cromignon Posted August 1, 2015 Share Posted August 1, 2015 I have a Helios. Helios uses a melee weapon. I use a melee weapon. I auto-equip mods when not speccing for any mission in particular. Auto-equipping mods for Helios' weapon usually results in three or four "Conflicts" with whatever mods my frame's melee weapon has. Two suggestions: 1) Remove mods from the "Available Mods" pool if they're equipped, or create a second "Already in use" pool. The mark on mods that are already in use does little to avert confusion when manually equipping them. 2)If creating a check for mods already in use before auto-equipping is not possible, then allow players to choose how to resolve mod conflicts (For example, I may want to resolve in favour of Helios' Deconstructor weapon). Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now