Sebastianx Posted July 25, 2015 Share Posted July 25, 2015 Since they just alter the skills in some ways. Also it would satisfy the people who have been crying for an augment slot for quite a while now. Link to comment Share on other sites More sharing options...
Ninja Posted July 25, 2015 Share Posted July 25, 2015 That's what i think ! Link to comment Share on other sites More sharing options...
Tveoh Posted July 25, 2015 Share Posted July 25, 2015 i don't think the augments will be slotable in the utility slot. Think its for more things like. Sprint speed, fire res, toxin res, ice level res. etc etc. The mods that nobody really uses but they would rather equip a str, eng, hp, shield, etc mod instead. Link to comment Share on other sites More sharing options...
Sir_Alex_Traffo Posted July 25, 2015 Share Posted July 25, 2015 Nah, they won't work. Link to comment Share on other sites More sharing options...
Mastikator2 Posted July 25, 2015 Share Posted July 25, 2015 Many of the augments give straight upgrades to damage or defense, which is not a utility. Link to comment Share on other sites More sharing options...
AdunSaveMe Posted July 25, 2015 Share Posted July 25, 2015 I think at least some of them should. People can cry about balance all they want, but at the end of the day, half these augments are bandaids that are practically vital to making an ability less than trash. Link to comment Share on other sites More sharing options...
Athros Posted July 25, 2015 Share Posted July 25, 2015 It's a big, fat chance that they would have made the utility mods have their own category, just like aura/stances, so I guess putting augment on it is outside of the question. :( Link to comment Share on other sites More sharing options...
Megakruemel Posted July 25, 2015 Share Posted July 25, 2015 Well seeing how mods like quick rest will be removed AND a utility slot will be added you effectively get 2 slots. I think that is enough to put one more augment in or make your warframe super x-treme tanky (Valkyr with ALL the vitality/shield/armor mods) and still fit in that rush mod. It definetly makes a lot of room for new modding potential. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now