MJ12 Posted May 25, 2013 Share Posted May 25, 2013 I'm asking because Update 8 has dropped and weapons still lack levelup passives. This is kind of annoying because: 1. The +Damage mods are all Uncommons, so grinding them takes forever, even on high level planets 2. +Damage is practically necessary for harder missions 3. It'd be nice if a Lv 30 weapon significantly outperformed a Lv 0 weapon if you had bad luck and didn't get any decent mods, instead of being stuck on Mercury FOREVER (well okay you can deal with Venus and Saturn, maybe Jupiter). I still suggest what I did before: Weapons gain +10% damage/+10% crit chance/+10% critical damage every 3 levels, so they have a bonus of +100% damage/crit chance/crit damage innate at level 30. Nerf weapons damage mods significantly to make up for it (like 10% per level max, maybe even as low as 7.5% per level). There, an ultra-maxed Hornet Strike isn't actually as useful anymore (your DPS increases by a 'mere' 55% instead of 220%), someone who gets unlucky and doesn't find a core damage mod isn't as screwed, and everyone is happy. Basically, grinding for mods is fun when it's optional, and a total chore when it's required. Please don't make it required. You did a fantastic thing returning passive levelups to Warframes, it'd be nice if you could do the same for weapons. Link to comment Share on other sites More sharing options...
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