YagoXiten Posted August 12, 2015 Share Posted August 12, 2015 (edited) Currently these weapons bounce with respect to the angle they hit terrain. This works nicely for the first bounce, since you can aim it effectively off of the floor or walls with enough skill. After the first bounce, however, this does nothing more than look pretty, waste time, and ever so rarely cause the occasional lucky glancing blow.I propose that they instead bounce with respect to the angle they hit terrain, with additional aiming adjustments to prioritize the closet available target, such as containers, or more importantly, enemies. This does not mean that they would home in, however, and quickly moving targets could still dodge the bounce.This does two things: Buffs the effective damage output of these underpowered weapons, and also gives flight speed mods more use.I have included a lovely diagram for those of you who are visual learners.EDIT:Now with a proper diagram because my link isn't broken anymore!http://oi59.tinypic.com/ipp4jp.jpg Edited August 12, 2015 by YagoXiten Link to comment Share on other sites More sharing options...
Kestral9999 Posted August 12, 2015 Share Posted August 12, 2015 WHERE'S THE DIAGRAM?! I'M A VISUAL LEARNER!!! Also, yeah, I'd like this change. There is absolutely no benefit to using the Rebound mod currently and if you do you're a fool. Link to comment Share on other sites More sharing options...
YagoXiten Posted August 12, 2015 Author Share Posted August 12, 2015 WHERE'S THE DIAGRAM?! I'M A VISUAL LEARNER!!! Also, yeah, I'd like this change. There is absolutely no benefit to using the Rebound mod currently and if you do you're a fool. Sorry, my link broke and I had to fix it. It's there now, though! Link to comment Share on other sites More sharing options...
(PSN)vortex2917 Posted August 12, 2015 Share Posted August 12, 2015 I wish the blades homed in on targets. Link to comment Share on other sites More sharing options...
YagoXiten Posted August 12, 2015 Author Share Posted August 12, 2015 (edited) I wish the blades homed in on targets. That's basically what I'm proposing, except it has a chance to miss*. You don't want to give Eviscerator's homing Miter blades. If you can't dodge those, you'd die to their silly bleed procs even more. Edited August 12, 2015 by YagoXiten Link to comment Share on other sites More sharing options...
Aezryn Posted August 12, 2015 Share Posted August 12, 2015 (edited) This would be a great change to actually be able to use the throwing part of the weapons instead of just reducing the bounces to make it semi-functional against a single target. What is upsetting is the targeting on the Halikar right now though. The first attack NEEDS to be accurate to where your cursor is to avoid the Halikar problem where it likes to hit cameras instead of the enemy in front of me, then successive bounces can have semi-home. Edited August 12, 2015 by Aezryn Link to comment Share on other sites More sharing options...
FelisImpurrator Posted August 12, 2015 Share Posted August 12, 2015 Yes, please. I love throwing melee and this would actually be a great incentive to run Rebound. Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted August 12, 2015 Share Posted August 12, 2015 +1 OP personally i dont think this should be an innate feature of the weapons, but i think this should be what the rebound mod does [to actually give it something useful] but i also think that all of the glaive-type mods need to offer dual stats, as they require too many slots and give too little FWIW power throw is a great example of this, since it not only gives punchthrough but also the blast quick return could give less bounces as well as additional flight-speed [say half what whirlwind gives] whirlwind could give its base flight-speed bonus as well as additional base dmg then rebound could give the additional bounces as well as the better post-bounce tracking IMHO these changes would really be a huge boon to the throwing melee weapons still sad that i cannot throw the glaive from a wall-latch or from a zipline however =[ [epic sadface] {this would be an awesome QoL improvement as well} Link to comment Share on other sites More sharing options...
YagoXiten Posted August 12, 2015 Author Share Posted August 12, 2015 +1 OP personally i dont think this should be an innate feature of the weapons, but i think this should be what the rebound mod does [to actually give it something useful] but i also think that all of the glaive-type mods need to offer dual stats, as they require too many slots and give too little FWIW power throw is a great example of this, since it not only gives punchthrough but also the blast quick return could give less bounces as well as additional flight-speed [say half what whirlwind gives] whirlwind could give its base flight-speed bonus as well as additional base dmg then rebound could give the additional bounces as well as the better post-bounce tracking IMHO these changes would really be a huge boon to the throwing melee weapons still sad that i cannot throw the glaive from a wall-latch or from a zipline however =[ [epic sadface] {this would be an awesome QoL improvement as well} Yes, throwing weapons would still require additional buffs, in addition to this, though I still assert this should be an innate feature of the weapons. The Miter wouldn't have access to Rebound, for example, and I should not have to put a mod on my weapon to make it function at all. And I can't really say bouncing around pointlessly and wasting my time I could be spending /using/ the weapon is actually functioning. Link to comment Share on other sites More sharing options...
Scar.Heart Posted August 12, 2015 Share Posted August 12, 2015 The more useful my weapon is when thrown, the better. Frankly, I"m tired of throwing it, hitting one enemy, and then watching my Glaive Prime ricochet into the ceiling as it returns to me. Link to comment Share on other sites More sharing options...
sickness24 Posted August 12, 2015 Share Posted August 12, 2015 the wall bounce being utterly useless because it doesnt "gravitate" towards enemies is something that leads a lot of players to run -bounce. They never experience the magic that is the "hit an enemy, it moves to a close enemy" thing you get when you actually have a bounce (since -bounce removes them all). In esscence you want the bounce to behave the same regardless of your bouncing off "platform" and i can agree with that Link to comment Share on other sites More sharing options...
YagoXiten Posted August 13, 2015 Author Share Posted August 13, 2015 the wall bounce being utterly useless because it doesnt "gravitate" towards enemies is something that leads a lot of players to run -bounce. They never experience the magic that is the "hit an enemy, it moves to a close enemy" thing you get when you actually have a bounce (since -bounce removes them all). In esscence you want the bounce to behave the same regardless of your bouncing off "platform" and i can agree with that Pretty much. And it's a real shame. When the Glaive first came out so long ago I was super excited for the bounces, but they weren't useable. For awhile, just after Quick Return and Power Throw came out, it was a power house, since the thrown damage on it ignored armor. But when damage 2.0 changed, the damage tanked dramatically as a result of the non-armor ignoring damage, plus you can't really use it reliably without running Quick Return, which hurts your damage even more. It'd be nice to see them returned to something around their former strength, and I think improving the base mechanics of the weapon would help a lot. Link to comment Share on other sites More sharing options...
Insizer Posted August 13, 2015 Share Posted August 13, 2015 I'd still mod away rebounds regardless. Link to comment Share on other sites More sharing options...
Volinus7 Posted August 14, 2015 Share Posted August 14, 2015 Miter + Bullet attractor should hit the same target repeatedly but in reality the blade just loop around their legs.... Link to comment Share on other sites More sharing options...
YagoXiten Posted August 17, 2015 Author Share Posted August 17, 2015 Miter + Bullet attractor should hit the same target repeatedly but in reality the blade just loop around their legs.... It will occasionally actually hit the target again. And it's enough to still provide a significant DPS boost. But I shouldn't have to play Mag to rely upon those weapons. Even if it's still only slightly more reliable. Link to comment Share on other sites More sharing options...
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