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Update 18; Balanced Mods And Scaling Or Bust.


Innocent_Flower
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For too long, we have been a passively tolerant society, saying to our citizens playerbase: as long as you obey the law minmax your builds , we will leave you alone. It's often meant we have stood neutral between (extremely) different (numerical) values . And that's helped foster a narrative of extremism and grievance. 

 

 

No really. Warframe  continues to ignore it's core problem. It's not balanced itself, and  as a result it conflicts with itself:

 

 

It isnt' accessible. After a great tutorial, it all goes to hell. In each game you're either too strong or too weak, and player skill can't surmount the obstacles because you're often either one-shotting or million-shotting.

 

you have all these mod slots for your weapons available, but they all need to go to increasing your damage in some way or another, having minimal effects on the mechanics of the weapon (exceptions exist, but they're the extreme minority)

 

All of my real life friends who tried warframe hated it. It wasn't that they disliked it. They downright hated it. DE you're hemorrhaging players as you continue to keep this up. 

 

 

We're 17 major updates in and this hasn't been touched on since damage 2.0 well over a year ago. 

Edited by Innocent_Flower
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This is a worthy cause.

 

I don't really care about the specifics, so long as the game gains at least a semblance of thought being put into it's balance.

 

No, ""sniper buff", or " single warframe rework", will cut it. Everything needs a pass, all at once.

Edited by Naqel
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