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DE_Adam

Hotfix 17.0.5

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Wait, so the Chesa still didnt get fixed to bring back multiple items... where it still brings 1

It also keeps getting stuck in walls and under the floor...

It also retrieves like once a wave....

 

edit: Ow and DE please have a look at my suggestion to tweak Chesa into something more useful regarding its current role;

https://forums.warframe.com/index.php?/topic/505724-chesa-buff-loot-change/

Edited by jmthebigman
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  • Fixed an area where players go could out of bounds on the Grineer Underwater Sealab tileset.

 

There's still Phobos waiting bo be fixed, ya know?

 

Someone HAS TO post a "still nof fix for after U17" thread :/

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Did they fix equinox 3rd ability energy drain not being affected by efficiency mods? Would also be nice to see the number of enemies in pacify range in the top right if possible also.

Edited by HeroPwn

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Tons of awesome fixes. Firewalker + Energy = Neat effect

 

I knew Equinox would get the nerf in PvP as soon as any of us had them built for free. Sour about that.

 

What's "Changes made to Melee Stances"? What changes?

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Ok DE, you have no idea how Thankful i am of the "melee roll bug" that breaks melee, Thank you so much for fixing that!

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well thnx for hotix i guess also when we gonna get raid badges position fixed on companions ?

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Still pissed off that Mag, and Hydroid hasve sunk lower and now make the "one trick pony trio" with Saryn. 

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Grattler Changes:

 

  • Grattler round explosions now deal damage.
  • Clip size has been reduced from 250 to 25.
  • Damage type has been changed from Magnetic to mostly Puncture.

Do you hear it tenno its sound of LOGIC in WArframe!( i don't like clip size nerf but with 250 rounds it would be too op i think)

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And equinox still sucks -.-, pls fix her, i really enjoy playing with her but she need a buff, at least the night form.

 

PD: thanks for all the fixes though.

Edited by chofranc
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Edit: Because good suggestions for Archwing weapons are never payed any attention and I was angry. Should have waited a few to respond.

Edited by Evan-0-matic

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Thanks for the much needed melee fix.

Not wanting to sound like a never satisfied customer but still need urgent fixes for the game-breaking bugs of complete disabling of players (unable to move, attack or even type), and inability to sometimes revive players and them being unable to bleedout or die either, which completely destroys whatever mission and effort you might've put into.

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Thank you very much!

 

Edit: Red Text mentioned melee bug being fixed and I already confirmed it ingame (atleast I didn't manage to reproduce the bug), but you didn't add it to the patch notes.

Edited by Dragon_of_Shadow

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Thanks DE.

 

Also, you guys may want to check BO PRIME on PVP. It has too much range and damage, almost instakilling, always.

Can't be serious... I was using Bo Prime and had only a few kills with it in PvP, it's really bad, not OP.

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Hum... Like that finally the freeze idea was used but it's a shame about the globe 'nerf'. Depends on how much % of health the enemies actually lose.

 

Something tells me it'll be rather poor.

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- Targets put to sleep by Equinox will be invulnerable until awakened.

     (i guess there's no point in putting enemies to sleep anymore)

 

Grattler Changes:

 

- Clip size has been reduced from 250 to 25.  

  (quite low, though i hope the entire clip size wasn't tampered with. though, i still don't understand why this change since it eats the entire 250 clip extremely fast even while trying to shoot from time to time)

 

Damage type has been changed from Magnetic to mostly Puncture.

    (aw, no more fun with cunfusion but i can undertand)

 

everything is fine; ~ still no fix for this: https://forums.warframe.com/index.php?/topic/500626-u17-minor-bugs/#entry5601822

Edited by PrincessRainbows

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Oh yeah... was a day indeed, a great day when this eyesore finally disappeared, will always remember how happy it made me.

 

Thanks .___.

 

 

200.gif

 

Never forget

 

200.gif

 

2013-2015

 

 

 

RIP

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