Sea_Wall Posted August 7, 2015 Share Posted August 7, 2015 Reminder to buff shotguns and fix melee range. Link to comment Share on other sites More sharing options...
jmthebigman Posted August 7, 2015 Share Posted August 7, 2015 (edited) Wait, so the Chesa still didnt get fixed to bring back multiple items... where it still brings 1 It also keeps getting stuck in walls and under the floor... It also retrieves like once a wave.... edit: Ow and DE please have a look at my suggestion to tweak Chesa into something more useful regarding its current role; https://forums.warframe.com/index.php?/topic/505724-chesa-buff-loot-change/ Edited August 7, 2015 by jmthebigman Link to comment Share on other sites More sharing options...
main_antagonist Posted August 7, 2015 Share Posted August 7, 2015 'wipes tear from eye' DE senpai noticed me Link to comment Share on other sites More sharing options...
Leon77Leon Posted August 7, 2015 Share Posted August 7, 2015 Nice Link to comment Share on other sites More sharing options...
MokutoBunshi Posted August 7, 2015 Share Posted August 7, 2015 WOO HOO! Melee fix! ]\'[okuto Bunshi Peace Out. Link to comment Share on other sites More sharing options...
-NTB-Cris0407 Posted August 7, 2015 Share Posted August 7, 2015 Kuria 11-1 STILL BUGGED! Link to comment Share on other sites More sharing options...
Raniu Posted August 7, 2015 Share Posted August 7, 2015 Fixed an area where players go could out of bounds on the Grineer Underwater Sealab tileset. There's still Phobos waiting bo be fixed, ya know? Someone HAS TO post a "still nof fix for after U17" thread :/ Link to comment Share on other sites More sharing options...
HeroPwn Posted August 7, 2015 Share Posted August 7, 2015 (edited) Did they fix equinox 3rd ability energy drain not being affected by efficiency mods? Would also be nice to see the number of enemies in pacify range in the top right if possible also. Edited August 7, 2015 by HeroPwn Link to comment Share on other sites More sharing options...
Arix_Mote Posted August 7, 2015 Share Posted August 7, 2015 Tons of awesome fixes. Firewalker + Energy = Neat effect I knew Equinox would get the nerf in PvP as soon as any of us had them built for free. Sour about that. What's "Changes made to Melee Stances"? What changes? Link to comment Share on other sites More sharing options...
SamsonYBC Posted August 7, 2015 Share Posted August 7, 2015 Ok DE, you have no idea how Thankful i am of the "melee roll bug" that breaks melee, Thank you so much for fixing that! Link to comment Share on other sites More sharing options...
Anubias Posted August 7, 2015 Share Posted August 7, 2015 well thnx for hotix i guess also when we gonna get raid badges position fixed on companions ? Link to comment Share on other sites More sharing options...
oceano4 Posted August 7, 2015 Share Posted August 7, 2015 Still pissed off that Mag, and Hydroid hasve sunk lower and now make the "one trick pony trio" with Saryn. Link to comment Share on other sites More sharing options...
Necr0Ra1se Posted August 7, 2015 Share Posted August 7, 2015 Grattler Changes: Grattler round explosions now deal damage. Clip size has been reduced from 250 to 25. Damage type has been changed from Magnetic to mostly Puncture. Do you hear it tenno its sound of LOGIC in WArframe!( i don't like clip size nerf but with 250 rounds it would be too op i think) Link to comment Share on other sites More sharing options...
crazyrr Posted August 7, 2015 Share Posted August 7, 2015 would be better to fix hydroid back to normal Link to comment Share on other sites More sharing options...
Dreamer_Frisk Posted August 7, 2015 Share Posted August 7, 2015 Just throwing it out there, Frost Bubbles in Conclave are still a bit too tanky. Link to comment Share on other sites More sharing options...
chofranc Posted August 7, 2015 Share Posted August 7, 2015 (edited) And equinox still sucks -.-, pls fix her, i really enjoy playing with her but she need a buff, at least the night form. PD: thanks for all the fixes though. Edited August 7, 2015 by chofranc Link to comment Share on other sites More sharing options...
Evan-0-matic Posted August 7, 2015 Share Posted August 7, 2015 (edited) Edit: Because good suggestions for Archwing weapons are never payed any attention and I was angry. Should have waited a few to respond. Edited August 7, 2015 by Evan-0-matic Link to comment Share on other sites More sharing options...
MikuFish Posted August 7, 2015 Share Posted August 7, 2015 Thanks for the much needed melee fix. Not wanting to sound like a never satisfied customer but still need urgent fixes for the game-breaking bugs of complete disabling of players (unable to move, attack or even type), and inability to sometimes revive players and them being unable to bleedout or die either, which completely destroys whatever mission and effort you might've put into. Link to comment Share on other sites More sharing options...
StalkingDragon Posted August 7, 2015 Share Posted August 7, 2015 (edited) Thank you very much! Edit: Red Text mentioned melee bug being fixed and I already confirmed it ingame (atleast I didn't manage to reproduce the bug), but you didn't add it to the patch notes. Edited August 8, 2015 by Dragon_of_Shadow Link to comment Share on other sites More sharing options...
Szaeravar Posted August 7, 2015 Share Posted August 7, 2015 Still no fix for Master Thief not opening Corpus lockers in large locker rooms: https://forums.warframe.com/index.php?/topic/505015-urgent-master-thief-not-unlocking-corpus-loot-room-lockers/#entry5643118 Link to comment Share on other sites More sharing options...
PY-R0 Posted August 7, 2015 Share Posted August 7, 2015 Thanks DE. Also, you guys may want to check BO PRIME on PVP. It has too much range and damage, almost instakilling, always. Can't be serious... I was using Bo Prime and had only a few kills with it in PvP, it's really bad, not OP. Link to comment Share on other sites More sharing options...
Valiant Posted August 7, 2015 Share Posted August 7, 2015 Hum... Like that finally the freeze idea was used but it's a shame about the globe 'nerf'. Depends on how much % of health the enemies actually lose. Something tells me it'll be rather poor. Link to comment Share on other sites More sharing options...
Melody_Moon Posted August 7, 2015 Share Posted August 7, 2015 (edited) - Targets put to sleep by Equinox will be invulnerable until awakened. (i guess there's no point in putting enemies to sleep anymore) Grattler Changes: - Clip size has been reduced from 250 to 25. (quite low, though i hope the entire clip size wasn't tampered with. though, i still don't understand why this change since it eats the entire 250 clip extremely fast even while trying to shoot from time to time) Damage type has been changed from Magnetic to mostly Puncture. (aw, no more fun with cunfusion but i can undertand) everything is fine; ~ still no fix for this: https://forums.warframe.com/index.php?/topic/500626-u17-minor-bugs/#entry5601822 Edited August 7, 2015 by PrincessRainbows Link to comment Share on other sites More sharing options...
DrFolamour Posted August 7, 2015 Share Posted August 7, 2015 Really ? From 250 to 25 ammo in clip, that fricking silly D: ?! Link to comment Share on other sites More sharing options...
FinalplayerRyu Posted August 7, 2015 Share Posted August 7, 2015 Oh yeah... was a day indeed, a great day when this eyesore finally disappeared, will always remember how happy it made me. Thanks .___. Never forget 2013-2015 RIP Link to comment Share on other sites More sharing options...
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