Krak_Nihilus Posted August 5, 2015 Share Posted August 5, 2015 (edited) So we all know that lately it's a huge problem to get a group over wave 5 in defense. Why? Because there is no incentive to stay more in terms of what is one of the most noticeable reward after a mission (at least in dark sectors) - credit reward. It doesn't matter if you stay 5 minuts or an hour, you always get 23k credits at the end of dark sector mission. How to make people more willing to go further? Stack credit rewards. For every 5 waves/minuts a new credit reward will be added to the end of mission creds. Would that require a cred reward nerf in name of balance? In my opinion no. You can already farm credits very easily, restarting a mission is just a minor annoyance and doesn't really get in the way. It's just 30 seconds of difference. So what do you think? Do you want to get more people playing more than 5 waves and be able to go into public and have a long and engaging fight? DesecratedFlame came up with a very nice proposition of how it would work mathematicly, be sure to read it carefully. Credits should stack and then some It should be: Base Credits * (number of waves / 5) + (previous mission total {i.e. not counting credits picked up from enemy drops}) If we give Sechura a base credit reward of 10,000 credits then staying 05 waves = 10,000 * (5 / 5) + ( 0 ) = 10,000 total credits 10 waves = 10,000 * (10 / 5) + ( 10,000 ) = 30,000 total credits 15 waves = 10,000 * ( 15 / 5) + ( 30,000 ) = 60,000 credits 20 waves = 10,000 * ( 20 / 5 ) + ( 60,000 ) = 100,000 credits Edited August 5, 2015 by Krak_Nihilus Link to comment Share on other sites More sharing options...
WhiteCopain Posted August 5, 2015 Share Posted August 5, 2015 There will always be someone abusing credit farm in some way. If not this way, another way. Link to comment Share on other sites More sharing options...
(PSN)LA_10599 Posted August 5, 2015 Share Posted August 5, 2015 So we all know that lately it's a huge problem to get a group over wave 5 in defense. Why? Because there is no incentive to stay more in terms of what is one of the most noticeable reward after a mission (at least in dark sectors) - credit reward. It doesn't matter if you stay 5 minuts or an hour, you always get 23k credits at the end of dark sector mission. How to make people more willing to go further? Stack credit rewards. For every 5 waves/minuts a new credit reward will be added to the end of mission creds. Would that require a cred reward nerf in name of balance? In my opinion no. You can already farm credits very easily, restarting a mission is just a minor annoyance and doesn't really get in the way. It's just 30 seconds of difference. So what do you think? Do you want to get more people playing more than 5 waves and be able to go into public and have a long and engaging fight? Yessss that's nice. It has become really hard to lvl up on Sechura :/ Link to comment Share on other sites More sharing options...
0mnivore Posted August 5, 2015 Share Posted August 5, 2015 So we all know that lately it's a huge problem to get a group over wave 5 in defense. Why? Because there is no incentive to stay more in terms of what is one of the most noticeable reward after a mission (at least in dark sectors) - credit reward. It doesn't matter if you stay 5 minuts or an hour, you always get 23k credits at the end of dark sector mission. How to make people more willing to go further? Stack credit rewards. For every 5 waves/minuts a new credit reward will be added to the end of mission creds. Would that require a cred reward nerf in name of balance? In my opinion no. You can already farm credits very easily, restarting a mission is just a minor annoyance and doesn't really get in the way. It's just 30 seconds of difference. So what do you think? Do you want to get more people playing more than 5 waves and be able to go into public and have a long and engaging fight? I agree with you on that. I can't say how many times my whole squad leaves right after 5. It gets kinda irritating after awhile. Link to comment Share on other sites More sharing options...
RavenCorella Posted August 5, 2015 Share Posted August 5, 2015 Yes, especially all those russians there with super loud USSR mics >:# Anyway, back on topic... sure. I don't see how this is going to screw over the economy when a 5 minutes team pvp round gets you 50,000 or a 25minutes raid that's done properly gets you 400,000 credits + an arcane you can sell for plat. Link to comment Share on other sites More sharing options...
weezedog Posted August 5, 2015 Share Posted August 5, 2015 (edited) Yes the credit rewards should stack every 5 waves, however, the infested suck as a faction now and are the worst one. They are nothing but constant cheap tricks: knockdowns, knocbacks, pulls, staggers, blinds, energy drains, slows, massive damage reductions aura, massive power strength reduction auras, etc etc.I mean who doesn't love getting stun locked to death..... Gone are the days of Xini where it was actually fun to stay to wave 40+. Now it's like wanting to punch a dev in the face.(no offense) Edited August 5, 2015 by weezedog Link to comment Share on other sites More sharing options...
Krak_Nihilus Posted August 5, 2015 Author Share Posted August 5, 2015 (edited) Yes, especially all those russians there with super loud USSR mics >:# Anyway, back on topic... sure. I don't see how this is going to screw over the economy when a 5 minutes team pvp round gets you 50,000 or a 25minutes raid that's done properly gets you 400,000 credits + an arcane you can sell for plat. Umm is that irony? I'm honestly not sure in written form here. If yes, can you explain a little more in depth what you mean? Edited August 5, 2015 by Krak_Nihilus Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted August 5, 2015 Share Posted August 5, 2015 (edited) Credits should stack and then some It should be: Base Credits * (number of waves / 5) + (previous mission total {i.e. not counting credits picked up from enemy drops}) If we give Sechura a base credit reward of 10,000 credits then staying 05 waves = 10,000 * (5 / 5) + ( 0 ) = 10,000 total credits 10 waves = 10,000 * (10 / 5) + ( 10,000 ) = 30,000 total credits 15 waves = 10,000 * ( 15 / 5) + ( 30,000 ) = 60,000 credits 20 waves = 10,000 * ( 20 / 5 ) + ( 60,000 ) = 100,000 credits Edited August 5, 2015 by (PS4)DesecratedFlame Link to comment Share on other sites More sharing options...
Krak_Nihilus Posted August 5, 2015 Author Share Posted August 5, 2015 Credits should stack and then some It should be: Base Credits * (number of waves / 5) + (previous mission total {i.e. not counting credits picked up from enemy drops}) If we give Sechura a base credit reward of 10,000 credits then staying 05 waves = 10,000 * (5 / 5) + ( 0 ) = 10,000 total credits 10 waves = 10,000 * (10 / 5) + ( 10,000 ) = 30,000 total credits 15 waves = 10,000 * ( 15 / 5) + ( 30,000 ) = 60,000 credits 20 waves = 10,000 * ( 20 / 5 ) + ( 60,000 ) = 100,000 credits That's a very nice system you got there. Would you mind if I quoted it into original post for it to be more exposed for people? Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted August 5, 2015 Share Posted August 5, 2015 That's a very nice system you got there. Would you mind if I quoted it into original post for it to be more exposed for people? Please do. Link to comment Share on other sites More sharing options...
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