-Amaterasu- Posted July 23, 2015 Share Posted July 23, 2015 (edited) Not sure where something like this would go but I was doing and infested mission on a grineer tile set when I failed to copter over a gap leading me to in turn hit a pipe the pipe took damage (which I couldn't screenshot due to being unready for it and it only seemed to be this particular pipe (didn't test extensively just a few that looked similar in the immediate area) the pipe also bled and got a red outline similar to what happens to enemies sometimes when you have (what I assume are) latency issues. Couple of Pics of the pipe from a distance Edit: Should be noted bullets did nothing to it only applies to melee Edited July 23, 2015 by -Amaterasu- Link to comment Share on other sites More sharing options...
9tailboy Posted July 23, 2015 Share Posted July 23, 2015 ITS A TRANSFORMERMORE THAN MEETS THE EYE!!! Link to comment Share on other sites More sharing options...
TheGunSlanger Posted July 23, 2015 Share Posted July 23, 2015 That's meant to be blood from your enemies, but DE obviously coded that feature into the wrong objects xD Link to comment Share on other sites More sharing options...
[DE]Artarrwen Posted July 23, 2015 Share Posted July 23, 2015 I sometimes notice that hit detection outline on numerous environmental objects such as crates, pipes, consoles and whatnot; sometimes even terrain stuff like catwalks or even rocks. Been seeing it since they implemented it I think.Can't tell what causes it though, seems random. Link to comment Share on other sites More sharing options...
Makez150 Posted July 23, 2015 Share Posted July 23, 2015 I noticed a while back when I was doing a void missions that hitting some walls could spew out blood. I proceeded hitting many walls along my way and many of them actually randomly bled a bit. Weird. Link to comment Share on other sites More sharing options...
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