CyberFalcon Posted May 24, 2013 Share Posted May 24, 2013 (edited) What was changed: - Vortex now deals less damage, but effectively cancels gravity near it while pulling in anything nearby. - Bounce's launch velocity has been reduced severely. - Teslas do not shine like the bright embers of the sun anymore. The Good: I believe that adding a gravity cancelling effect to Vortex was a great decision, and i'm even willing to accept the damage decrease for now (it works to stop enemies well enough. If I need more power I'll just go find a power mod or something.). I'm also rather glad about the FX tone-down on the teslas, as it means my computer won't cry and beg for mercy when another vauban sticks his teslas all over me and sends me into battle. The Bad: I'll put it simple. Bounce is effectively useless now. What used to be a lovely (if not fiddly to activate properly) utility power is now just an excuse to make someone jump. Not a high height mind you, just a regular jump. I mean, I've seen excaliburs with level one super jumps jump higher than vauban's bounce pad at level 3. It's a waste of energy, and it simply doesn't do a squad any good anymore. Also, this update didn't quite address the activation issues of bounce and Vortex. Sometimes, when they're tossed out, they'll simply not activate, meaning nothing happens and the energy is just wasted. What I'd like to be fixed/Changed: I'd like bounce to be returned to it's previous power level, as without it, there's really no excuse in using it anymore. I'd like my bounce to actually BOUNCE people in the air, not slightly poke them with a wet noodle. I'd also like, if it's not too hard, some work to be done on the issues following vortex and bounce's failure to activate and bounce's inaccurate placement at points. It's not too much of a pain, but accurate placement of launch pads is critical at points and it's a little tiring to have to spend another 50 energy to send out another pad that may or may not activate or place right. This being said, Vauban is an excellent frame for those who want to help out their squadmates by supplying deadly electric traps, crushing vortexes that ensnare enemy groups, fields that suspend enemy movement for easy pickin's, and a launch pad that helps slower frames get higher up quicker. I hope this post is informative to you, and that it helps you fix a few issues I know a lot of people are complaining about. Thank you for your time. UPDATE as of Hotfix 3: -Vauban powers are working as intended, a bug prevented the physics from working properly. What got fixed: I'm not exactly sure. Nothing seems different, save for bounce, which has very very slightly been increased (maybe? it's not easy to tell.). What didn't get fixed: Bounce is still weak as a newborn kitten at it's maximum level and still of no use to squad mobility. Vauban abilities still sometimes fail to activate or the placement of activated abilities is wrong. Oh. And teslas once more shine like bright embers from the sun if placed in groups of 3 or more. Edited May 24, 2013 by CyberFalcon Link to comment Share on other sites More sharing options...
KatanaWielder Posted May 24, 2013 Share Posted May 24, 2013 +1 Link to comment Share on other sites More sharing options...
Bionitech Posted May 24, 2013 Share Posted May 24, 2013 What I want Bounce to do is chuck those @#$%-butt-ish Ancients out the airlock. I would be happier than ever if that were the change. Nothing would make me happier than toss a bounce 'nade and watch it project an ancient out into outer space (under certain circumstances, usually near windows) Link to comment Share on other sites More sharing options...
Ganpot Posted May 24, 2013 Share Posted May 24, 2013 (edited) What was changed: - Teslas do not shine like the bright embers of the sun anymore. I'm also rather glad about the FX tone-down on the teslas, as it means my computer won't cry and beg for mercy when another vauban sticks his teslas all over me and sends me into battle. *Sniff* I'll miss you, dear disco party of death. For a brief while, you took the world by storm. Yet it was over all too soon. You were taken from this world by the cruel machinations of fate. Live on, dear disco party of death. Live on, in my memories. *Respectful Silence* Edited May 24, 2013 by Ganpot Link to comment Share on other sites More sharing options...
Love2Camp Posted May 24, 2013 Share Posted May 24, 2013 The fx tone-down has toned it down too much for me, can't see the lightning anymore, just a glowball and enemies that suddenly die :< Link to comment Share on other sites More sharing options...
Tulzscha Posted May 24, 2013 Share Posted May 24, 2013 Did they already fix the bug that you can't use Vortex unless you had all the other 3 skills equipped? Link to comment Share on other sites More sharing options...
Verax Posted May 24, 2013 Share Posted May 24, 2013 I do agree with the fact that the nerfs were mostly unneeded, bounce barely fufils it's role as an utility skill since it doesn't match up to excalibur's super jump at all (Not even close, in fact), vortex while still sorta useful is not as effective as it was before. I do think that the crux of the issue still lies in DE not being sensible when it comes to balancing, since they REALLY, REALLY seem to enjoy nerfing things to cope with all the OMG OP DE NERF PLS. Link to comment Share on other sites More sharing options...
CyberFalcon Posted May 24, 2013 Author Share Posted May 24, 2013 OP has been updated to reflect the changes as of hotfix 3. Link to comment Share on other sites More sharing options...
MisguidedGT Posted May 25, 2013 Share Posted May 25, 2013 The fx tone-down has toned it down too much for me, can't see the lightning anymore, just a glowball and enemies that suddenly die :< You can see it if you are the host. The graphics on Bastille need to be toned waaaaay down, IMO, whereas I thought Tesla was fine. Link to comment Share on other sites More sharing options...
TunaMayo Posted May 25, 2013 Share Posted May 25, 2013 I'd also really like to see bounce have a bit of range: By this i mean you don't have to stand directly in the pad for it to activate. Meaning you can stick it to a wall, allowing for something that walks by it to be shunted to the side without having to gecko the wall for it to activate. Link to comment Share on other sites More sharing options...
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