ShardsSuperior Posted August 2, 2015 Share Posted August 2, 2015 If you go too high in Void Defense maps. you hit an invisible ceiling and get teleported back to the ground. It was annoying before U17, but it rarely mattered (unless you were using Zephyr or Nova), but with Parkour 2.0, this problem really needs to be removed. Link to comment Share on other sites More sharing options...
ArXinity Posted August 5, 2015 Share Posted August 5, 2015 (edited) I agree. It's annoying and can get you killed if you go too high and there's a lot of enemies on the ground. It doesn't even make sense because there is already a ceiling Edited August 5, 2015 by ArXinity Link to comment Share on other sites More sharing options...
Aisenkuis Posted August 5, 2015 Share Posted August 5, 2015 Agree 100%. I like to swoop like crazy with zeph and bombard/shoot from the skies. All teleport ceilings should be just replaced with invinsible barriers. Also if possible, leave some flying space for us before we bump into the ceiling :D Link to comment Share on other sites More sharing options...
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