kermit223 Posted July 27, 2015 Share Posted July 27, 2015 I think it looks good, we will test it soon. I see you use Braton Vandal what is your thoughts about new sound? I think a lot of people preferred old sound. Link to comment Share on other sites More sharing options...
Dipstick Posted July 27, 2015 Share Posted July 27, 2015 It took you almost 30 minutes to get your C reward! Some waves need to be cut out of defense mod to make it more appealing as an endless game type. Link to comment Share on other sites More sharing options...
MagPrime Posted July 27, 2015 Share Posted July 27, 2015 I'm looking forward to trying this out! Link to comment Share on other sites More sharing options...
BrazilianJoe Posted July 27, 2015 Share Posted July 27, 2015 pls inv to test :) Link to comment Share on other sites More sharing options...
[DE]Glen Posted July 27, 2015 Author Share Posted July 27, 2015 It took you almost 30 minutes to get your C reward! Some waves need to be cut out of defense mod to make it more appealing as an endless game type. Yeah, I'd have to see how long a 4P group takes -- I'd like to tune it so a brisk pace gets you to tier c in about 20 minutes. Link to comment Share on other sites More sharing options...
[DE]Glen Posted July 27, 2015 Author Share Posted July 27, 2015 I know this is about Defense and not survival, but i have noticed that if i start a public match with just myself, and people join the mission, the enemies tend to appear to spawn and act as aggressively as if it was just one person. Vis versa, if someone joins the match in the lobby and we run the mission, enemies seem to be more numerous and aggressive, matching what you see in the graphs. is this just me? i feel that whoever is the host, the amount of players you start the mission in determines how many enemies spawn for the rest of said mission regardless of how many more players join. I checked and the code doesn't look like it does that. Link to comment Share on other sites More sharing options...
NovusNova Posted July 27, 2015 Share Posted July 27, 2015 pls inv to test :) He can't invite you since the changes he's made aren't on public yet. The changes are active on Dev and most likely on the "test cluster" that DE used with select players to test updates. I guess he could test it with them before its released. Link to comment Share on other sites More sharing options...
(XBOX)x Deathcraft x Posted July 27, 2015 Share Posted July 27, 2015 I'd like to see void spy missions & deception missions. Link to comment Share on other sites More sharing options...
Jinryusai Posted July 28, 2015 Share Posted July 28, 2015 Always asked for more enemies spawning(and spawning fast) based on how fast they die and how the heavy troops get sent in should the onslaught be too much on onslaught on a similar level to peacemaker spam. Something to counter that spam...Ah well. Link to comment Share on other sites More sharing options...
taiiat Posted July 28, 2015 Share Posted July 28, 2015 As much as I like the idea of making enemy waves more random I also imagine how easily this can be botched.everything you see here is specifically making Enemy Spawns in Defense less Random, actually.so everything you just mentioned will actually happen less often, not more. Link to comment Share on other sites More sharing options...
d3me Posted July 28, 2015 Share Posted July 28, 2015 I think it would be better to have enemy spawn in "squads". For example, one Bombard with couple of lancers and butchers and Ballista as fire support. Then, "VIP" lancer eximus with his "angels": Machinegunner, Scorpion and Ballista etc. Link to comment Share on other sites More sharing options...
JackBeloved Posted July 28, 2015 Share Posted July 28, 2015 Yeah, I'd have to see how long a 4P group takes -- I'd like to tune it so a brisk pace gets you to tier c in about 20 minutes. Why does defense even need to keep the old wave system anyway? Why can't it work on a timer, like survival? Enemies keep coming steadily, and at the 5, 10, 15 minute mark, etc., there's a little break while we mop up the remaining stragglers, like in interception. Then we're asked to stay or leave, like usual. In this case, the more you kill, the more enemies you face. Newer players can take their time, and vets can really go after it. Players so have to kill a minimum number of starting enemies to get a reward, and if they don't kill them and try to wait for the timer they risk the pod being destroyed. Link to comment Share on other sites More sharing options...
Tsoe Posted July 28, 2015 Share Posted July 28, 2015 Why does defense even need to keep the old wave system anyway? Why can't it work on a timer, like survival? Enemies keep coming steadily, and at the 5, 10, 15 minute mark, etc., there's a little break while we mop up the remaining stragglers, like in interception. Then we're asked to stay or leave, like usual. In this case, the more you kill, the more enemies you face. Newer players can take their time, and vets can really go after it. Players so have to kill a minimum number of starting enemies to get a reward, and if they don't kill them and try to wait for the timer they risk the pod being destroyed. its another diference from survival , so maybe create alternate def and alternate surv both using oposed mechanik for diversity purpose? Link to comment Share on other sites More sharing options...
S7ORM Posted July 28, 2015 Share Posted July 28, 2015 Yeah, I'd have to see how long a 4P group takes -- I'd like to tune it so a brisk pace gets you to tier c in about 20 minutes. Seems reasonable for now, but then you have to think about getting to wave 40. Is that going to be 40 minutes? Chances are no -- it's going to be significantly more than 40 minutes. Could we aim for something a bit less for the first 20 waves, since the difficulty is increasing as the wave number gets higher? Link to comment Share on other sites More sharing options...
Shreiko Posted July 28, 2015 Share Posted July 28, 2015 In the defense video, bullet jump looks less effective than running and sliding. Link to comment Share on other sites More sharing options...
Chroia Posted July 29, 2015 Share Posted July 29, 2015 Seekers are heavy Slash with some Puncture, must be. the Slash Status they make is insane. granted i wouldn't notice Impact Status unless it successfully staggered me. Inquisitive: Have you ever gotten impact-procced?I know I haven't. I'd be tempted to think it just doesn't affect players. Which may just mean that Seeker Krakens have a high proc %. Link to comment Share on other sites More sharing options...
taiiat Posted July 29, 2015 Share Posted July 29, 2015 (edited) Inquisitive: Have you ever gotten impact-procced?i have!i 100% have seen Impact Status show up on my HUD before. which also caused Staggers. i haven't in quite a while, however. and Enemies don't really seem to cause Staggers generally either. probably removed to keep Players from being RNG staggered i guess? but if it's the same IPS spread (as the Player Kraken) as is being suggested, based on the Slash Status they can create, a mid Level Seeker would be dealing a total of ~2400 Damage in a Burst. Mid Level being 25-35 ish. Seekers do a lot of Damage, but they do not oneshot you at those Levels. absolutely not. and that much Damage would oneshot most Warframes. and i aimed low with the Slash Status, even. Edited July 29, 2015 by taiiat Link to comment Share on other sites More sharing options...
[DE]Glen Posted July 29, 2015 Author Share Posted July 29, 2015 The first iteration of this is ready to go in Update 17. I'll need to play more over to polish it further but so far it has the DERebecca seal of approval: "I'd definitely put this gas in my car." Link to comment Share on other sites More sharing options...
frozenballz Posted July 29, 2015 Share Posted July 29, 2015 The first iteration of this is ready to go in Update 17. I'll need to play more over to polish it further but so far it has the DERebecca seal of approval: "I'd definitely put this gas in my car." Excellent. Cannae wait to try this out post u17 now =D Link to comment Share on other sites More sharing options...
(XBOX)SylvEmily Posted July 29, 2015 Share Posted July 29, 2015 The first iteration of this is ready to go in Update 17. I'll need to play more over to polish it further but so far it has the DERebecca seal of approval: "I'd definitely put this gas in my car." Are you a Brony too? Glen plz Link to comment Share on other sites More sharing options...
armedpoop Posted July 29, 2015 Share Posted July 29, 2015 The first iteration of this is ready to go in Update 17. I'll need to play more over to polish it further but so far it has the DERebecca seal of approval: "I'd definitely put this gas in my car." Yum. Consider me excited. Are you a Brony too? Glen plz a bit late to the party on this one, m8. Link to comment Share on other sites More sharing options...
(XBOX)SylvEmily Posted July 29, 2015 Share Posted July 29, 2015 Yum. Consider me excited. a bit late to the party on this one, m8. Well crap. Spread Twilight & have friendship! Link to comment Share on other sites More sharing options...
unknow99 Posted July 29, 2015 Share Posted July 29, 2015 Ponies.... Nice news, but ponies... Link to comment Share on other sites More sharing options...
Erelas Posted July 29, 2015 Share Posted July 29, 2015 I think I missed something, why is this only being applied to T1-T3 and not T4 D? xD Link to comment Share on other sites More sharing options...
Stouty22 Posted July 29, 2015 Share Posted July 29, 2015 Really? Ponies? Get that stuff out of here its creepy for grown men to be posting that. Link to comment Share on other sites More sharing options...
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