Steemship Posted May 24, 2013 Share Posted May 24, 2013 lately, I've been noticing an issue with this game in time and effort put in to the game vs the Reward. This is mostly do to the RNG at higher levels and the current alert system. For example, I've killed Phroid ten times. Of those ten times, I've gotten nano spores and plastids 9 out of 10 times. Mods have also been dropping like candy. I get 10+ mods a run on Phroid. All of them are common/uncommon power mod duplicates. All resource drops have been nano spores as well. The Alert system is also currently the only way to access a lot of game content and is starting to get over saturated with basic rewards. The defense mode (the closest thing the game currently has to an end-game) often rewards +Fire Damage at all levels. (Didn't those guys that make it to Wave 80 get +Fire on like half of the rewards?) To fix this, higher level enemies should be changed to give rarer rewards but keep them as frequent as they are in lower levels. The other key change would be merging the Alert rewards with Defense rewards so players can actually put effort in to the game to get rewards out of it instead of just following twitter. This would also reduce the strain on the Alert system so it isn't so overly saturated like it currently is. Link to comment Share on other sites More sharing options...
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