ETank Posted January 17, 2013 Share Posted January 17, 2013 First off, let me congratulate the devs on their choice of the reactor/catalyst mechanism for upgrading warframes and weapons. It's a nice way to allow both F2P and P2P gamers to enjoy the system, and, logically, there is an immediate advantage to those willing to pony up for it rather than grind away. So, kudos. However, I am curious if the "slots" concept is going to see a similar avenue of thought - currently, there is a surprisingly stunted experience for players not willing to pony up real cash, with no alternative mechanism for that same experience (except, supposedly, multiple account farming, which is probably something undesirable). Is there an intent to expand the size of our slot inventory through either a pure credit purchase or a creatively rare blueprint? I'm aware that there has to be some exclusive incentive for using real money, and I have already put my money where my mouth is with the expanded colour palette (and indeed, it appears as if you have a future intent for custom skins, probably seasonally and whatnot, that will most certainly be cash-only). Additionally, on a more practical level, it does seem rather counter-intuitive to have a beta, where the purpose is to stress-test the bugs away by as large an audience as possible, and then design a system wherein a subsection of your members will never be able to test more than 2 warframes or a fraction of the available weapons. Link to comment Share on other sites More sharing options...
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