Silverstill Posted July 31, 2015 Share Posted July 31, 2015 Maybe this is just a bug. I -hope- this is just a bug. But.Before U17, my Tenno ran along walls smoothly and gracefully. The sort of thing you'd expect from something described as a warrior-god.Now, she hops and skips along, in a manner that you'd expect of...a demented bunny-rabbit.In general, Parkour 2.0 has been great, IMO. The end of the silly 'coptering' trick was very welcome, though I appreciate not everyone feels that way. But could we have our old wall-run animation back? Link to comment Share on other sites More sharing options...
(PSN)theelix Posted July 31, 2015 Share Posted July 31, 2015 No. The animation caused a sticky, and it ruined the flow, so DE removed it. Link to comment Share on other sites More sharing options...
(PSN)MikeCopa Posted July 31, 2015 Share Posted July 31, 2015 Why do these things always pop up? People don't seem to understand why DE added that "hoping" in the first place, because the structure of our current Tile Sets doesn't allow smooth traversal along the walls and the hoping gives us more control over our movement. Link to comment Share on other sites More sharing options...
Hrodgrim Posted July 31, 2015 Share Posted July 31, 2015 The new wall-run animation seems to function exactly the same as before. The only difference now is that you can push A or D while traversing a wall to fall off of the wall. Link to comment Share on other sites More sharing options...
Shifted Posted July 31, 2015 Share Posted July 31, 2015 (edited) because the structure of our current Tile Sets doesn't allow smooth traversal along the walls Honestly I get stuck with the new movement too. Wallhopping up on a surface that has a bump? yeah good luck with that. Not to say it's not any better. It is. Just underwhelming, especially the lack of polish. Edited July 31, 2015 by Shifted Link to comment Share on other sites More sharing options...
Evil_Brick Posted August 1, 2015 Share Posted August 1, 2015 It could be done with modified running. The hopping is bad, looks nothing like what was teased in the reveal trailer for the Sentients. I'm not a happy Tenno. Link to comment Share on other sites More sharing options...
(XBOX)CeaselessSlim Posted August 1, 2015 Share Posted August 1, 2015 They should have at least added charged jumping, unless u can bullet jump off a wall wile bunny hopping. Link to comment Share on other sites More sharing options...
Kainosh Posted August 1, 2015 Share Posted August 1, 2015 They should have at least added charged jumping, unless u can bullet jump off a wall wile bunny hopping. Charged jump off the wall (and ground one too) would be so great.... And there should be a charge meter of some sort. To control distance. And i got used to aim jump direction with my mouse....Now i can barely control sht. Hopping goes in random directions... If i wallrun from something and aim it...I just turn back and run towards it. If i wallrun up and want to look sideways....I end up running in that direction. Either let us control directions with [wsad] or with mouse. BOTH DOESNT WORK. Link to comment Share on other sites More sharing options...
(PSN)MikeCopa Posted August 2, 2015 Share Posted August 2, 2015 Honestly I get stuck with the new movement too. Wallhopping up on a surface that has a bump? yeah good luck with that. Not to say it's not any better. It is. Just underwhelming, especially the lack of polish. Sure, bugs are to be expected, give it some time. As you said it's an improvement over the old system so DE did good. Link to comment Share on other sites More sharing options...
(PSN)MikeCopa Posted August 2, 2015 Share Posted August 2, 2015 They should have at least added charged jumping, unless u can bullet jump off a wall wile bunny hopping. You can in fact Bullet Jump off a wall which at least imo is better than charged jumps. Link to comment Share on other sites More sharing options...
Kainosh Posted August 2, 2015 Share Posted August 2, 2015 You can in fact Bullet Jump off a wall which at least imo is better than charged jumps. Nope. Its not possible. You can jump off the wall and only then do a bullet jump. That makes it extremely unprecise. You cant wallstick> aim > [ctrl+ space]. You end up gliding. Link to comment Share on other sites More sharing options...
(PSN)MikeCopa Posted August 2, 2015 Share Posted August 2, 2015 Nope. Its not possible. You can jump off the wall and only then do a bullet jump. That makes it extremely unprecise. You cant wallstick> aim > [ctrl+ space]. You end up gliding. Shame on me, my entire knowledge about U17 comes from one two many Videos lol I remember seeing one where the guy seemed to bullet jump off of a wall. Might have overseen the initial jump. Link to comment Share on other sites More sharing options...
Schpam Posted August 2, 2015 Share Posted August 2, 2015 Wall Running looked better. Wall Hopping functions better. This change dissappoints me if they could not maintain would looks better, while making it more functional. Like adding the hop animation to transition to different states of wall running or to overcome snags when the warframe gets obstructed on the world geometry and can't run poperly. Link to comment Share on other sites More sharing options...
Farge Posted August 2, 2015 Share Posted August 2, 2015 Nope. Its not possible. You can jump off the wall and only then do a bullet jump. That makes it extremely unprecise. You cant wallstick> aim > [ctrl+ space]. You end up gliding. What...? You absolutely can do this. I've been doing it all day. Link to comment Share on other sites More sharing options...
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