StinkyPygmy Posted July 30, 2015 Share Posted July 30, 2015 In general flow is already useless Thats news to me. Link to comment Share on other sites More sharing options...
Z1B1 Posted July 30, 2015 Share Posted July 30, 2015 and this is the reason DE created a thing called energy restores, running out of energy ? farm... its the only way Link to comment Share on other sites More sharing options...
Naftal Posted July 30, 2015 Share Posted July 30, 2015 Maybe they should instead put an option to ingame settings that prevents you from picking up loot when you don't get full benefit from them... Link to comment Share on other sites More sharing options...
_FrostPrime_ Posted July 30, 2015 Share Posted July 30, 2015 Here's an idea. How about No. Link to comment Share on other sites More sharing options...
SgtFlex Posted July 30, 2015 Author Share Posted July 30, 2015 Maybe they should instead put an option to ingame settings that prevents you from picking up loot when you don't get full benefit from them... That would make it extremely difficult with any frame that doesn't have channeling abilties, as any ability that costs more than 125, but less than 150 you would roughly have to land around that number I really don't see why an energy overcap is that big of a deal Here's an idea. How about No. That's not an idea, that's a criticism with no backup that more than half of the forums try to use to win debates. Link to comment Share on other sites More sharing options...
Naftal Posted July 30, 2015 Share Posted July 30, 2015 It's big of a deal because it's making the game easier for no good reason. Link to comment Share on other sites More sharing options...
_FrostPrime_ Posted July 30, 2015 Share Posted July 30, 2015 That's not an idea, that's a criticism with no backup that more than half of the forums try to use to win debates. Trying to start a fight, Tenno? Gotta know when some ideas are simply not healthy for game play. And that's exactly what I'm looking at. So.... again. Let's go with my idea. No. Link to comment Share on other sites More sharing options...
BrazilianJoe Posted July 30, 2015 Share Posted July 30, 2015 (edited) Let me counterargue with the crappier|better|different edition: LOOT UNDERPICK. Energy/life/ammo will only be picked if they will replenish at least 50% of their capacity to avoid going to waste. Can be toggled on and off as a user preference. Edited July 30, 2015 by -TP-BrazilianJoe Link to comment Share on other sites More sharing options...
SgtFlex Posted July 30, 2015 Author Share Posted July 30, 2015 Let me counterargue with the crappier|better|different edition: LOOT UNDERPICK. Energy/life/ammo will only be picked if they will replenish at least 50% of their capacity to avoid going to waste. Can be toggled on and off as a user preference. Naftal just said that in a few posts above yours, but I showed how it can actually make things more difficult (especially with blind-rage and no efficiency builds Link to comment Share on other sites More sharing options...
Marthrym Posted July 30, 2015 Share Posted July 30, 2015 I like this idea. +1 Link to comment Share on other sites More sharing options...
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