CyberFalcon Posted May 24, 2013 Share Posted May 24, 2013 (edited) What was changed: - Vortex now deals less damage, but effectively cancels gravity near it while pulling in anything nearby. - Bounce's launch velocity has been reduced severely. - Teslas do not shine like the bright embers of the sun anymore. The Good: I believe that adding a gravity cancelling effect to Vortex was a great decision, and i'm even willing to accept the damage decrease for now (it works to stop enemies well enough. If I need more power I'll just go find a power mod or something.). I'm also rather glad about the FX tone-down on the teslas, as it means my computer won't cry and beg for mercy when another vauban sticks his teslas all over me and sends me into battle. The Bad: I'll put it simple. Bounce is effectively useless now. What used to be a lovely (if not fiddly to activate properly) utility power is now just an excuse to make someone jump. Not a high height mind you, just a regular jump. I mean, I've seen excaliburs with level one super jumps jump higher than vauban's bounce pad at level 3. It's a waste of energy, and it simply doesn't do a squad any good anymore. Also, this update didn't quite address the activation issues of bounce and Vortex. Sometimes, when they're tossed out, they'll simply not activate, meaning nothing happens and the energy is just wasted. What I'd like to be fixed/Changed: I'd like bounce to be returned to it's previous power level, as without it, there's really no excuse in using it anymore. I'd like my bounce to actually BOUNCE people in the air, not slightly poke them with a wet noodle. I'd also like, if it's not too hard, some work to be done on the issues following vortex and bounce's failure to activate and bounce's inaccurate placement at points. It's not too much of a pain, but accurate placement of launch pads is critical at points and it's a little tiring to have to spend another 50 energy to send out another pad that may or may not activate or place right. This being said, Vauban is an excellent frame for those who want to help out their squadmates by supplying deadly electric traps, crushing vortexes that ensnare enemy groups, fields that suspend enemy movement for easy pickin's, and a launch pad that helps slower frames get higher up quicker. I hope this post is informative to you, and that it helps you fix a few issues I know a lot of people are complaining about. Thank you for your time. UPDATE as of Hotfix 3: -Vauban powers are working as intended, a bug prevented the physics from working properly. What got fixed: I'm not exactly sure. Nothing seems different, save for bounce, which has very very slightly been increased (maybe? it's not easy to tell.). What didn't get fixed: Bounce is still weak as a newborn kitten at it's maximum level and still of no use to squad mobility. Vauban abilities still sometimes fail to activate or the placement of activated abilities is wrong. Oh. And teslas once more shine like bright embers from the sun if placed in groups of 3 or more. Edited May 24, 2013 by CyberFalcon Link to comment Share on other sites More sharing options...
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