using Braton, not mk1-Braton ) Link to comment Share on other sites More sharing options...
Wiawyr Posted January 17, 2013 Share Posted January 17, 2013 If you're talking about Corpus, then that helmet is a protected area that can't be damaged without a puncture mod. Link to comment Share on other sites More sharing options...
Ced23Ric Posted January 17, 2013 Share Posted January 17, 2013 Needs either Puncture or Armor-Piercing weapon mods. Link to comment Share on other sites More sharing options...
Beairre Posted January 17, 2013 Author Share Posted January 17, 2013 No I can do it without any mods of that sorts, just not with Braton.... Link to comment Share on other sites More sharing options...
Wiawyr Posted January 17, 2013 Share Posted January 17, 2013 What's probably happening is the normal cone of accuracy is hitting them in the chest when you aim at their heads. You can't damage their heads without specfic mods. Link to comment Share on other sites More sharing options...
Arcalane Posted January 18, 2013 Share Posted January 18, 2013 No I can do it without any mods of that sorts, just not with Braton.... Because the Braton has no innate puncture or armour-piercing functionality - this is also why it can't damage reinforced glass. My Braton has a 3m puncture mod and I can hit Crewmen in the head... for about 25-33% damage. Likewise, the Lex handcannon has innate armour-piercing that allows it to damage reinforced glass (a decently-ranked Lex should be able to twoshot reinf. glass) and means it does about 25-33% damage to Crewmen on headshots. This is actually worse than aiming for bodyshots because mine packs enough firepower (being stacked with +damage mods) to oneshot most of them if I tag them in the torso. Crewmen are - as far as I can tell - an intentional inversion of the usual "headshots = easy kills" rule because that's how Grineer work, and because that's how it works in so many other games. It's to force you to change up tactics a bit instead of just shooting everything in the head or what you consider the weak spot. Keep in mind these guys have no armour anywhere on their actual body so they die if you so much as sneeze on them. That said, they probably need a tag under their healthbar that says "Bulletproof Helmet", like the way most Grineer goons have "Heavily Armoured" under their healthbars, so people stop thinking this is a bug. Link to comment Share on other sites More sharing options...
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