Bipp Posted August 5, 2015 Share Posted August 5, 2015 How exactly does it work? For example, the Hek has a base 10% crit chance and 25% status chance. Is that 10% crit chance split evenly among all the bullets the Hek fires or does each one have a 10% chance to crit? Same with Status Chance. Link to comment Share on other sites More sharing options...
p3z1 Posted August 5, 2015 Share Posted August 5, 2015 Per pellet IIRC Link to comment Share on other sites More sharing options...
[DE]Grzegorz Posted August 5, 2015 Share Posted August 5, 2015 (edited) Status is calculated per-shot while crits are per-pellet. However, once given shotgun reaches 100% status per shot, every pellet is guaranteed to proc. Edited August 5, 2015 by Mofixil Link to comment Share on other sites More sharing options...
Trichouette Posted August 5, 2015 Share Posted August 5, 2015 I am not sure but i think this is how it works : For status chance > it's the chance in % of at least 1 pellet to proc, so it's the chance per shot. For critical hit > it's the chance in % that each pellet will crit. This is why multishot increase the status chance and not the critical hit chance. (once again, i "think" this is how it works but i'm not sure) Link to comment Share on other sites More sharing options...
Bipp Posted August 5, 2015 Author Share Posted August 5, 2015 (edited) Status is calculated per-shot while crits are per-pellet. However, once given shotgun reaches 100% status per shot, every pellet is guaranteed to proc. I'm not seeing every pellet proc in the Simulacrum with a 100% Status chance Hek. EDIT: Wrote crit instead of proc. Edited August 5, 2015 by Keybopsef Link to comment Share on other sites More sharing options...
Trichouette Posted August 5, 2015 Share Posted August 5, 2015 I'm not seeing every pellet crit in the Simulacrum with a 100% Status chance Hek. How can it "crit" if you increase the status chance...? And i think this is false : However, once given shotgun reaches 100% status per shot, every pellet is guaranteed to proc. Link to comment Share on other sites More sharing options...
Bipp Posted August 5, 2015 Author Share Posted August 5, 2015 How can it "crit" if you increase the status chance...? And i think this is false : Typo. Apologies. Link to comment Share on other sites More sharing options...
[DE]Grzegorz Posted August 5, 2015 Share Posted August 5, 2015 And i think this is false : Had to check in game. Indeed, not every pellet appear to proc, however, majority of them does, and procs multiple different effects. A single shot from Strun Wraith: Link to comment Share on other sites More sharing options...
Trichouette Posted August 5, 2015 Share Posted August 5, 2015 Had to check in game. Indeed, not every pellet appear to proc, however, majority of them does, and procs multiple different effects. Well that's just normal, it's a percentage for nothing. Also each proc can be another element. Link to comment Share on other sites More sharing options...
Bipp Posted August 5, 2015 Author Share Posted August 5, 2015 Would be good if we could get some clarification from someone who officially knows how it works. Link to comment Share on other sites More sharing options...
OniGanon Posted August 5, 2015 Share Posted August 5, 2015 Crit chance is per pellet. Status chance is 'chance of at least one status proc per shot.' This is true of all weapons, not just shotguns. However, once given shotgun reaches 100% status per shot, every pellet is guaranteed to proc. That is only true when you are not the Host. Link to comment Share on other sites More sharing options...
[DE]Grzegorz Posted August 5, 2015 Share Posted August 5, 2015 That is only true when you are not the Host. Explains the discrepancies. Link to comment Share on other sites More sharing options...
Bipp Posted August 5, 2015 Author Share Posted August 5, 2015 (edited) Crit chance is per pellet. Status chance is 'chance of at least one status proc per shot.' This is true of all weapons, not just shotguns. That is only true when you are not the Host. Well that seems to clear things up. Thanks. Also, is there a source for this info? Edited August 5, 2015 by Keybopsef Link to comment Share on other sites More sharing options...
Trichouette Posted August 5, 2015 Share Posted August 5, 2015 Well that seems to clear things up. Thanks. Also, is there a source for this info? Wiki, or just the arsenal. When you put multishot you can notice the status chance increasing and the crit chance doesn't. Link to comment Share on other sites More sharing options...
Bipp Posted August 5, 2015 Author Share Posted August 5, 2015 Wiki, or just the arsenal. When you put multishot you can notice the status chance increasing and the crit chance doesn't. Well that doesn't help much when you consider the Hek can reach something like 27 pellets per shot. Hence why I created this post. But it makes sense at the very least. But then who needs a proc on the Hek when you one-shot pretty much anything? Link to comment Share on other sites More sharing options...
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Bipp
How exactly does it work?
For example, the Hek has a base 10% crit chance and 25% status chance. Is that 10% crit chance split evenly among all the bullets the Hek fires or does each one have a 10% chance to crit? Same with Status Chance.
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