Jinmori Posted July 31, 2015 Share Posted July 31, 2015 Just sayin' :D Link to comment Share on other sites More sharing options...
rehspuhkuh Posted July 31, 2015 Share Posted July 31, 2015 DE pls, why does the sobek still have a 4 second reload? I have to put tactical pump and seeking fury on just to make the weapon even usable. Something to keep in mind, pre-U17 doing a flip jump form a slide would interrupt your reload animation. In the current patch I can double jump and bullet jump while reloading. You may still have to stomach that long reload, but at least now you have more mobility and options while doing so. Link to comment Share on other sites More sharing options...
LolNopeDenied Posted July 31, 2015 Share Posted July 31, 2015 Just sayin' :D Aw yea, that's nice. How else did hek get buffed besides the reload speed? Link to comment Share on other sites More sharing options...
(XBOX)x Deathcraft x Posted July 31, 2015 Share Posted July 31, 2015 Death at close to mid range will now toss enemies into a forceful ragdoll. What if you're running a nekros & you have a Kohm because it's great at slashing, Is it wise to have a ragdoll affect. I hope it's not a big affect like I imagine. Link to comment Share on other sites More sharing options...
[DE]Danielle Posted July 31, 2015 Author Share Posted July 31, 2015 Why neglect the Kohm? I potatoed and forma'd it six times, and ranked up Prime Point Blank just so I can use it with the shiny new shotgun buffs... oh well. Edited OP! Kohm had it's falloff damage tweaked :) Link to comment Share on other sites More sharing options...
.Davis. Posted July 31, 2015 Share Posted July 31, 2015 Can someone please shows me the new Tigris stats? I got a damn slow connection.. Link to comment Share on other sites More sharing options...
Evan-0-matic Posted July 31, 2015 Share Posted July 31, 2015 People REALLY need to remember that the gun only has 2 shots... Hence the amazing damage. All these threads (good or bad) are going to result in nerfs i fear, regardless of OP's intent Link to comment Share on other sites More sharing options...
[DE]Momaw Posted July 31, 2015 Share Posted July 31, 2015 Can someone please shows me the new Tigris stats? I got a damn slow connection.. Damage changed from 200 to 1050. Link to comment Share on other sites More sharing options...
Hypopheralcus Posted July 31, 2015 Share Posted July 31, 2015 Can someone please shows me the new Tigris stats? I got a damn slow connection.. Link to comment Share on other sites More sharing options...
Hammahness808 Posted July 31, 2015 Share Posted July 31, 2015 Damage changed from 200 to 1050. per shot Link to comment Share on other sites More sharing options...
bejuizb Posted July 31, 2015 Share Posted July 31, 2015 Wanna know why it got buffed so much? Because it has 2 shots in the magazine. So you're going to spend a lot of time reloading instead of doing damage regardless. The goal is to make those two shots count. So no, it's not unfair. Other shotguns have more continuous damage options, therefore having reduced damage compared to the Tigris that does bursts of damage followed by periods of 0 damage. Link to comment Share on other sites More sharing options...
gkuoni Posted July 31, 2015 Share Posted July 31, 2015 My suggestion for the Strun: With all the other changes that people are suggesting to it, please make it so that you can fire inbetween reloads, and decrease the reload speed. For strun you can have it 1 sec to reload inbetween, but the strun wraith should be .5 or .75 sec per pellet reload. Also please buff up its damage to be equal to or better than the regular strun. Link to comment Share on other sites More sharing options...
ArbitUHM Posted July 31, 2015 Share Posted July 31, 2015 People REALLY need to remember that the gun only has 2 shots... Hence the amazing damage. All these threads (good or bad) are going to result in nerfs i fear, regardless of OP's intent Scott already said in the last devstream that he feared shotguns might be OP, so it's already on his radar, so to speak. Given the apparently extensive player metrics they can pull out of the game, thinking you can hide OP stuff from the devs by not mentioning it in feedback is futile, IMHO. Link to comment Share on other sites More sharing options...
Y0L04LIF3 Posted July 31, 2015 Share Posted July 31, 2015 the reason boar prime got a tiny buff if at all is its already overpowered and DE would fear that would be the only used weapon. I think boar prime doesn't even need a buff and also sobek is usable without seeking fury, just slap a bunch of fire rate and damage mods and its usable (keep the tactical pump though). so, from my standing point, boar prime is fine Link to comment Share on other sites More sharing options...
Tubsie Posted July 31, 2015 Share Posted July 31, 2015 Haven't noticed much damage increase in Boar Prime, compared to for example the Tigris which can do over 22k corrosive and over 16k slash damage for example. Or is the damage increase different for each (not 2x-3x)? And didn't notice much damage increase for the Kohm either. So...unless intentional, then bug. xd Link to comment Share on other sites More sharing options...
.Davis. Posted July 31, 2015 Share Posted July 31, 2015 Ty! the damage now is great, but I expected a reload speed buff.. probably the DPS is still too low. Link to comment Share on other sites More sharing options...
[DE]Momaw Posted July 31, 2015 Share Posted July 31, 2015 Ty! the damage now is great, but I expected a reload speed buff.. probably the DPS is still too low. A fully modded Tigris will kill almost anything with one shot. Add punchthrough, kill the room, reload. Link to comment Share on other sites More sharing options...
Warriorrogue Posted July 31, 2015 Share Posted July 31, 2015 UI bugs maybe, I heard strun have 4.1s reload or so However, strun reloads per bullet, and reloads whenever it can. So, quite often, you'll just end up reloading one or two bullets after a fight. Link to comment Share on other sites More sharing options...
ArbitUHM Posted July 31, 2015 Share Posted July 31, 2015 Something to keep in mind, pre-U17 doing a flip jump form a slide would interrupt your reload animation. In the current patch I can double jump and bullet jump while reloading. You may still have to stomach that long reload, but at least now you have more mobility and options while doing so. That's a great point. Also, Sobek base damage went from 120 to 350, so yeah, I'm not complaining. Link to comment Share on other sites More sharing options...
(PSN)MrNishi Posted July 31, 2015 Share Posted July 31, 2015 I'm so jealous of those UI numbers... Still think status per pellet/projectile would help late-game viability for all weapons. Also innate (Blast + Slash) death animations makea me happy. Whole reason Blast+Slash was fun: Chunky projectiles Link to comment Share on other sites More sharing options...
tocorro Posted July 31, 2015 Share Posted July 31, 2015 I really don't like those reload changes to Strun Wraith. It was my fav shotgun, now I hate it. It's clunky and pretty unusable in late game as it is now. Rest of shotguns are cool. But a slight reload speed buff for tigris would still be good 1.5 or even 1.3s. It has only two barells, so more time reloading than actually shooting. Link to comment Share on other sites More sharing options...
(PSN)OMGITSNUKERXD Posted July 31, 2015 Share Posted July 31, 2015 DE,I don't want to see one of my favourite shotguns,if not my favourite shotgun being nerfed.Pls don't make the reload long :( Link to comment Share on other sites More sharing options...
Hladilnik Posted July 31, 2015 Share Posted July 31, 2015 Don't know about you guys, but I'd rather have back the 40% status on the Boar Prime instead of those extra 5 rounds. Link to comment Share on other sites More sharing options...
(PSN)OMGITSNUKERXD Posted July 31, 2015 Share Posted July 31, 2015 Why no buffs to the phage :( Link to comment Share on other sites More sharing options...
Nira Posted July 31, 2015 Share Posted July 31, 2015 I'm getting seriously crazy damage figures from things like the Hek and Drakgoon in my UI. Can't wait to test them out. Was kind of hoping the sidearm shotguns might get some attention, in particular the Detron, as I feel it does underperform somewhat, given the lengths one has to go to in order to obtain it. Overall looking great though. Link to comment Share on other sites More sharing options...
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