Aquifn Posted May 24, 2013 Share Posted May 24, 2013 First off, I'd like to say I love Warframe, and Update Eight is awesome. Well done, and thank you. I'd like to offer some feedback for you to consider, from a currently happy and supportive customer concerning the costs of dojo building. The costs are unrealistic for the type of clans your game suggests supporting. All of the maps thus far, are four person. So my friends and I created our own clan, only around twelve of us, but we play often and have fun. We were all really looking forward to building our dojo, your livestream suggested things might take a minute, but would be well within reach. Eight hit, and we were all super excited to get to work, some of us even spent 10 plat to fast-track our keys to get things rolling. The first corridor costs more then the lot of us had stocked up since your game hit steam. That's a good amount of play time, many of us over a hundred, hundred and fifty hours. Then there's the platinum cost of the forma materials, or the long wait time trying to farm them. I understand having some, but the numbers required per room are obviously suggesting you want clans of hundreds, not friends. My friends, and I, are dishearted that the entire system appears designed with large numbers of members required. Why was the medium not something like twenty people, instead of three hundred? We can't even recruit because of the high costs, people see we're small and just instantly ignore us. Heck, its hard enough for us to convince friends to play with the market changes. Add the fact that progress is very hard on new people to the fact that apparently they must join a massive clan to gain access to more weapons and people just don't want to join in. Suggestions: 1) Drastically lower the costs of everything. You can look at the forums, the giant top five clans already are basically finished building, there is no reason for the high costs. Fit the costs to a realistic week long goal for a clan of 15-25 people who live normal lives to achieve something. 2) Scale the costs based on membership, this would actually be frustrating I imagine, so you could alternatively simply have different membership level tiers. Rooms cost X based on X members in said clan. 3) Remove clans all together, make 2-3 'Offcial' story supported clans that people are encouraged to pick one and join it. Have some sort of method to raise through the ranks, with leaders being able to pick building stuff. Something needs to change however, because its very disheartening when a game thats designed around four people working together, alienates a clan of twelve friends into making them join a massive clan to progress. Link to comment Share on other sites More sharing options...
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