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Conclave Changes:


  • Targets put to sleep by Equinox will be invulnerable until awakened.
  • Changes made to melee stances
  • Reduced the damage of the Kulstar in PvP.
  • Reduced resistance to self-damage in PvP.
  • Increased the damage of the Tetra in PvP.


Grattler Changes:


  • Grattler round explosions now deal damage.
  • Clip size has been reduced from 250 to 25.
  • Damage type has been changed from Magnetic to mostly Puncture.


Frost Changes:


  • Frost’s Snow Globes can now be broken when Freeze is cast on it, causing the Snow Globe to explode and do an AoE ragdoll effect on nearby enemies.
  • Impact damage done to enemies frozen in mid-air will now do a % of health damage instead of an instant kill. 




  • Added Apex particles to Banshee’s Push and Valkyr’s Paralysis.
  • Altered the text of the Shattering Impact Mod to be in line with the other parkour Mods.
  • Players that did not receive a unique helmet for Equinox has been given a helmet retroactively.
  • Added visual trails FX to Banshee’s Ability powers.
  • Zanuka will now teleport back to Alad V if Alad V is too far from Zanuka.
  • Adjusted the audio FX on Parkour’s falling ‘woosh’ sound.
  • Adjusted the visual FX on water with an electrical current.
  • Bullet Jump will now remove latched-on enemy projectiles.
  • Added unique reload sounds to the Twin Grakatas.
  • All Corpus ship doors now open faster.
  • Added improved visual FX to the Firewalker Mod.
  • Added improved gooey FX to the Toxic Flight Mod.
  • Syndicate Syandanas will now display their maximum intensity when previewed.
  • The Handspring Mod will now show percentage.




  • Fixed weapons with Impact damage not correctly triggering Shattering Impact.
  • Fixed Shattering Impact not properly dropping from Drekar Butchers.
  • Fixed NPCs not properly using Ramparts.
  • Fixed Saryn’s energy color not properly reflecting player customization on Venom.
  • Fixed some audio FX not playing correctly on the Daikyu bow.
  • Fixed players being unable to jump after aborting a Zipline walk.
  • Fixed an issue causing NPCs to stand idle when placed in certain situations.
  • Fixed improper mounting animation playing when accessing a Rampart.
  • Fixed players receiving incorrect resource amounts in Sabotage Missions on Uranus.
  • Fixed reload animations not matching the actual reload time for the Twin Grakatas.
  • Fixed the Imperator Vandal not having an Archwing icon in the Arsenal.
  • Fixed re-latching to a wall immediately after a Wall Latch allowing players to use an infinite Wall Latch.
  • Fixed an issue displaying low health warnings when switching to and from Archwing.
  • Fixed players not properly taking damage from melee attacks when using a Rampart.
  • Fixed laser traps in Orokin tilesets not playing their audio effects.
  • Fixed an issue preventing installed Mods from calculating drain properly when fused while equipped.
  • Fixed Loki’s Decoy not properly wearing Capes.
  • Fixed the minimap not working properly on Grineer Shipyards Defense Missions.
  • Fixed Kubrow being stuck in incubation if the timer for incubation finished while the player was looking at the Genetic Lab menu.
  • Fixed NPCs that can teleport players not properly being able to teleport players.
  • Fixed invisible force fields appearing in Grineer Spy Vault C.
  • Fixed Clients seeing Hosts moving underwater without their Archwing.
  • Fixed an issue showing laser walls in Corpus Spy Missions as being invisible.
  • Fixed the objective marker not properly guiding players through the Rescue Mission on Caliban, Uranus.
  • Fixed a potential issue causing Clients to not properly transition to Archwing when underwater.
  • Fixed the Drekar Elite Lancer being able to fire its Harpak through Frost’s Snow Globe.
  • Fixed Volt’s Shocking Speed Augment Mod not breaking open containers.
  • Fixed Chroma casting Vex Armor then Elemental Ward causing redundant animations.
  • Fixed Vauban’s Vortex cancelling other players emotes or interactions.
  • Fixed various instances of the Drahk and Drahk Master not properly grouping together to attack.
  • Fixed a bright flash playing when switching between interior colors in the Liset.
  • Fixed an area where players go could out of bounds on the Grineer Underwater Sealab tileset.
  • Fixed players not getting removed from Ziplines or Ramparts when ragdolled.
  • Fixed a blocked zip line on the Grineer Settlement tileset.
  • Fixed Grineer Blunt showing as being ragdolled during deployment animation.
  • Fixed an ‘Invalid Target’ message appearing instead of ‘Out of range’ when a target is too far.
  • Fixed eggs in Grineer cryo chambers not moving properly.
  • Fixed the Paracyst’s harpoon projectile floating when shot at water.
  • Fixed players being unable to rotate view while decorating the Liset interior after exiting the Arsenal from being focused on a Sentinel.
  • Fixed the muzzle flash of the Mutalist Quanta blocking field of vision too much.
  • Fixed players being able to enter Ramparts from unusual angles.
  • Fixed an issue where players could not access Ability Powers while running.
  • Fixed players exiting Archwing unarmed if they didn’t have a primary weapon equipped on Grineer Underwater Lab tilesets.
  • Fixed an improper transition that would occur when landing after using a dodge roll.
  • Fixed players being unable to launch Missions, instead getting stuck on a black screen with visible Chat and Exit buttons.
  • Fixed squad members not being able to see the visual FX of Ice Spring.
  • Fixed Molt not properly showing visuals when the player is wearing a new cape.
  • Fixed an issue where using the Remote Observer causes other players UI to disappear.
  • Fixed some Corpus vault doors not unlocking after hacking or failing the puzzle.
  • Fixed an issue causing Kubrow to stand in front of crates without trying to open it.
  • Fixed the Gear wheel not properly updating its inventory after use.
  • Fixed Conclave Challenges not properly tracking Challenges.
    6:10pm EDT:
  • Fixed Tyl Regor spawning in the floor and becoming invincible as reported here: https://forums.warframe.com/index.php?/topic/505994-tyl-regor-lying-down-bug-megathread-investigating/
  • Fixed multiple AI and Zipline related crashes. 
Edited by [DE]Danielle
Added fix
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While i like this patch i don't understand why red text commented on the hydroid nerf and as a response mentioned the frost buff. Yes i like it but why not work on hydroid sense he's no longer the loot plundering pirate ? He's just a drunken pirate trying to hit enemies with wet noodles and broken canons. Or he just sprawls out on the ground and passes out while enemies can trip over him.


Cant wait to see the frost and elemental parkour mod changes though.Keep up the good work just don't forget about hydroid pls, he's a cool frame that needs some attention.

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