D.Cosmos Posted August 7, 2015 Share Posted August 7, 2015 (edited) Thanks! I waited for the Power Wheel fix a long time! I hope you'll fix the bug when the melee stops working, while using gamepad on public matches. Edited August 7, 2015 by D.Cosmos Link to comment Share on other sites More sharing options...
My_Brain_Trembles Posted August 7, 2015 Share Posted August 7, 2015 And equinox still sucks -.-, pls fix her, i really enjoy playing with her but she need a buff, at least the night form. PD: thanks for all the fixes though. Equinox is amazeballs :p Get gud. (i.e get some forma on her then come back because she is one of the top 5 frames right now) Link to comment Share on other sites More sharing options...
-CM-gravitycharge Posted August 7, 2015 Share Posted August 7, 2015 what about the melee being unusable in the middle of missions? Link to comment Share on other sites More sharing options...
bigclaw101 Posted August 7, 2015 Share Posted August 7, 2015 Thanks for the hotfix but no the Uranus boss doesn't die he does his three stages than lays on the floor like a captured enemy u cant kill and u cant complete the mission. Would like to be able to get the new warframe but now I cant. Link to comment Share on other sites More sharing options...
Hapsiel Posted August 7, 2015 Share Posted August 7, 2015 Seriously, fix Tyl Regor on Uranus. He's 100% broke, there is now no way to get Equinox. Link to comment Share on other sites More sharing options...
Wolfdoggie Posted August 7, 2015 Share Posted August 7, 2015 Burston Prime Gilded Truth change? c.c Link to comment Share on other sites More sharing options...
magusat999 Posted August 7, 2015 Share Posted August 7, 2015 Most of the fixes are good, and appreciated. But the Grattler ammo nerf... all I have to say there is "Remember the Penta?" Well at least the Penta didn't get nerf as soon as it was introduced - it took almost two years to nerf it the exact same way the Grattler is nerfed and I'm sure many of us haven't even had a chance to build the Grattler yet... It was a horrible, weapon breaking nerf to the Penta, and it's the same for the Grattler. Please stop making these big splashes about new weapons and abilities just to end up nerfing them back to the middle of the road again. Those Frost changes - someone needs to tell me how they aren't nerfs. The infinite wall latch "fix" - so what happens now? You wall latch once and then fall to the ground? Equinox - putting enemies to sleep make them invulnerable? WHY? Then WHAT'S THE POINT? You can only put one enemy to sleep at a time anyway - it's not like your putting the whole group to sleep! We need things that add to tactical strategy - to ELIMINATE enemies, not pause them for an arbitrary amount of time (which btw is not known to the rest of the squad). And that nerf was so quick some people probably don't even know Equinox could do that yet... Finally - where is the melee bug fix? Where is the channeling bug fix??? Link to comment Share on other sites More sharing options...
MysteriousTenno Posted August 7, 2015 Share Posted August 7, 2015 Tyl Regor boss is broken, and pls increase drop chance on vermilion storm. Link to comment Share on other sites More sharing options...
Alighierian Posted August 7, 2015 Share Posted August 7, 2015 I do wonder if the person in charge of adjusting the values on weapons and such ever actually play-tested the changes properly. With a lot of things, like the grattler ammo limit change, it really leaves one wondering. Small magazine size? Ok. TAKING NEAR 3s TO EVEN START RELOADING WHEN EMPTY? Like, seriously... what? How come nobody seems to have noticed that 'minor' detail right there, DE? Having a normal clip which takes time to reload is even better than this useless trash system. That goes for the fluctus as well, but the fluctus has the advantage it is less of a spam weapon. Link to comment Share on other sites More sharing options...
WolvenEdge Posted August 7, 2015 Share Posted August 7, 2015 Any fix for https://forums.warframe.com/index.php?/topic/503814-deadwater-glitch-aka-no-melee-no-roll-no-wallstick/#entry5629849 Link to comment Share on other sites More sharing options...
Hapsiel Posted August 7, 2015 Share Posted August 7, 2015 The Tyl Regor Uranus Boss glitch has it's own thread now: https://forums.warframe.com/index.php?/topic/506006-tyl-regor-lying-down-bug/ Probably be more help to put related input there, let's hurry up and get them to notice this. Link to comment Share on other sites More sharing options...
V0LK Posted August 7, 2015 Share Posted August 7, 2015 Grattler Changes: Clip size has been reduced from 250 to 25. That's an absolute overkill! Along with slow bullet speed, 250m max range, painfully slow base farerate and reload, Gratter is a complete garbage now. Does anyone even playtests Archwing? Link to comment Share on other sites More sharing options...
GMSantasHelper Posted August 7, 2015 Share Posted August 7, 2015 (edited) So they didn't damage before? PUNCTURE.... on an EXPLOSIVE weapon, that does BLASTS!!! THINK DE!!!!!!! It's called a flak cannon because of.... well... you know how flak cannons work? They blast tiny projectiles into the structure of airplanes to make holes, they do not explode with force. THINK STOMANDREAS!!!!!! (don't be a jerk) I'm interested in knowing if the horrendously low drop off range of the flak cannon has been adjusted to compensate for having virtually no ammo now. Took a great gun concept and turned it into *another* useless space shotgun, bleh! On another note, I'm surprised no one commented on the massive Kulstar nerf... shares ammo with primary explosives, requires sniper ammo drops and has a max ammo amount of 30.... SHARED ACROSS BOTH WEAPONS. This isn't even mentioned in the notes at all - ???? - NINJA'D! One way to make people not want to use two explosive weapons as once, sure, but also restricts the ability for those who still want to. I'm all for reducing the ammo on it, but making it shared and require sniper rounds is just overkill. Can we get wall running back? Bunny hopping along the wall is NOT wall running, the spring is too high and spaced too far apart to traverse usual places. End up having to bullet jump and double jump to get to places you used to just wall run across. Great features, btw. But why remove wall running? Just have releasing space make you jump off (like the hop does now) instead of making you fly forward every step? Can't carousel anymore.... travesty! Feels less like parkour and more like anti-gravity shoes now... not impressed, sorry. =/ Edited August 7, 2015 by GMSantasHelper Link to comment Share on other sites More sharing options...
OfPowerOfWant Posted August 7, 2015 Share Posted August 7, 2015 - Fixed re-latching to a wall immediately after a Wall Latch allowing players to use an infinite Wall Latch. How exactly was this "Fixed"? Cooldown added? Removing stamina just to add an invisible countdown in which you just fall with no hint that you are losing your grip kind of sucks. Link to comment Share on other sites More sharing options...
Otis.Driftwood Posted August 7, 2015 Share Posted August 7, 2015 Broken bosses and unfarmable stances are this months flavor. Seriously ive played tyl regor exactly 150 times and ive only seen Final Harbinger drop once and am yet to see Vermillion Storm. You are not only punishing players by putting them behind a ridiculous drop chance rate you are also punishing your animation team simply because no 1 cant get to see all the work they have put into them. Link to comment Share on other sites More sharing options...
vanguard0X Posted August 7, 2015 Share Posted August 7, 2015 Finally, no more paranoid fear of not being about to melee mid mission due to parkour! Thanks DE. Link to comment Share on other sites More sharing options...
ShimmerDoll Posted August 7, 2015 Share Posted August 7, 2015 And equinox still sucks -.-, pls fix her, i really enjoy playing with her but she need a buff, at least the night form. PD: thanks for all the fixes though. Yeah I want this too. I only play night because I like the female model better than the day one. Link to comment Share on other sites More sharing options...
-MilkyWayWarrior- Posted August 7, 2015 Share Posted August 7, 2015 This is not a Hydroid mourning thread. Grow up. Learn other frames. Hydroid needed what he got. Stop your damn crying or get off the warframe forum please. Thanks in advance. Link to comment Share on other sites More sharing options...
CTPaHHuK- Posted August 7, 2015 Share Posted August 7, 2015 Thanks for your work. Link to comment Share on other sites More sharing options...
Volume Posted August 7, 2015 Share Posted August 7, 2015 >All Corpus ship doors now open faster. cool Link to comment Share on other sites More sharing options...
Killarcent Posted August 7, 2015 Share Posted August 7, 2015 another1 Link to comment Share on other sites More sharing options...
-CM-TexasMud Posted August 7, 2015 Share Posted August 7, 2015 Thanks again, for fixing the hotfix lol ;) Link to comment Share on other sites More sharing options...
Ichigo Posted August 7, 2015 Share Posted August 7, 2015 I thought I was the only one that knew about infinite wall latch. Guess not, lol. Link to comment Share on other sites More sharing options...
Volume Posted August 7, 2015 Share Posted August 7, 2015 Woot another hotfix Link to comment Share on other sites More sharing options...
JesterTheNight Posted August 7, 2015 Share Posted August 7, 2015 (edited) Still no fix for flickering arsenal UI when you press ESC, it's driving me insane, fix it already. The part from Amphis on keeps flickering now and then: Edited August 7, 2015 by JesterTheNight Link to comment Share on other sites More sharing options...
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