Unknown924 Posted May 24, 2013 Share Posted May 24, 2013 (edited) One of the ideas going around the forums is letting smaller clans have cheaper rooms that are worse looking. This thread is my proposal for that idea. Room Tiers Appearance: Low - things such as rust, low/flickering light levels, evidence of construction/ construction materials visible. Medium - no rust, very plain walls, most evidence of construction gone, still some material piles, shipping crates that need to be unpacked. High - what we have currently Prices: Low - a tenth or less of current material prices. Half or so of the credit prices. Forma oly required in small amounts for most functional rooms, not corridors. Medium - 1/4 to 1/2 of current material prices. Full current credit price. Forma required for all rooms in small amounts. High - what we have now Upgrading: Pay the difference between the tier you want and what you currently have. Room Limits: Some rooms, such as clan/great halls not available below certain tiers. All rooms in the Dojo must be withing 1 tier of every other room - no cheap Low level reactors/ corridors and High level rooms at the same time. If a room may not be build below a certain tier, every current room must be that tier or better. If a room in the Dojo requires a certain tier, no rooms of a lower tier may be built. ------------------------------ Specific Examples: Corridors: Low - Visual:rusty, paneling/siding missing from some sections of wall Forma Cost: No Forma required Medium - Visual: no rust, paneling/siding on walls but very plain Forma Cost: 1 Forma High - what we have now Elevators: Low - Visual: rusty, slower to go/up down, lurching sound/movement Forma Cost: 1 Forma Medium - Visual: no rust, still slower movement but no lurching sound/movement Forma Cost: 5 Forma High - what we have now, perhaps a bit faster movement Reactor: Low - Visual: cluttered construction equipment, smaller reactor, flickering lights on reactor, stuttering noise Forma Cost: No Forma Required Medium - Visual: most equipment gone, slightly larger reactor than Low, no flickering lights/stuttering noise Forma Cost: 1 Forma High - What we have now Labs/Oracle: Low- Visual: unpacked crates, evidence of construction, much less space to move around Forma Cost: 1 Forma Medium - Visual: fewer crates, no construction evidence, not as much equipment visible as High version Forma Cost: 5 Forma High - what we have now Clan Hall: Low - not available Medium - Visual: Under construction, worse lighting Forma Cost: 5 High - what we have now Great Hall: Low - not available Medium - not available High - What we have now Dueling Room: Low - Visual: Much less room for spectators, evidence of construction - crates/boxes/etc Forma Cost: 1 Forma Medium - Visual: Most clutter gone Forma Cost: 5 Forma High - what we have now Main Dojo Room: Tier is equal to the lowest tier room currently in the Dojo Low - Visual: No furnishings/ low light level, rusty/ dirty Medium - Visual: Some furnishings / medium light level, no rust /dirt High - what we have now ------------------------------ I believe the above idea would benefit large and small clans alike. Smaller clans would be able to have access to research and items with a bit of work. They would also have a longer term goal of upgrading the Dojo to look better. Large clans would be able to feel pride in how their Dojo looks. Also, by limiting some rooms to Medium or better large clans could access non-gameplay rooms that smaller clans would not be able to. More cosmetic only rooms could be added that require Medium or High tiers so large clans can feel a sense of pride without limiting small clans from accessing gameplay related content. EDIT ------- Cosmetic Room Ideas ------- Here are some ideas for cosmetic only rooms larger clans could build. Observation Sphere: High only Giant Sphere with transparent sides and walkways to access different levels. This would provide a view of space or the outside of other rooms in the Dojo. Meditation Sphere: Medium, High only Sphere with platform in center with walkway connecting it. Sides of sphere have slowly moving and changing shapes and patterns. Aquarium Room: High only Very tall room with a mufti-level aquarium in the middle and stairs to different levels. Has attachment points at different levels. Water Sphere: Medium, High only Medium sized room with floating sphere of water in the center. Moving lights of various colors inside the sphere influence the color of the water. Basic Arsenal: All levels Small room with weapon racks on sides. Low - Partialy filled racks with Latos, Braton Mk-1s and Skanas. Medium - Fully filled weapon racks Latos, Bratons, Cronuses, Struns High - Adds more advanced weapons Medium Arsenal: Medium, High only Medium sized room with multiple aisles of weapon racks. Has a variety of different weapons. Medium - Variety of weapons High - Weapon Variety increased Basic Clan Arsenal: High only Large room with many weapon racks. Starts with empty racks which have weapons added to them as the clan researches them. This room will reflect the research done by the clan. More advanced version of the room can be created to hold new research only weapons when they added. EDIT ------- Research Lab Scaling ------- This is an idea I got from discussion in this thread. Research Time Scaling: Effect - Lower tier labs have increased research time to reflect not having as much equipment. Low - 4x Time Medium - 2x Time High - Current Time Research Cost Scaling: This is to reflect the fact that larger clans will have a much easier getting resources than smaller clans. In a 100 person clan each person only needs to give 1/100th the research cost while in a 4 member clan each person needs to give 1/4th the cost of the research. Even with the proposed scaling below larger clans would need less resources from each individual member than a smaller clan. Effect - Reduces the amount of resources required to start research. Smaller labs will use less material and have to be more careful with the material they have than larger labs. Larger labs can use more material and have more material to take risks with. Low - 1/8 to 1/4 cost Medium - 1/4 to 1/2 cost High - Current cost. Any thoughts on Research Lab Time and Cost scaling? Edited May 25, 2013 by Unknown924 Link to comment Share on other sites More sharing options...
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