Farlan Posted July 28, 2015 Share Posted July 28, 2015 It would help a lot if the value range of the weapon appear in the properties menu while we modify it, it would be good because we could compare the reach of every melee weapon when we equip one and as will be after increasing with a mod. Link to comment Share on other sites More sharing options...
Stratego89 Posted July 28, 2015 Share Posted July 28, 2015 Yes please. Link to comment Share on other sites More sharing options...
AdunSaveMe Posted July 28, 2015 Share Posted July 28, 2015 It'd also be nice to have a visual indicator of extra range, like an extra weapon trail at the end of the swing range. It can be pretty hard to just guess the actual range that something like Primed Reach adds. Numbers are nice as information, but so is being able to see results. Link to comment Share on other sites More sharing options...
Farlan Posted July 28, 2015 Author Share Posted July 28, 2015 It'd also be nice to have a visual indicator of extra range, like an extra weapon trail at the end of the swing range. It can be pretty hard to just guess the actual range that something like Primed Reach adds. Numbers are nice as information, but so is being able to see results. When I put a P reach in a whip I do not know if I'm hitting or not Link to comment Share on other sites More sharing options...
Kamachi Posted July 28, 2015 Share Posted July 28, 2015 (edited) This topic has been raised many times.I do however agree that melee weapon range should be shown in the stats screen. Edited July 28, 2015 by Kamachi Link to comment Share on other sites More sharing options...
bladi.kery Posted July 28, 2015 Share Posted July 28, 2015 Absolutely Link to comment Share on other sites More sharing options...
BBOTAA Posted July 28, 2015 Share Posted July 28, 2015 (edited) +1And you ll that orthos P being used much more... Edited July 28, 2015 by BBOTAA Link to comment Share on other sites More sharing options...
maimus Posted July 28, 2015 Share Posted July 28, 2015 Definitely, this would be very much appreciated. Especially as it seems the dex dakra is hitting the same range as the galatine. A least for me. Definitely, this would be very much appreciated. Especially as it seems the dex dakra is hitting the same range as the galatine. A least for me. Link to comment Share on other sites More sharing options...
WereFowl Posted July 28, 2015 Share Posted July 28, 2015 Yeah I'd really like to see that, would help me to determine if putting reahc on a wepaon was worth it (thinking of daggers and punching weapons) Link to comment Share on other sites More sharing options...
Heidrek Posted July 28, 2015 Share Posted July 28, 2015 Melee range is still broken, wait until that gets fixed. Link to comment Share on other sites More sharing options...
HAYABU5A Posted July 29, 2015 Share Posted July 29, 2015 increasing the range from the actual weaponized end would be nice It does work. But having run quite a lot of tests back in the days, my conclusion was that the Reach only increases the range by half of what is written on the mod. So Reach increases the range by 30% instead of 60% and Primed Reach increases the range by 82.5% instead of 165%. (Lets use the regular Reach (+60%) to illustrate my conclusion) I believe that the collision mesh of the weapon is being scaled up from the center point of the weapon, like so: Instead of scaling from one end of the weapon. It only makes sense to scale it up from the center point if the weapon is double edged one, like Staff / Polearms: Original post: https://forums.warframe.com/index.php?/topic/382844-reach-mod-adds-30-instead-of-60-as-shown-on-the-mod/ Link to comment Share on other sites More sharing options...
radthezero Posted July 29, 2015 Share Posted July 29, 2015 Yes. One thousand times yes. Link to comment Share on other sites More sharing options...
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