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Eating Weapon's


GHawk02
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An sword thtat has an really low starting dmg but with count of killed enymes gain more and more dmg (ideal for survival ...)

So.... the melee combo counter?

It'd be nice if they extended its duration to 5s between kills. 3 is not enough for finishers to be done.

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This isn't a bad concept, although it could use some solid grind and polish. weapons that ramp up damage rather than arbitrary stats like attack speed or %chances, could be interesting.

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Jaw sword could do that, it already has a "mandible" theme. Just give it an improved melee counter - lasts longer, takes 25% less hits per damage rank, and gives +.1 damage to each rank (so 1.5 becomes 1.6, 2.0 becomes 2.2. etc).

 

Sounds like a lot but keep in mind it only works as long as you're actually using it.

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