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[DE]Rebecca

Update 17: Echoes Of The Sentient

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Source ?

 

From the patch notes

Mods that previously affected Stamina have now been converted to the appropriate amount of Fusion Core.
Edited by xcynderx

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Oh man Reading through those changelogs sure takes a lot of time...

Thanks DE! The hype train has arrived!

PD: Parkour 2.0 Is amazing, But it felt weird at first.

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If you use the "hide when unequipped" feature, weapons will often stay invisible after you switch to them

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no offense DE (depends on who you ask)

 

BUT WHAT WERE YOU ON WHEN YOU MADE THIS CHANGE
 

 

Parrying now only blocks a base percentage of incoming damage.
  • Channeling while parrying will block 100% of incoming damage, and reflect a percentage of the damage back at the cost of Energy.

Probably one of the lamest changes so far

when i think PARRYING i think against melee units...NOT deflecting bullets :| and can you imagine what will happen to excal?

 

in regards to the bullet damage, it makes sense (seriously, we may be space ninja, but i find it hard to believe that we can deflect every single bullet in front of us :P)

Edited by xcynderx
  • Upvote 1

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These are (mostly) amazing changes! A shame that you resolved to place a tiny band-aid on the gaping wound of kubrow problems, though...

 

(Not meaning to be negative. The rest of it looks great.)

  • Upvote 1

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It may  be only me but after bullet jump it seems to direct me slightly to the right, it's very annoying becouse after few bullet jumps im off my way.

Edited by Frost53

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Some points from game:

- spin attack are slower. MUCH slower, which is nice, because sometimes it was pretty hard to land spin attack.

- movement is much smoother, this slide + jump seems like nice movement advantage, although it's bit slower

- one big thing happened: R.I.P. block. now, when we are run out of health and shield, we are dead. no more "hide and block". I don't really know how to level up certain frames because I can't survive higher waves of defense. Why it can't drain something like 5 energy per sec instead of "channeling cost per bullet". even in Limbo (which is frame with unlimited energy), two seconds of blocking and I am dead. pretty bad change, I think

  • Upvote 2

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HAPPY TENNO!!!

 

AwsomeDance.gif

 

Thanks DE, you guys and gals ROCKZ! └[∵┌]└[ ∵ ]┘[┐∵]┘

 

Movement to a new whole level... This is so amazing.

 

snail_by_luchkina.gif

 

(^__^)v

Edited by SolomonGunn

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Please, can you fix format polarity screen for melee weapons. I've just wasted one forma to format regular slot instead of stance, sadly.

 

Thank you for the great update, guys! It's awesome. Moving sys is very progressive.

Edited by Archorokin

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Actually that seems to be the case with all channeling skills, Excalibur's blade, Banshee's ult, Mesa's peacekeeper, Chroma's channeled. All seem to be ignoring power efficiency. So I think it is a bug.

  • Upvote 2

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Actually that seems to be the case with all channeling skills, Excalibur's blade, Banshee's ult, Mesa's peacekeeper, Chroma's channeled. All seem to be ignoring power efficiency. So I think it is a bug.

That's really good to hear :>

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And I think fully modded Mesa for Energy Efficiency is broken, my energy drained faster than usual when I'm using Peacemaker. 

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