Zaxus Posted January 17, 2013 Share Posted January 17, 2013 (edited) 1: Blueprints should NOT disappear after using them once. This to me is the worst thing about the game right now. Name one, just one company that after they make ONE product, they ditch their blueprints. It's just a completely bad idea and should be changed. 2: Daily rewards should not award xp to max rank things. For example, three days in a row now I've gotten suit xp that's been wasted on my rank 30. 3: Make an XP overflow system, for example. If you have a max ranked frame, the xp you would earn in the frame should go to the lowest ranked equipped weapon. If all your equips are max ranked the overflow xp should go to your rank since, if you have all max weapons your most likely trying to rank up in order to get new ones. This system would allow easier progression and less frustrating grinding while making the game funner. 4: All alert missions should be assassinations with unique randomly generated bosses. While this is a beta this might be a great idea for the future of end game play. 5: Make an endless mission. Something as simple as a level with rising tiers of difficulty with increasing rewards for players to compete in to get the top rank. This would give everyone a tangible goal and a reason to continue playing and is in a sense player vs player, at least in a leaderboard like style. 6: Make a monthly player made weapon. For example, hold a contest for players to make a unique design, stats, model of a new weapon and award the best one with platinum and make it ingame. This would be a great way to expand the end game and your community relations. Edited January 17, 2013 by Zaxus Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now