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Is Equinox Even Good?


NocturneOfSolace
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Equinox is VERY much worth it. The downside, as with any frame, is that if you want to pile a bunch of maxed mods on her, you need to forma her three or four (five if you're using the new utility slot) times. The upside is that she is, by far, the most balanced Warframe in this game right now. (No pun intended.)

Her first ability gives reasonably strong buffs when switching.

Her second abilities are amazing. Rest needs a slight base range buff but it makes her viable for stealth missions. Rage makes enemies take more damage in turn for making them move faster, and dealing more damage is always nice.

Her third abilities are VERY useful. Pacify at max rank without using strength mods offers a 50% damage decrease to nearby enemies, resulting in them doing very little damage. Provoke boost nearby ally power strength. Need I say more there?

 

Her ultimates are by far the most useful on introduction we've seen in a long time. Both of them can scale near endlessly.

Maim puts a 100% chance to Slash proc nearby enemies within the aura and builds up damage when you damage enemies in the aura. When you reactivate her ultimate, you unleash your stored damage evenly over all enemies in the aura, potentially dealing a good 5,000 damage or more depending on how much damage you've stored and how many enemies are in your aura.

 

Mend heals allies, plain and simple. It's charge mechanics are similar to Maim in that the more damage you do, the more that gets stored into your ability. It is VERY easy to reach a 1,000 health heal for your entire squad (dealing around 4,000 damage). Yet, Mend also heals defence cryopods and the like right now, which can potentially turn the tide in that 80-wave defence.

 

 

All in all, she's a very well made Warframe, and is nothing to laugh at. Anyone who has been saying she costs a lot and that needs to be brought down hasn't (of course) played her yet. She is truly two frames in one and deserves to be treated as such.

If only certain powers did more. Her provoke seems useless often since they die so fast w/o it. At least sleep puts them to sleep, that could d more as well. But provoke doesn't do anything interesting. Now if the aoe was huge then it would be better.

 

The time it takes to cast on everyone. Your fellow Tenno has gunned them down already.

 

Mobile casting is also needed as well. Need to cast n shoot

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Mend heals allies, plain and simple. It's charge mechanics are similar to Maim in that the more damage you do, the more that gets stored into your ability. It is VERY easy to reach a 1,000 health heal for your entire squad (dealing around 4,000 damage). Yet, Mend also heals defence cryopods and the like right now, which can potentially turn the tide in that 80-wave defence.

 

Does that work with the Fomorian core (e.g. in LOR) too? After all Rejuvenations supposedly work on the fomorian core as well.

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It really annoys me how DE has already buffed and fixed Atlas 4 or 5 times, but only touched twice on Equinox to buff her, and several times to either impose nerfing fixes, or nerfing bugs.

The difference being that Atlas needed those 4 or 5 fixes to be in the same place as Equinox: a frame with some extraordinarily powerful abilities but with one or two abilities that are practically useless compared to the others.

Doesn't mean that Equinox can just be left alone with the problems she has. Problems that likely won't get fixed for months now.

Edited by Gurpgork
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The difference being that Atlas needed those 4 or 5 fixes to be in the same place as Equinox: a frame with some extraordinarily powerful abilities but with one or two abilities that are practically useless compared to the others.

Doesn't mean that Equinox can just be left alone with the problems she has. Problems that likely won't get fixed for months now.

That's exactly what I fear: that Equinox will basically become a new Ember: with enormous potential, but broken for such a long time until DE decides to change her in a general tweaks update. And its a shame

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Yeah, it was silly to only tweak one of the abilities a month or so later and not tweak everything that needs it (IMO, Pacify needs a tweak more than the ones they tweaked), so she won't have any major problems until much later on, so things like Pacify issues keep popping up over and over again.


Metamorphosis really could use a few more seconds, after all it decays over time anyway, so that max output that you see is only valid for a few seconds, it's not like you pop it and get XX seconds of the full buff anyway. Though I don't mind it just being the "just to switch" ability, since there's 6 others, but at least make the switch a thing, which right now isn't, carrying over the stored damage between Mend and Maim would be great.

 

Mend is lackbuster yeah, but being honest here, I find the idea of it healing over time rather terrible, because it makes the whole storing damage to heal be rather useless to a degree. I don't think the added effects need to be the exact opposite from the slash procs, but having some minor advantages would be nice. Like restoring shields faster while affected by it (I don't mean actually restoring, but acting like that mod that makes them charge faster) and add a % (affected by power strength) to resist knockdowns and procs, just not 100% because of the shield restore buff and to not overlay with with other abilities that do the same, so it stays it's own thing without being too strong and also to create different choice, this is, if you go for STR and less range, you get and give a bigger change to resist procs but people need to stay closer, if you get Range and less STR, people can be further away but the % to resist procs will be lower, pick your poison (if a frame does everything it turns out to be rather broken or just boring and makes other frames lose their own thing and outdated, and makes the power creep worse as well).

Restoring the shields faster isn't as bad as restoring HP, or rather, not as counter intuitive because shields already restore by themselves already, you would just make them get more shields per second, like the mod, and the problem back when when it didn't restore shields was that if you healed someone with 0 shields, they would lose the HP you just restored right away, besides the bigger waste of store damage, and this effect does nothing for 0 shields, so the shields restoring from deactivating Mend would be just as good.

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