AvianSavior Posted August 1, 2015 Share Posted August 1, 2015 The first law of Coptering: Coptering conservation; "Coptering can be neither created, nor destroyed. It only changes forms" I am thoroughly pleased with the functionality of parkour 2.0's combo of mobility madness! Old coptering for comparison. Link to comment Share on other sites More sharing options...
Homer87 Posted August 1, 2015 Share Posted August 1, 2015 I'm still getting the hang of the new parkour system. I used to run around in the smallest hall of the dojo and had a challenge to myself to not touch the floor once while still making it through the room. I was only able to clear that using Mirage and Zephyr. The rest, I had to copter/wall dash around. With this system, I was able to make it around that same room 4x using any frame. So yeah, overall an improvement. I still catch myself trying to do the old copter motion from time to time, though. xD Link to comment Share on other sites More sharing options...
Odik Posted August 1, 2015 Share Posted August 1, 2015 This wont be so bad if we could choose which parkour type we want (with coptering or not) and change it ... RIP old friend Link to comment Share on other sites More sharing options...
(PSN)Ninja_Reaper_916 Posted August 1, 2015 Share Posted August 1, 2015 Good job very entertaining can't wait for our turn on consoles Link to comment Share on other sites More sharing options...
Vunie Posted August 1, 2015 Share Posted August 1, 2015 more like flight of the zephyr Link to comment Share on other sites More sharing options...
Acaelus Posted August 1, 2015 Share Posted August 1, 2015 The... Full extent of parkour 2.0? Hmm, I think I'm going to have to dispute that: Nice vid still~ Link to comment Share on other sites More sharing options...
Junktron Posted August 1, 2015 Share Posted August 1, 2015 And people were saying Zephyr would be useless with parkour 2.0, smh. Link to comment Share on other sites More sharing options...
PrivateRiem Posted August 1, 2015 Share Posted August 1, 2015 The... Full extent of parkour 2.0? Hmm, I think I'm going to have to dispute that: Nice vid still~ Pretty much. Getting anywhere now requires far more button presses due to the speed increase from sliding being mandatory for going fast. Gliding is where you get all the distance. Bullet jump is severely lacking. Link to comment Share on other sites More sharing options...
Toppien Posted August 1, 2015 Share Posted August 1, 2015 And people were saying Zephyr would be useless with parkour 2.0, smh. Link to comment Share on other sites More sharing options...
DraccoDoom Posted August 2, 2015 Share Posted August 2, 2015 (edited) Cute... Edited August 2, 2015 by DraccoDoom Link to comment Share on other sites More sharing options...
gizol333 Posted August 2, 2015 Share Posted August 2, 2015 Valkyr: I'm not going to kill you. I want you to do me a favor. I want you to tell all your friends about me. Corpus Crewman: What are you!? Valkyr: I'm Batma.... I mean, I'm Valkyr Link to comment Share on other sites More sharing options...
profoak0117 Posted August 2, 2015 Share Posted August 2, 2015 And people are like, "bullet jump is so slow. Double jump is useless. Aim glide just makes me float like a potato." and I'm like, "USE IT TOGETHER!!!" Link to comment Share on other sites More sharing options...
pepsi-tan Posted August 2, 2015 Share Posted August 2, 2015 And people are like, "bullet jump is so slow. Double jump is useless. Aim glide just makes me float like a potato." and I'm like, "USE IT TOGETHER!!!" It IS slow... You can float bit a further but it takes much longer to get there. Link to comment Share on other sites More sharing options...
VocalMagic Posted August 3, 2015 Share Posted August 3, 2015 I'd like someone to test something I think I've seen, but may just have been my imagination.Kicking in glide adds momentum, and multiple kicks keeps adding momentum. Link to comment Share on other sites More sharing options...
Lord_of_Lords Posted August 3, 2015 Share Posted August 3, 2015 Good job very entertaining can't wait for our turn on consoles You kind of want to wait (I'm a controller user). It looks cool but it's hard for controllers to fully utilize with our (normally) lower accuracy and aim speeds. It also hurts your hands after like 6 hours where coptering never hurt controllers (but I'm glad it's gone). Link to comment Share on other sites More sharing options...
HyokaChan Posted August 3, 2015 Share Posted August 3, 2015 So qing gong is our lives now ok Link to comment Share on other sites More sharing options...
Elenortirie Posted August 3, 2015 Share Posted August 3, 2015 guy did anyone tested if ripline "resets" the bullet jump/double jump count? I mean you can do any of them only once between you touch the ground (at least without mods dunno what mods does) and I wonder if combo like bullet jump+double jump+ripline+bullet jump again+double jump again is possible or not :) Link to comment Share on other sites More sharing options...
DraccoDoom Posted August 3, 2015 Share Posted August 3, 2015 I'd like someone to test something I think I've seen, but may just have been my imagination. Kicking in glide adds momentum, and multiple kicks keeps adding momentum. It only add small amount and at the same time changes your trajectory downward a little bit so you will hit the floor sooner. Link to comment Share on other sites More sharing options...
NovusNiveus Posted August 3, 2015 Share Posted August 3, 2015 The trick is to get as many glides as possible. I did it with Vertical Bulletjump, Aimglide, Doublejump, Aimglide, but the Valkyr above me shows that you can throw an aerial roll in there to get an extra glide, so I'll have to try that! Link to comment Share on other sites More sharing options...
Naftal Posted August 3, 2015 Share Posted August 3, 2015 It IS slow... You can float bit a further but it takes much longer to get there. Except after you learn how to use sliding with parkour 2.0. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now