mesmer Posted May 24, 2013 Share Posted May 24, 2013 with so many ultimate abilities that just destroy an entire area in an instant why does ash's have to take so long to do the same thing? it doesnt. ashs ultimate ability is perfectly fine for a stealthy offense based assassin the problem is only the animation of it. instead of having to watch ash slowly dash between enemies (some of whom have already been killed by your allies) the camera zoomed back about twice as far as it does when it "tunnel visions". in a flash the color of your energy you see ash rapidly (over 1/2 seconds) dash and slice between enemies almost as if hes just a beam of light. ash's ult is slow, and just visually not on par with the rest of the abilities in the game. it sort of looks like a place holder, but to make it worse the place holders speed effects the mechanical use of the ability. the actual slicing animations are fine, im just proposing 4 things. -the time it takes to complete be sped up to about 1-2 seconds -the animation of him slashing be increased or even used only every 3 or 4 slices (we couldnt even track him cutting that many times with human eyes) -maybe some sort of glow, or a stream behind him, or even after shadows as he rapidly ends enemies. -lastly because it would be cool to watch from ash's view, the camera be zoomed back further so you dont become disoriented watching ash move at, dare i say blade storm speeds like 20 times in 1 second. it be cool if you guys could do a demo version of this where its just zoomed out and faster just to see how players respond to it. i dont think that would be too difficult Link to comment Share on other sites More sharing options...
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