Arcalane Posted January 17, 2013 Share Posted January 17, 2013 Reading the stickied solo stealth thread got me thinking - one of the greatest tools in any infiltrator's arsenal is the ability to draw attention to things that are not them, to cause chaos amongst the enemy simply because they fear you. Loki Warframes can do this with the Decoy power, but why not take it a step further? The concept is simple; allow us to interact with Control Consoles to do more than just shut off local lockdowns or seal the shutters when some idiot blows a hole in the windows. Options; 1) Trigger Lockdown This is simple - let us use a control console to lock down an adjacent room. This can be used to seal off areas behind an advancing group of Tenno to prevent them from being outflanked, at the cost of potentially putting them in a dead-end if things ahead go south. Locking an area down doesn't immediately take effect, and could be lifted by enemies trying to get to you so that it's not flawless. This would be a great way of slowing down the Infested, but much less effective against Grineer and Corpus. Infested could simply batter their way through sealed doors given enough time. As an added bonus, allow for depressurization of locked-down areas. Sure we can induce a lockdown in adjacent rooms by shooting out windows (I've done it a few times since my Lex has about-enough punch to oneshot reinforced glass) but that's not quite as fun. 2) False Reports Sow confusion in the enemy's communication network by falsifying reports and making them think you left the ship, or are somewhere else. Enemies will either stand down, or rush to/spawn near the specified location. You could also have a couple of players hold down the fort in a given area to draw the enemy's attention away from a third infiltrator. If you use this option too often they will wise up, and start ignoring some of the false sightings you send out, or make it take longer for you to falsify said sightings as you have to take extra steps to make your transmissions appear authentic. 3) Jam communications Make it impossible for enemies to easily communicate. This jams their comms for a couple of minutes, preventing them from raising the global alarm and effectively communicating with each other regarding your current location. This means they can't kick off that infinite wave-spawning thing they do. 2 & 3 aren't a whole lot of use against the Infested, but I'm really not sure what you could do about those guys when it comes to causing chaos and confusion. Link to comment Share on other sites More sharing options...
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