AkerTheSpjot Posted July 25, 2015 Share Posted July 25, 2015 Regarding the utility slot, would Constitution be classified as a utility mod or power mod ? Those parkour moves look really nice. Though I wish our indoors room were bigger and more spacious to go with these changes. Link to comment Share on other sites More sharing options...
Redhux Posted July 25, 2015 Share Posted July 25, 2015 Thanks for the hard work. Even if this update brings many bad news. We will see what it will truly be in practice once the UD17 is out :o Link to comment Share on other sites More sharing options...
(PSN)eliteforcejohn Posted July 25, 2015 Share Posted July 25, 2015 What kind of fusion cores will stamina mods change into? Link to comment Share on other sites More sharing options...
RandomCoolNameYo Posted July 25, 2015 Share Posted July 25, 2015 Utility Mod Slot (Exilis Mod Slot) ^wasn't expecting that, but damn it will be very useful!! Link to comment Share on other sites More sharing options...
ebicon Posted July 25, 2015 Share Posted July 25, 2015 The only thing going through my mind when I saw that shotgun gif was: "Time to dust of my boar model meat grinder!" Link to comment Share on other sites More sharing options...
RadYogh Posted July 25, 2015 Share Posted July 25, 2015 • All Stamina mods that are going away will be converted to Fusion Cores, there's an exploit here for savvy players! What kind of exploit? How mods are going to be converted to fusion cores? Is it going to be same like it was with abilities? If yes - there is no exploit, and you'll just loose a bunch of fusion points that you used to upgrade stamina mods. When they replaced all ability mods with same rank and rarity fusion cores that haven't replaced the price of fusing, since lvl3 rare ability was converted to lvl3 rare core, but to upgrade lvl0 rare ability to lvl3 you had to use 3 lvl5 rare cores, and lvl3 rare core gives like 4 times less fusion points.... So when ability mods got converted to fusion cores everyone got back only about 10% of the fusion points they used on those mods... Link to comment Share on other sites More sharing options...
Jukantos Posted July 25, 2015 Share Posted July 25, 2015 I was incredibly salty at the prospect of my Bo Prime getting nerfed and me getting slowed down overall, but the Devstream really sold me on the new mobility. The bullet-time aimgliding, the aerial jumps, looked perfect and much more relatable. WITH ONE GLARING EXCEPTION. God the love of my spacebar, i BEG of you keep some sort of held spacebar wallrun. This hopping-spam not only looks silly, and plays like a QTE Sequence (i mean we could literally hear Rebecca tapping), but while it may be somewhat playable on controllers and consoles it's gonna be a nightmare for me to work with on PC. I might just switch to bulletjumps only and completely abandon using walls alltogether. It looks so out of place, disconnected, awkward and NEEDLESSLY HARDER TO EXECUTE than what we currently have, i beg of you preserve some form of held spacebar wallrunning. I grew up on Prince of Persia, it's one of my fondest moves in all of Warframe. I'll happily give up coptering for you not to take that away too. I said it looked silly since the first animation vines floated around on twitter months ago and i thought it was just placeholder art, i never would've expected wallrunning to turn into an actual spamfest. Why make your controls unnecessarily more obtuse with that? Out of all the good changes that add clarity, interactivity and possibilities, this one is like the foul stinker that had me and my entire skype group ROARING out against simultaneously. I'm not asking you to abandon it, just leave us the OPTION of playing it the old way, or at least of holding the spacebar. I used to burn a keyboard per 2 months when Worms was the main game i played, THIS? This is gonna make me spend 500 bucks a year on keyboards! Please give us options in regards to that. Rest of it looked amazing though. I hope we get to see some Sentients rather soon, not just hear about them lore-wise... otherwise you might catch a lot of flak for this update essentially only containing high end archwing content (that's what the underwater tileset basically is, right?) and a new frame. Very excited for what's coming, i expected you to ANNOUNCE the release of this at TennoVIP 2015, not for it to be out next week! Link to comment Share on other sites More sharing options...
AureasAetas Posted July 25, 2015 Share Posted July 25, 2015 (edited) There're some things I don't really understand about Utility Slot.They work like Orokin Catalyst/Reactor ?You have to earn them one way or another, and when you use one, it's for only one frame ? Can you get several slots in a single frame ? Edited July 25, 2015 by AureasAetas Link to comment Share on other sites More sharing options...
(PSN)KittyBreeze Posted July 26, 2015 Share Posted July 26, 2015 With the velvet cape i can now finish my team RWBY tenno squad called ZFVE Link to comment Share on other sites More sharing options...
(PSN)wonderwoman814 Posted July 26, 2015 Share Posted July 26, 2015 (edited) so consoles will get the up date in......one month? one week for pc to get it then what....2 weeks for cert than one week for verify ....well ill just farm cores until then....ugh i just had to get a ps4 didnt i -_-. Edited July 26, 2015 by (PS4)wonderwoman814 Link to comment Share on other sites More sharing options...
AM-Bunny Posted July 26, 2015 Author Share Posted July 26, 2015 so consoles will get the up date in......one month? one week for pc to get it then what....2 weeks for cert than one week for verify ....well ill just farm cores until then....ugh i just had to get a ps4 didnt i -_-. I can only imagine your frustration... Hopefully you can find some consolation in the fact we'll be wading through glitches and barely functioning content for weeks. Link to comment Share on other sites More sharing options...
(PSN)wonderwoman814 Posted July 26, 2015 Share Posted July 26, 2015 I can only imagine your frustration... Hopefully you can find some consolation in the fact we'll be wading through glitches and barely functioning content for weeks. nope we alway get glitches. if we got the updates near perfect then we wouldnt complain so much but we do either way so.... no.... anyway IM SOOOOOOOOOOO EXCITED FOR THE NEW KUBROW!!!!! Link to comment Share on other sites More sharing options...
Grenneloch Posted July 26, 2015 Share Posted July 26, 2015 Vectis Prime• There's a mod coming for Vectis Prime • Not strictly for Vectis Prime, but designed with it in mind • Nightmare Mod: Less Clip Size, Faster Reload Speed Shouldn't that be a Corrupted(Vault) mod? Or are they actually doing it through NM mode? Link to comment Share on other sites More sharing options...
(PSN)PillarOfWar Posted July 26, 2015 Share Posted July 26, 2015 Hoping for unique under water weapons. Torpedoes and tridents and harpoons. Crabs. We need more fish armor. And a Tenno from the Black Lagoon. Link to comment Share on other sites More sharing options...
--Nef-Anyo-- Posted July 26, 2015 Share Posted July 26, 2015 Very nice over view so thanks I am dumb so anyone know how to get the extra fusion cores from this comment" All Stamina mods that are going away will be converted to Fusion Cores, there's an exploit here for savvy players!" ? Link to comment Share on other sites More sharing options...
AM-Bunny Posted July 27, 2015 Author Share Posted July 27, 2015 Shouldn't that be a Corrupted(Vault) mod? Or are they actually doing it through NM mode? Yeah, that was my first thought too. They definitely referred to it as a Nightmare Mod in the stream though. Perhaps they simply mis-spoke. We'll have to wait and see. Hoping for unique under water weapons. Torpedoes and tridents and harpoons. Crabs. Yeah, for some reason, shooting Imperator underwater seems odd to me. I'm not exactly an aficionado on the subject, but isn't firing guns underwater kind of a no-no? Very nice over view so thanks I am dumb so anyone know how to get the extra fusion cores from this comment? You're welcome XD I believe that it has to do with the amount you'll be compensated for Stamina Mods that are already ranked up. DE tries to go to great lengths to ensure nobody gets the bad end of the bargain when they make changes like this. Suppose hypothetically Acrobat costs 5 Fusion Cores to max out. The devs will ensure that when Acrobat gets traded out for Fusion Cores, that maxed out Acrobat will be traded for something worth considerably more than the 5 Fusion Cores it took to max it. I think the 'exploit' is simply to max out all your Stamina mods before they're traded for Fusion Cores. Additionally, you can rank up Stamina mods with regular Mods with matching Polarities. So you could max out your Acrobat with all your excess Vitalities. Something that would make them worth much more once converted. That's just my guess, take it with a grain of salt. Link to comment Share on other sites More sharing options...
Tikka_Qrow Posted July 27, 2015 Share Posted July 27, 2015 Yeah, for some reason, shooting Imperator underwater seems odd to me. I'm not exactly an aficionado on the subject, but isn't firing guns underwater kind of a no-no? It's possible to shoot guns underwater, but they lose reliability and suffer extra wear and tear because of barrel obstruction. Also, bullets designed to travel through the air lose momentum very quickly in water, you'll see in the video that a 7.62x39 round stops after only 6', instead of staying lethal to 900 feet like in the air. Short answer, guns under water aren't all that lethal to enemies more then a couple yards away. I'd like DE to watch this video too, cause if they do decide to do bullets underwater i'd like to see the cavitation bubbles look accurate+^_^+ Link to comment Share on other sites More sharing options...
AM-Bunny Posted July 27, 2015 Author Share Posted July 27, 2015 It's possible to shoot guns underwater, but they lose reliability and suffer extra wear and tear because of barrel obstruction. Also, bullets designed to travel through the air lose momentum very quickly in water, you'll see in the video that a 7.62x39 round stops after only 6', instead of staying lethal to 900 feet like in the air. Short answer, guns under water aren't all that lethal to enemies more then a couple yards away. I'd like DE to watch this video too, cause if they do decide to do bullets underwater i'd like to see the cavitation bubbles look accurate+^_^+ Chances are, they'll just say "it's spaceguns, they're a bajillion times more powerful than that AK - which conveniently means it will behave identically underwater". I agree that those water cavitation bubbles would look amaing -- for something slow-firing like Velocitus I'd love to see longer lasting bubbles like the slow-motion sequences seen in that video. Probably way too much to ask for though; the whole Sharkwing thing seems half-baked and lazy to me tbh. Link to comment Share on other sites More sharing options...
Latronico Posted July 27, 2015 Share Posted July 27, 2015 Imperator doesn't use solid projectiles. Link to comment Share on other sites More sharing options...
AM-Bunny Posted July 27, 2015 Author Share Posted July 27, 2015 Imperator doesn't use solid projectiles. Just curious, what makes you say that? Just the regenerating ammo pool? Link to comment Share on other sites More sharing options...
Latronico Posted July 27, 2015 Share Posted July 27, 2015 Just curious, what makes you say that? Just the regenerating ammo pool? The mechanic of the weapon, looks like a gun that fires plasma pulses or something like that. More pew pew than dakka dakka. Link to comment Share on other sites More sharing options...
Kuestenjung Posted July 27, 2015 Share Posted July 27, 2015 Is the ability of the Chesa kubrow already known? Link to comment Share on other sites More sharing options...
Vesiga Posted July 27, 2015 Share Posted July 27, 2015 Is the ability of the Chesa kubrow already known? It works like carrier. Link to comment Share on other sites More sharing options...
--Nef-Anyo-- Posted July 27, 2015 Share Posted July 27, 2015 Yeah, that was my first thought too. They definitely referred to it as a Nightmare Mod in the stream though. Perhaps they simply mis-spoke. We'll have to wait and see. Yeah, for some reason, shooting Imperator underwater seems odd to me. I'm not exactly an aficionado on the subject, but isn't firing guns underwater kind of a no-no? You're welcome XD I believe that it has to do with the amount you'll be compensated for Stamina Mods that are already ranked up. DE tries to go to great lengths to ensure nobody gets the bad end of the bargain when they make changes like this. Suppose hypothetically Acrobat costs 5 Fusion Cores to max out. The devs will ensure that when Acrobat gets traded out for Fusion Cores, that maxed out Acrobat will be traded for something worth considerably more than the 5 Fusion Cores it took to max it. I think the 'exploit' is simply to max out all your Stamina mods before they're traded for Fusion Cores. Additionally, you can rank up Stamina mods with regular Mods with matching Polarities. So you could max out your Acrobat with all your excess Vitalities. Something that would make them worth much more once converted. That's just my guess, take it with a grain of salt. Well either way thanks for your explanation, worth doing even though I dont think i have many left now as i usually use those mods to rank up others :D Once again very much appreciated. Link to comment Share on other sites More sharing options...
VoidNomade Posted July 27, 2015 Share Posted July 27, 2015 (edited) Projectiles use Supercavitation, problem solved Edited July 27, 2015 by VoidNomade Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now