Acidulant Posted July 31, 2015 Share Posted July 31, 2015 The NRG drain to keep dmg reduction at 100% against the toughest situations you can get into while meleeing is HUGE and will drain hundreds of energy in matter of seconds. Sure you don't have to channel against kill count fodders, but Meleeing against heavy gunner? Or closing gap against group of Grineers? Or against those Detron and Sobek? Forget it all, melee is 100% not-viable in those situations anymore Link to comment Share on other sites More sharing options...
bejuizb Posted July 31, 2015 Share Posted July 31, 2015 Didn't you make a similar thread a few minutes ago? My response is this: Try and experiment with efficiency mods, sword and shield weapons, etc. It's meant to be an option, not a must have technique. Link to comment Share on other sites More sharing options...
Alphafox Posted July 31, 2015 Share Posted July 31, 2015 Melee was never "alive" in the first place, and that from someone who run with melee weapons only most of the time. Link to comment Share on other sites More sharing options...
WynterMute Posted July 31, 2015 Share Posted July 31, 2015 I am angry as well, although I am not sure about what yet! Once I get home, patch and play though....expect the rage to be sudden and violently worded with numerous adjectives and even a noun or two! Link to comment Share on other sites More sharing options...
QuiQuQa Posted July 31, 2015 Share Posted July 31, 2015 maybe you could, like i dont know, move instead of trying to block high level heavy gunners? just sayin Link to comment Share on other sites More sharing options...
Alphafox Posted July 31, 2015 Share Posted July 31, 2015 maybe you could, like i dont know, move instead of trying to block high level heavy gunners? just sayin Yeah screw the blocking system! Really, that still doesn't change that blocking is kinda borked now. Link to comment Share on other sites More sharing options...
(PSN)Onyxflamegod Posted July 31, 2015 Share Posted July 31, 2015 Well so much for me being happy about Parry being usable now that stamina is removed. That was going to be my favorite part of the stamina removal but NOOOO they had to make it WORSE? Link to comment Share on other sites More sharing options...
Acidulant Posted July 31, 2015 Author Share Posted July 31, 2015 (edited) Didn't you make a similar thread a few minutes ago? My response is this: Try and experiment with efficiency mods, sword and shield weapons, etc. It's meant to be an option, not a must have technique. I thought it didn't really belong in "weapons feedback" section. Efficiency mods can go only so far. Even with 1energy drain per bullet hit, lets say, doesn't even matter when enemies are dishing hundreds of rounds. And I'd like to use my Dkana as a melee weapon of choice, thx. maybe you could, like i dont know, move instead of trying to block high level heavy gunners? just sayin How would you smack 'em in the head if ur moving away from it? Edited July 31, 2015 by Acidulant Link to comment Share on other sites More sharing options...
ShogunGunshow Posted July 31, 2015 Share Posted July 31, 2015 I run Focus Energy and Reflex Coil and it doesn't seem to help very much, if at all. Some of the worst offenders are shotgun mobs - even a basic enemy with a shotgun will tank your energy reserves by 20+ per shot, because the game is taking energy per pellet. I imagine this system scales better against higher level targets than Stamina did (energy drain seems to be flat, stamina drained more the higher the damage was), but it hardly seems worth it. This also has the knock-on effect that Channel will no longer be viable as a toggle. If you want to use channeling for DPS, you have to go back to holding it down when attacking. Not the biggest deal in the world, but annoying when you're already having to deal with the Toggle Block dropping all the time with the new parkour, the new movement options, and doing your melee combos. Link to comment Share on other sites More sharing options...
Fidelacchius Posted July 31, 2015 Share Posted July 31, 2015 Seeing as how they changed enemy tracking works, now you're supposed to do parkour moves to close the distance instead of just rushing headfirst in, and I'm okay with that. Using in conjunction with normal blocking, it shouldn't be too bad. Link to comment Share on other sites More sharing options...
ShogunGunshow Posted July 31, 2015 Share Posted July 31, 2015 Seeing as how they changed enemy tracking works, now you're supposed to do parkour moves to close the distance instead of just rushing headfirst in, and I'm okay with that. Using in conjunction with normal blocking, it shouldn't be too bad. Possible. I'd like to see some of the numbers behind it. Link to comment Share on other sites More sharing options...
Acidulant Posted August 1, 2015 Author Share Posted August 1, 2015 (edited) Seeing as how they changed enemy tracking works, now you're supposed to do parkour moves to close the distance instead of just rushing headfirst in, and I'm okay with that. Using in conjunction with normal blocking, it shouldn't be too bad. Melee is DEAD as f as of U17 even more so than pre-patch Death, death death death everywhere Nullifier lanka 1 shots you group of grineer shreds you shotguns rip you Even if ur facing them and pressing ur damned guard button and no, I don't want to rely on S#&$ty "parkour makes enemies more inaccurate" because Lankas will always have a chance to 1 shot you in the face if we're somehow relying on the "less accurate" shots of enemies to survive They no f'in care if you're blocking or not, they just shred you in matter of split seconds because BAM someone at DE thought damage reduction was good enough If this S#&$ty dmg reduction (unless channeling for metric tons of energy) is all I'm going to get, I'd rather use my stamina mods with 100% dmg reduction. Edited August 1, 2015 by Acidulant Link to comment Share on other sites More sharing options...
(PSN)TrueAlastar Posted August 1, 2015 Share Posted August 1, 2015 The NRG drain to keep dmg reduction at 100% against the toughest situations you can get into while meleeing is HUGE and will drain hundreds of energy in matter of seconds. Sure you don't have to channel against kill count fodders, but Meleeing against heavy gunner? Or closing gap against group of Grineers? Or against those Detron and Sobek? Forget it all, melee is 100% not-viable in those situations anymore I melee level 50+ enemies with a multitude of different weapons, including heavy gunners and the like, and I never even USE block. So.....no. Link to comment Share on other sites More sharing options...
Aimop95 Posted August 1, 2015 Share Posted August 1, 2015 Melee is DEAD as f as of U17 even more so than pre-patch Death, death death death everywhere Nullifier lanka 1 shots you group of grineer shreds you shotguns rip you Even if ur facing them and pressing ur damned guard button and no, I don't want to rely on S#&$ty "parkour makes enemies more inaccurate" because Lankas will always have a chance to 1 shot you in the face if we're somehow relying on the "less accurate" shots of enemies to survive They no f'in care if you're blocking or not, they just shred you in matter of split seconds because BAM someone at DE thought damage reduction was good enough If this S#&$ty dmg reduction (unless channeling for metric tons of energy) is all I'm going to get, I'd rather use my stamina mods with 100% dmg reduction. Blocking in Parkour 1.0 was not much better. Higher enemies just ripped right through your stamina before you even got remotely close to them. Link to comment Share on other sites More sharing options...
Sapphic-Sandra Posted August 1, 2015 Share Posted August 1, 2015 Blocking is just a dumb mechanic. It was bad then and it's bad now. Also melee dps just doesn't compare to ranged weapons not to mention the higher odds of death. Link to comment Share on other sites More sharing options...
7Lions Posted August 1, 2015 Share Posted August 1, 2015 Blocking is just a dumb mechanic. It was bad then and it's bad now. Also melee dps just doesn't compare to ranged weapons not to mention the higher odds of death. My melee performed better than my ranged guns in a lot of situations, but the new parkour and block system ruined that Link to comment Share on other sites More sharing options...
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