Nighttide77 Posted August 27, 2015 Share Posted August 27, 2015 We'll see. Plasma sword now do 100% proc. If the mods work, I'm sure you will get impact proc, bleed, or puncture proc til death. Looks like I was just imagining things and my aim was improved by a placebo effect. Did a direct hit on someone with full shields with the Kulstar the other day. 50 damage. I was just somehow better when I thought I had the potential to do more damage. I should probably just start recording my own matches to analyze my performance, heh. Link to comment Share on other sites More sharing options...
Nighttide77 Posted August 27, 2015 Share Posted August 27, 2015 Update note (U17.2.4): The Plasma Sword now has had its Status chance increased to 100% and its damage reduced to compensate. If status is going to be in Conclave, it would be nice if the statistic is listed in the UI. I have noticed a weird gas proc on enemies hit by the Kulstar. Not sure if I've set enemies on fire with the Atomos. I know the Dark Sword has a radiation proc. The Simulor absolutely has an electric and potential magnetic proc. Link to comment Share on other sites More sharing options...
Nighttide77 Posted August 27, 2015 Share Posted August 27, 2015 Just wanted to say thanks to DE for their work on trying to balance the Jat and other things in Conclave. Especially not being knocked down in midair. Link to comment Share on other sites More sharing options...
-InV-igo95862 Posted August 27, 2015 Share Posted August 27, 2015 Update note (U17.2.4): The Plasma Sword now has had its Status chance increased to 100% and its damage reduced to compensate. If status is going to be in Conclave, it would be nice if the statistic is listed in the UI. I have noticed a weird gas proc on enemies hit by the Kulstar. Not sure if I've set enemies on fire with the Atomos. I know the Dark Sword has a radiation proc. The Simulor absolutely has an electric and potential magnetic proc. I have no idea what Electric proc does it PvP. It definitely does not stun so guess it only does AoE damage. But in what range? Link to comment Share on other sites More sharing options...
-InV-igo95862 Posted August 27, 2015 Share Posted August 27, 2015 "Lie in wait" should be something sniper rifles have by default. Right now it is a mandatory mod like Serration in main game. Link to comment Share on other sites More sharing options...
Nighttide77 Posted August 27, 2015 Share Posted August 27, 2015 I have no idea what Electric proc does it PvP. It definitely does not stun so guess it only does AoE damage. But in what range? Dunno. I remember electric proc on frames also having some negative impact on shield recharge...I think... Kulstar (as of U17.2.4) Suggestion: please make its AOE size the same size as the Simulor's AOE. Damage buff unnecessary if 3 shots is what it takes to KO any of the non-tanky frames. Link to comment Share on other sites More sharing options...
Nighttide77 Posted August 28, 2015 Share Posted August 28, 2015 Excalibur's Radial Blind (as of U17.2.5): Suggestion: remove the stagger it performs. I don't know about other people's opinions, but it seems like a cheap stagger that allows for a cheap KO. Perhaps it's already enough that the victim's screen already goes white for a good long second. Link to comment Share on other sites More sharing options...
Xaero Posted August 28, 2015 Share Posted August 28, 2015 Excalibur's Radial Blind (as of U17.2.5): Suggestion: remove the stagger it performs. I don't know about other people's opinions, but it seems like a cheap stagger that allows for a cheap KO. Perhaps it's already enough that the victim's screen already goes white for a good long second. And what's gonna keep you from running away then? Personally, I'd like to see the blind effect so it doesn't affect the eyes but keep the stun. RB costs double more than Slash Dash so it's pretty fair. Link to comment Share on other sites More sharing options...
Nighttide77 Posted August 28, 2015 Share Posted August 28, 2015 And what's gonna keep you from running away then? Personally, I'd like to see the blind effect so it doesn't affect the eyes but keep the stun. RB costs double more than Slash Dash so it's pretty fair. Imo, it's not supposed to keep people from running away, it's supposed to incapacitate their visuals. I'm also pretty sure it's not supposed to open targets up for a free KO. Link to comment Share on other sites More sharing options...
Nighttide77 Posted August 28, 2015 Share Posted August 28, 2015 Just want to tell DE good job on the Overcharge Detectors mod. Now that a whole warframe shows the energy distortion, rather than just an outline, it's very easy to tell when an enemy has all the energy and is ready to pull off an ult, or a number of other moves. Link to comment Share on other sites More sharing options...
Aggh Posted August 28, 2015 Share Posted August 28, 2015 Player base needs a classyness upgrade. Tired of getting rage PM'd+ignored after a match. ex: Just want to tell DE good job on the Overcharge Detectors mod. Now that a whole warframe shows the energy distortion, rather than just an outline, it's very easy to tell when an enemy has all the energy and is ready to pull off an ult, or a number of other moves. Too bad they made energy so easy to get now that it's even more of a wasted slot than before. Link to comment Share on other sites More sharing options...
Nighttide77 Posted September 3, 2015 Share Posted September 3, 2015 Vaykor Hek (as of U17.3) It's not available. Plz balance it for Conclave. Link to comment Share on other sites More sharing options...
Hueminator Posted September 3, 2015 Share Posted September 3, 2015 Vaykor Hek (as of U17.3) It's not available. Plz balance it for Conclave. Judging by it's superior clip size, probably it will deal 20% less damage than Hek Link to comment Share on other sites More sharing options...
Nighttide77 Posted September 3, 2015 Share Posted September 3, 2015 Judging by it's superior clip size, probably it will deal 20% less damage than Hek Probably. Link to comment Share on other sites More sharing options...
Nermesis Posted September 5, 2015 Share Posted September 5, 2015 Yeah i bet it will do less damage than standard hek, i do find its odd that other syndicate primaries are in conclave why not the vay hek? Link to comment Share on other sites More sharing options...
Nighttide77 Posted September 13, 2015 Share Posted September 13, 2015 Simulor-series (as of U17.4.2) Suggestion: remove magnetic proc chance, and if there's a headshot multiplier, remove that, too. Everything else is fine. Penta-series (same update) Suggestion: increase its aoe range to be a little closer to what it was pre-nerf. Its damage nerf made its ttk high enough, but the aoe nerf caused it to become unpleasant to use. As a result, it's more effective to spray bolts at the same accuracy with the Boltor. The AOE nerf also seemed to remove a lot of the charm its grenades had, in the same way the Vectis Prime didn't resemble the original Vectis from a 2 round mag. The Penta-series handling just doesn't seem to stay true to its handling in PvE. Kulstar (same update) Analysis: it's current damage isn't able to KO anything with a direct hit using all 3 rounds. Its aoe is extremely small for a rocket propelled grenade. Its cluster grenades are also barely effective, especially with Parkour. Suggestion: buff aoe to be around the same size as the Jat slam. Buff damage to be 4 hits-to-kill on excals. Its mag size of 3 will make a certain mod more attractive, but come at a cost. Tanky frames will survive, which would require some strategic analysis from the player in order to finalize the encounter. Link to comment Share on other sites More sharing options...
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