IfritKajiTora 1,702 Posted July 28, 2015 Share Posted July 28, 2015 So after playing some time on Defences and Survival.I realized that every time I have FPS drop some times on them, In my team there is ASH PRIME.And I saw it 2 times, Ash Prime was making blade storm on enemies and my FPS went down from 42 to 22.I think its the problem with Smoke when he teleports. Ash Prime have bigger smoke? Link to post Share on other sites
Kthal 6,323 Posted July 28, 2015 Share Posted July 28, 2015 (edited) I have noticed that Ash's Bladestorm causes framerate loss on the initial cast. The issue has been around for a long time now, I think I first noticed it in U13, or whenever the addition of clones to Bladestorm was added. Typically for me, framerate drops from ~60fps to anywhere between 20 and 40 fps for a few seconds after any Ash in the squad casts Bladestorm. I have tried reporting this issue in the past, but it was summarily dismissed by DE. I suspect it is caused by updating the tags on a large number of enemies, marking for Bladestorm - the red glow, and spawning the clones, all in a single game tick, which is more than the game can handle. Nova's Molecular Prime had the explosions set to a short delay after death a long while ago in order to counter a similar issue. Edited July 28, 2015 by Kthal Link to post Share on other sites
IfritKajiTora 1,702 Posted July 28, 2015 Author Share Posted July 28, 2015 I have noticed that Ash's Bladestorm causes framerate loss on the initial cast. The issue has been around for a long time now, I think I first noticed it in U13, or whenever the addition of clones to Bladestorm was added. Typically for me, framerate drops from ~60fps to anywhere between 20 and 40 fps for a few seconds after any Ash in the squad casts Bladestorm. I have tried reporting this issue in the past, but it was summarily dismissed by DE. I suspect it is caused by updating the tags on a large number of enemies, marking for Bladestorm - the red glow, and spawning the clones, all in a single game tick, which is more than the game can handle. Nova's Molecular Prime had the explosions set to a short delay after death a long while ago in order to counter a similar issue. I have this issue only after Ash Pirme came to Warframe. Before I didn't had that problem. Link to post Share on other sites
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