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A few ideas to improve end game


Zaxus
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1: Blueprints should NOT disappear after using them once. This to me is the worst thing about the game right now. Name one, just one company that after they make ONE product, they ditch their blueprints. It's just a completely bad idea and should be changed.

2: Daily rewards should not award xp to max rank things. For example, three days in a row now I've gotten suit xp that's been wasted on my rank 30.

3: Make an XP overflow system, for example. If you have a max ranked frame, the xp you would earn in the frame should go to the lowest ranked equipped weapon. If all your equips are max ranked the overflow xp should go to your rank since, if you have all max weapons your most likely trying to rank up in order to get new ones. This system would allow easier progression and less frustrating grinding while making the game funner.

4: All alert missions should be assassinations with unique randomly generated bosses. While this is a beta this might be a great idea for the future of end game play.

5: Make an endless mission. Something as simple as a level with rising tiers of difficulty with increasing rewards for players to compete in to get the top rank. This would give everyone a tangible goal and a reason to continue playing and is in a sense player vs player, at least in a leaderboard like style.

6: Make a monthly player made weapon. For example, hold a contest for players to make a unique design, stats, model of a new weapon and award the best one with platinum and make it ingame. This would be a great way to expand the end game and your community relations.

Edited by Zaxus
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Once time use blueprints is to force players to farm more. Does it make sense? No. But it does add longevity to the game. Specifically the orokin reactors. If you just find one and suddenly you can superchange everything, the devs would have no way to generate any income.

XP overflow. I can see where your coming from, but it's a generally bad idea. It makes it far to easy to level everything up. If you want to level your pistol up, you should be forced to use it, not just level your primary to max and then force the remainder into your pistol. In that case people would simply just never stop using the goron and power level everything. And overflowing into the rank would be a terrible idea all together. It would make ranking up too easy.

Not all alert missions should be assassinations, I disagree there. Some people may not like assassinations and that would fail to offer any sort of diverse gameplay options. It would get more retetive than it is now. They should be different than normal missions yes, but not all the same.

The endless mission I can agree with just for fun. Even if there are no rewards it would sitll be fun for XP farming.

It is far to early for things like player submissions. And the only game I can think of off the top of my head that has something like that is TF2. However allowing custom skinning would be a good move. Custom skinning as in modding your client files so it really only affects you. People want to use exploity skins? Let them, its just a co-op game anyway. It wouldnt really benefit you any to be able to see through walls or anything like what you can do in tf2 with custom skin packs.

Edited by Axianamus
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Once time use blueprints is to force players to farm more. Does it make sense? No. But it does add longevity to the game. Specifically the orokin reactors. If you just find one and suddenly you can superchange everything, the devs would have no way to generate any income.

Just this part...the warframe/weapon slots have no alternative to plat, and other things that take days to acquire are good sinks for plat as well.

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1: Blueprints should NOT disappear after using them once. This to me is the worst thing about the game right now. Name one, just one company that after they make ONE product, they ditch their blueprints. It's just a completely bad idea and should be changed.

Mircosoft.

That being said, If you got a blueprint, and it never ran out, that would cripple cash shop profits. Yes it is frusterating, sometimes, but seriously, its just a design call.

2: Daily rewards should not award xp to max rank things. For example, three days in a row now I've gotten suit xp that's been wasted on my rank 30.

I'm sorry that RNG bit you in the bump 3 days in a row.. maybe it's time to get a new Frame? You also realise all you did to earn the.. 2-6oo experence was Log in right? I can fart in a bad way and make more XP in a mission.

3: Make an XP overflow system, for example. If you have a max ranked frame, the xp you would earn in the frame should go to the lowest ranked equipped weapon. If all your equips are max ranked the overflow xp should go to your rank since, if you have all max weapons your most likely trying to rank up in order to get new ones. This system would allow easier progression and less frustrating grinding while making the game funner.

I was thinking about this too, but that would defet the point of having Affinity Boosters in the Cash Shop. Also, there would be nothing "Funner" about that. Rank XP is not about killing a ship load of targets, or bosses.. it about completing Skill challanges WHILE your killing Bosses and Mobs. I find that the Rank system is how you really show off in this game.

4: All alert missions should be assassinations with unique randomly generated bosses. While this is a beta this might be a great idea for the future of end game play.

Alerts are suppose to be mission critical targets that NEED to be delt with, or the Tenno will be up at a disadvantage. I'm sure the Alert system is not fully flushed out yet, as you started, this is CBT.

5: Make an endless mission. Something as simple as a level with rising tiers of difficulty with increasing rewards for players to compete in to get the top rank. This would give everyone a tangible goal and a reason to continue playing and is in a sense player vs player, at least in a leaderboard like style.

Interesting Idea.. but you'd run out of ammo before long and have to resort to Melee'ing everything after a certin point. I'd like to see you flush out this idea a bit more, in terms of how this would be done. :D

6: Make a monthly player made weapon. For example, hold a contest for players to make a unique design, stats, model of a new weapon and award the best one with platinum and make it ingame. This would be a great way to expand the end game and your community relations.

Player Created Stats.... Yea no. what would stop a guy from making a rabbit on a stick that when used explodes, killing everyting, has effectivly unlimited ammo and does enough damage to make Volt's Overchange seem like static.

That are tons of Player suggested Ideas for new weapons, From Rockets, to Bows. All you need to do is look though the fourms and you will find tons of ideas.

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Player Created Stats.... Yea no. what would stop a guy from making a rabbit on a stick that when used explodes, killing everyting, has effectivly unlimited ammo and does enough damage to make Volt's Overchange seem like static.

I'm trademarking the electric rabbit on a stick weapon design. Original content do not steal.

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