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Void Laser Animation Bug


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Since U17, there seems to be a bug with the Animation of Deathorblasers and Laserplates in the void. The Lasers and Plates are animated correctly, while the falloff on the plates stay stationary. This creates an awkward effect visual below:


Here is a picture of the lasers, in one of the stationary positions. Everything looks completely normal.




This is after the laserplates started moving. As you can see, the falloff of the laser stays stationary:




This bug is also visible for Laserplates on deathorbs. When the Plates reach their other final position, the falloff changes to that position aswell and everything looks normal (see picture 1) again. Yet when they start moving again, the falloff stays behind (picture 2).


Thank you for your consideration.



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