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DE_Adam

Hotfix 17.0.4

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Changes:

 

  • Mag’s Greedy Pull Augment Mod will no longer pull Syndicate Medallions.
  • The Chesa Kubrow’s Retrieve ability will now grab multiple items at once.

Such happiness and sadness in one go.

  • Upvote 8

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Changes:

 

  •  drop rates from the Pilfering Swarm Augment Mod will no longer be affected by Power Strength.
  • The Pilfering Swarm Augment Mod will now generate drops for enemies that are slain being held by tentacles, not just dying from the tentacle’s appearing. In short, enemies don't need to be killed by the tentacles to have an added drop chance.

WHAT THE ...?!

  • Upvote 21

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  • Fixed all Nvidia Particle Effects (PhysX) being missing.

 

 

OMGOMGOMGOMGOMGOMGOMGOMG I HAVE TO GO TO PRIVATE TIME NOA!!!!!!!!!!!!!!!!!!!!!!

  • Upvote 4

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 Did you fix Underwater tileset from breaking? Will I play the Natah quest this century or the next?

  • Upvote 8

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  • Fixed the Ogris’ rockets not exploding properly when used with the Adhesive blast Mod.

 

Why is it even an option?? sticky rocket launcher? O_o;;

  • Upvote 3

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No fix for random melee being unusable.

No fix for random complete disabling of the character -- unable to move, type, attack.

No fix for downed player being unable to be revived nor bleedout once attempted.

 

GG if you're running an important mission.

  • Upvote 38

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Omg that Hydroid nerf :(

Thanks for Hydroid buff tho! :)

 

 

Still no fix for Conclave's Cephalons happening to go missing.

  • Upvote 2

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Fix the bugged melee, roll and wall latch. There are so many posts on this.

  • Upvote 8

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Wow. Never knew Mag's Pull did that.

 

God I wish I knew about that earlier...

 

ARGH.

  • Upvote 13

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I dont see the bug where melee and rolling locks up being mentioned in the hotfix. :(

  • Upvote 10

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Still no fix for spawning on submerse missions without archwing equipment, this is really annoying since to get where mission requires is very hard sometimes.

 

Keep up the good work. :)

  • Upvote 7

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Well pretty cool fixes i mean Hydroid is gonna need rework I think pilfering might have been the only reason people ask for others to use hydroid but oh well.

But in consideration is alright if they fixed him like that technically someone must have used equinox with Hydroid and they notice something to drastic.

but yeah Hydroid will no longer be binned to be used for pilfering only.

Creative thinking i guess

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  • Mag’s Greedy Pull Augment Mod will no longer pull Syndicate Medallions.

 

Oh daaym. Didn't even know about that one.

  • Upvote 1

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For quick fixes you could also fix Prova Vandal not making any sounds on connected hits. I can upload a video if nobody mentioned this earlier

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Changes:

  • The drop rates from the Pilfering Swarm Augment Mod will no longer be affected by Power Strength.
  • The Pilfering Swarm Augment Mod will now generate drops for enemies that are slain being held by tentacles, not just dying from the tentacle’s appearing. In short, enemies don't need to be killed by the tentacles to have an added drop chance.

Thanks to the nerf!!! Grind is our only reality.

  • Upvote 15

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Pilfering swarm was good before the update

 

Stop trying to fix things that aren't broken

  • Upvote 33

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You took my Bo staff.

 

I swear to god it's like you're watching me.

 

DID YOU NOTICE ME SENPAI???

  • Upvote 1

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  • The drop rates from the Pilfering Swarm Augment Mod will no longer be affected by Power Strength.

  • The Pilfering Swarm Augment Mod will now generate drops for enemies that are slain being held by tentacles, not just dying from the tentacle’s appearing. In short, enemies don't need to be killed by the tentacles to have an added drop chance.

WE HAD A GOOD RUN 

  • Upvote 3

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