Fullmetal_Underpants Posted July 23, 2015 Share Posted July 23, 2015 honestly would love to either see the ability's damage greatly reduced, while improving its range a few meters and adding a disarm effect (the cold so harsh it shatters armaments) or to have an augment for avalanche that disarms (shatters) the weapons of enemies frozen by its effect. this is noting that as frost stands, he really needs his armor bumped up to like 300+ and potentally improving the contribution of armor to snowglobe's health. Link to comment Share on other sites More sharing options...
(PSN)CoolD2108 Posted July 23, 2015 Share Posted July 23, 2015 honestly would love to either see the ability's damage greatly reduced, while improving its range a few meters and adding a disarm effect (the cold so harsh it shatters armaments) or to have an augment for avalanche that disarms (shatters) the weapons of enemies frozen by its effect. this is noting that as frost stands, he really needs his armor bumped up to like 300+ and potentally improving the contribution of armor to snowglobe's health. Loki has the disarm spot allready. No need for another one. What avalance needs is the old fuction back: freezing enemys for a short duration. Link to comment Share on other sites More sharing options...
Jamescell Posted July 23, 2015 Share Posted July 23, 2015 (edited) AOE Damage abilities are dumb. They are extremely strong on low levels and useless on higher ones. They require no aiming and no decision making regarding where to cast them. Nothing more. Edited July 23, 2015 by Jamescell Link to comment Share on other sites More sharing options...
dmkrodan Posted July 23, 2015 Share Posted July 23, 2015 I would rather see it revamped to something akin to this: When you cast avalanche, it targets a single enemy, and from that enemy a wave of cold pulses out. The first target is frozen, and any enemy caught in the first pulse are chilled. It will pulse out from those enemies, dealing 20% less damage, and 20% less range, and any NEW enemy that was not touched by a previous pulse, will be affected. It will pulse up to 5 times, until there is no damage or range left. Each enemy that gets pulsed buff's Frost's snow globe HP/armor, if it is out. Synergy, and a fun skill to use, that would actually take thought. Link to comment Share on other sites More sharing options...
(PSN)CoolD2108 Posted July 23, 2015 Share Posted July 23, 2015 (edited) AOE Damage abilities are dumb. They are extremely strong on low levels and useless on higher ones. They require no aiming and no decision making regarding where to cast them. Nothing more.Wouldn't call them dumb. They are part of any mmo, with the difference that other mmo's offer MORE scenarios then the only present "1 vs croud" situation.It's usually a trade, while beein the most effective build in wf. Ya know, they still do high dps even on higher lvls. Doesn't matter if enemys die 1hit or not. And thers Like 2 that don't even fall off dmg wise. Building for anything that doesn't work on armor -the one thing that actually reduces your dmg in the game- is just plain stupid. -So are abilitys that don't meet this kriteria and still do nothing else. After nerf Avalance for example. Edited July 23, 2015 by (PS4)CoolD2108 Link to comment Share on other sites More sharing options...
Fullmetal_Underpants Posted July 23, 2015 Author Share Posted July 23, 2015 Loki has the disarm spot allready. No need for another one. What avalance needs is the old fuction back: freezing enemys for a short duration. the idea that there is no need for a bit of ability overlap is the reason why we have frames that go utterly unused. Link to comment Share on other sites More sharing options...
Slaviar Posted July 23, 2015 Share Posted July 23, 2015 I think it needs some CC, like freezing every enemy hit. Link to comment Share on other sites More sharing options...
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