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Drekar Ballista Feel Too Durable.


Lost_Cartographer
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I think this is the right place for enemy unit feedback.  This is a personal quibble I believe, since I'm one of the few madmen I'm sure that actively nerfs his weapon/frame builds to something that enemies below level 40 can actually stand a chance against, but here goes:

 

Something I've noticed with the Drekar Ballista on Uranus is that they have entirely too much stamina when receiving a barrage of shots.   I'm bringing this up because I figured it wasn't intended for the Drekar Ballista on Uranus to last so long in an exchange that even a heavy gunner on Uranus, whom is in my experience finished much, much sooner, seems squishy in comparison.  I'm guessing this is unintended, as the Ballista is a unit with a very big, powerful gun meant to fire one substantial shot and lay out Tenno, whom up to that point may have been having an enjoyable time, and ending an otherwise potentially intense interaction way too soon.  Couple this with their absurd ability to keep going when other Grineer have long since met their limit, and it just seems a little bit unfair for particularly inexperienced or unprepared (or willingly vulnerable, mmm) Tenno to have an encounter with a Drekar Ballista.

 

 

 

 

TL;DR:  Please look into Drekar Ballista durability.  It feels out of whack next to shooting a Drekar Heavy Gunner.

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Honestly I think it is intended.

 

Take into consideration the tile-set they're on: the entire thing is narrow corridors and multi-leveled messes of catwalks.

 

They should be at least tankier than all the other Ballista variants. However, yes, they do seem a bit too tanky considering what the Drekar Heavy Gunner is like (or should this be a Heavy Gunner buff?).

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Have you tried scanning the Ballistas and Gunners and attempted comparing numbers in the Simulacrum?

Something not "feeling" right doesn't hold much weight, you need proof and numbers for this sort of thing.

 

Wiki has the numbers already. Drekar Ballista has quintuple the armor of normal Ballistas (500 - 100) and they have 350 cloned flesh as opposed to the 100 normal Ballistas have.

 

This is reinforced by the fact that those are the Drekar Ballista's level 1 stats, which means a level 30 Drekar Ballista scaled a lot more than a level 30 Drekar Heavy Gunner, which starts to spawn and scale from level 15 onwards.

Edited by Storchenbein
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Have you tried scanning the Ballistas and Gunners and attempted comparing numbers in the Simulacrum?

Something not "feeling" right doesn't hold much weight, you need proof and numbers for this sort of thing.

 

That's the problem - the numbers between a Drekar Ballista and a Drekar Heavy are the same, the Ballista just most definitely takes far more rounds to kill.  When I'm working with a Braton P using:

 

Serration

Split Chamber

Point Strike

Vital Hit

Hammer Shot

Fanged Fusillade

Rifle Mutation

Shred

 

The differences in enemy durability stand out quite a bit against level 27-30 Grineer.

 

While I CAN equip the proper elements (reducing almost everything to at most 3 shots lifespan,) that's besides the point, it's the principle of a sniper unit as recognized in Warframe completely out classing a heavy gunner.  And you know... Initiate and Novice Tenno moving through the star chart shouldn't be expected to have all the cool toys all the cool kids play with.  I really feel it pays to objectively balance units based on their roles, as opposed to looking at a problem and determining if it's a major or trivial matter to us as established Tenno simply because we have the options to deal with it easily.  Not every Tenno does.  I wouldn't have batted a lash if the Heavy Gunner had this sort of durability, it would have felt natural, but right now it definitely goes down far faster than the Drekar Ballista.  Storchenbein two posts above explains why.

 

Honestly I think it is intended.

 

Take into consideration the tile-set they're on: the entire thing is narrow corridors and multi-leveled messes of catwalks.

 

They should be at least tankier than all the other Ballista variants. However, yes, they do seem a bit too tanky considering what the Drekar Heavy Gunner is like (or should this be a Heavy Gunner buff?).

I would honestly be okay if they simply switched the scaling between the Drekar Heavy Gunner and the Drekar Ballista.  I would imagine Tyl Regor's personal troops to be a little enhanced over their standard Grineer counterparts.
Edited by Littleman88
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