Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Update 17.1.0 - 17.1.4


[DE]Megan
 Share

Recommended Posts

Carrier Prime being able to use Para Skin. I can sense the happiness rising between the players!

 

I don't always thank DE for a change/fix, but when I do... it's for the Carrier Prime.

 

 

Do you not realize that was implemented a few weeks ago and not with today' hotfix?

Link to comment
Share on other sites

Still no fix for:

1.Broken camera for Blade Storm (zoom in too much after 16.6.3):
https://forums.warframe.com/index.php?/topic/467753-ashs-blade-strom-camera-is-broken-u1663/?p=5206645


2.Messed up hit box of all melee weapons (since U16.5):
https://forums.warframe.com/index.php?/topic/458319-huge-decrease-of-melee-weapons-range-since-165/


3.Invisible Syndicate Medallions


4.Client side suffers unusual delay for weapon holster animation to start even the game is not lagging at all:
https://forums.warframe.com/index.php?/topic/425122-i-have-been-thinking-why-is-weapon-swap-speed-so-slow/


5.Game client randomly minimized/black screen
https://forums.warframe.com/index.php?/topic/443037-minimize-black-screen-during-mission/


6.Frost's Avalanche:
A)When casting while hosting the game, killed enemies will be shattered (correct).
B)But if not hosting, killed enemies will stay and block our sight and shots for a long while (incorrect).
   Sometimes some enemies even never disappear and just stay forever.


And seriously, no re-tweak about Kohm's huge range nerf, Strun wraith and Boar Prime's states after so many feedback?

 

 

Link to comment
Share on other sites

I hope that Bo Prime on the Market is a bug. Or is it Pay2Win?

its already pay to win in that regards. you can buy a prime item outside of the market with plat. 

a new player with lots of money could buy a ton of plat and buy all the parts needed for Bo Prime in trading tab and the orokin cells needed to build it in the market. idk if the market item came with the installed double mod point part but they could easily buy that in the market to. weather or not its accessible in the market has nothing to do with it being pay2win or not. 

people can easily buy the needed materials in the market and the trading tab so it might as well be considerd pay2win now.

course most of the time the bo prime is likely being used agianst enemy ai not player tenno so its not really paying2win. your winning agianst the ai but that doesnt hurt your fellow players so theres nothing wrong with that. and if you use it in conclave (im unsure if you can i havnt played conclave in while) you still have to be good at the game to kill anyone with it likely. you still need to go and level it up and youd have to buy all the mods to make it more useful in conclave if you didnt have them. and you need to level up your frame and have the mods for your frame to survive better in conclave.

really it goes much farther than just being able to buy the weapon from the market for it to be considerd pay2win. even if you could buy prime items right form the market it wouldnt be pay2win anymore so than now because you can just buy prime items from the trading tab.

Edited by Sithalo
Link to comment
Share on other sites

All skins of every frame glow when parkouring since parkour 2.0. They glow in the same manner and places as when channeling melee weapons.

 

Hrm well not from what i just tested.

 

went to dojo with ash with immortal skin, energy color orange, jumped, had an orange glow.

 

went to the dojo with ash without immortal skin, energy color orange, jumped, no glow.

 

ash is the only immortal skin i have so i couldnt test with others

Link to comment
Share on other sites

non-matching blacks, also on pendragon.. don't know about the others, but most likely them too..

Pendragon's all messed up still.  The whole helm has a texture to it, which makes it not match with anything at the best of times, and some situations the lighting makes it stand out even worse.  Especially in contrast to the Immortal skin.

Edited by KainDarkfire
Link to comment
Share on other sites

 

TENNO REINFORCEMENTS
 
1LXb8D8.jpg
 
RATH KITTAG CLOAK and NIGHTWATCH CAMOUFLAGE BUNDLE available now!
 
Give your Warframe and Weapons a bold new look with the Rath Kittag Cloak and Nightwatch Camouflage Bundle!
 
RATH KITTAG CLOAK
A prototype destined for one of Tyl Regor's experiments, this Syandana has been repurposed for Tenno Agents.
 
NIGHTWATCH CAMOUFLAGE BUNDLE
This bundle of Nightwatch Skins suits the Ack & Brunt, Ogris and Nukor. They have been modeled after the camouflage employed by the Nightwatch Corps, an elite squadron in the Grineer Military.
 
Get these new in-game additions by visiting the Market today!
 
Conclave Changes:
 
The Galatine has been enabled for use in Conclave.
The Magistar has been enabled for use in Conclave.
The Scindo and Scindo Prime have been enabled for use in Conclave.
The Jat Kittag has been enabled for use in Conclave.
The Nikana and Dragon Nikana have been enabled for use in Conclave.
Decreased the accuracy penalty of the Lucky Shot Mod.
Increased the effectiveness of many secondary weapons in Conclave.
Reduced the radius of Bullet Attractor in Conclave.
Reduced the damage of the Boltace in Conclave.
Reduced the damage of Slash Dash in Conclave.
Increased the damage of the Dera in PvP.
Increase the damage of the Karak in PvP.
Increased the damage of the Strun series in PvP. 
Increased the damage of the Sybaris in PvP.
Increased the damage of the Latron series in PvP.
Increased the damage of Saryn’s Venom in PvP.
Increased the damage of Saryn’s Miasma in PvP.
Increased the energy drain of Nyx’s Absorb in Pvp.
Nyx’s Mind Control no longer causes players to drop the Cephalon in Capture the Cephalon.
Adjusted the angle and velocity of jump pads on the Orokin Derelict Conclave Map.
Adjusted the hitbox of headshots in Conclave.
New PvP Challenges have been added to the Challenge rotation.
 
Changes:
 
Added invisible bounds to the Jackal boss’ room to prevent players from climbing too high during the boss fight.
Regular weapon skins now work properly on Prime counterparts.
Infested Crawlers will no longer spawn after lv 40 in endless Mission types to make way for more aggressive enemies.
Slightly tweaked the size and volume of Grineer Roller explosions.
Using Wall Latch on a moving surface now deactivates Wall Latch.
Made audio tweaks to Corpus turrets in Archwing Sabotage Missions.
Adjusted lens flare effects on the Supra’s shots.
Power Efficiency Mods now apply to Equinox’s Pacify and Provoke.
Adjusted underwater audio FX on Credits and Archwing melee swings.
Increased the Grattler’s ammo capacity.
Adjusted explosion radius on the Grattler’s projectile impact.
Added additional underwater spawn points to Exterminate Missions on the Uranus. 
After switching out of your equipped Codex scanner, your best weapon will be equipped.
 
Fixes:
 
Fixed various gameplay crashes that would occur during Missions and when exiting Missions.
Fixed Lech Kril and the Jackal becoming invulnerable.
Fixed item bonus XP for successfully completed missions showing inconsistent and truncated values when the item reached rank 30. The actual bonus rate is +125% but the End of Mission (or in-game Mission Progress screens) would often truncate the result and appear more like it was only +50%.
Fixed the level count showing rank 29 with a full bar rather than lvl 30 in some cases.
Fixed a crash that would occur when using a Rampart while the Mission was ending.
Fixed an issue causing Tyl Regor to not properly transition through stages, preventing all progress on his boss fight.
Fixed an error that would occur when coloring the interior of the Liset as per: https://forums.warframe.com/index.php?/topic/505972-changing-liset-interior-colors-freezes-hud/
Fixed some underwater caverns sometimes ending in Grineer doors instead of rock walls.
Fixed an issue where aiming down sights with a weapon or item while using a Rampart would show the Rampart’s weapons holstered on the player’s back.
Fixed ammo crates in the Jackal boss fight sometimes not dropping ammo.
Fixed an issue causing players to become disconnected from a squad if joining a Mission just as a squad member uses a Rampart.
Fixed an issue preventing players from using a Rampart if interrupted while getting off a Rampart.
Fixed the Terminal Velocity Mod not being usable on the Harpak.
Fixed the Grattler’s audio not functioning correctly when fired.
Fixed a redundant minimap marker appearing in Excavation Missions.
Fixed an error that would occur when entering the Conclave Arsenal or Archwing Arsenal menu with no primary weapon equipped then selecting Upgrade.
Fixed an issue preventing players from being able to double jump during melee after doing a directional air attack.
Fixed an error that would occur relating to camera shake effects when a player is joining mid-Mission.
Fixed weapon attachments becoming visible while the player is invisible.
Fixed quivers becoming visible when players rapidly equip and unequip their weapon while invisible.
Fixed water filling too fast for Clients in the pump room of Sabotage Missions on the Grineer Underwater Lab tileset.
Fixed Hydroid’s Undertow being unaffected by range Mods.
Fixed the player HUD becoming unresponsive when a Dragon Key is equipped.
Fixed Nekros’ Desecrate showing as being castable even when players don’t have enough energy.
Fixed a blocked zipline that players could not properly access in the underwater tileset.
Fixed players being able to improperly jump backwards to achieve improperly low run times in the Dojo obstacle course. 
Fixed Oberon’s Smite allowing players to cast other Abilities while moving.
Fixed the Shock Camo skin not being able to entirely cover the Prisma Tetra.
Fixed bows being able to achieve a negative draw rate with fire rate Mods.
Fixed Host Migration preventing players from completing Sabotage Missions on the Grineer Underwater tileset.
Fixed some missing sound FX on stealth finisher animations.
Fixed players getting stuck in a standing position when entering/exiting Archwing in a bleedout state on the Grineer Underwater Lab tileset.
Fixed the Glaive not properly returning, preventing players from throwing the weapon again.
Fixed Clans being unable to remove players.
Fixed non-Archwing Missions being displayed in an Archwing End of Mission screen.
Fixed a visual overlap of textures in some underwater caves.
Fixed underwater enemies and the Blunt not properly appearing in the codex.
Fixed a stack of ‘0’ Transmutation Cores having an effect on Transmutation.
Fixed the Buzlok’s tracer shot being slightly off center.
Fixed the Infested Ancient’s vocal effects being cut off.
Fixed Ack and Brunt’s shield open/close transition not playing properly.
Fixed some attacks from Ack and Brunt not flowing properly.
Fixed an issue where clicking ‘Repeat Mission’ cause players to go to the Mission Select menu rather than the confirmation menu.
Fixed the Master Thief Mod not properly showing locker colors changing from Red to Green on Clients.
Fixed Oberon and Rhino always having a Cernos equipped as per: https://forums.warframe.com/index.php?/topic/461224-cernos-bow-wont-leave-my-oberons-left-hand/ 
Fixed a transitioning issue when players exit underwater via geysers as per: https://forums.warframe.com/index.php?/topic/508029-uranus-from-archwing-to-normal-mode/
Fixed an issue preventing Drekar Lancers from spawning in Missions under lv 25.
Fixed the Prisma Dual Cleavers not having proper weapon range.
Fixed an error that would occur when leaving any mission that uses Archwing without completing it.
Fixed the first item of the Market menu under the banner showing as visible when viewed in the Liset from outside the Market menu.
Fixed Invasion tallies being adjusted after the Invasion is has been completed with a determined winner.
Fixed Orokin laser traps being active while disabled.
Fixed the Fusion Core icon improperly appearing on Mods.
Fixed ammo pickups allowing players to reach negative ammo in Conclave.
Fixed players not receiving ammunition when picking up ammo crates without a primary weapon equipped in Conclave.
Fixed players being able to capture the Cephalon once the Match has concluded.
Fixed Host Migration breaking Defense missions.
Fixed various localization issues.
 
 
Hotfix 17.1.1
 

 
Changes:
 
Removed Bo Prime from the market- oops! 
 
Fixes:
 
Fixed broken textures on weapon attachments.
Fixed the Shock Camo skin not covering the Prisma Tetra entirely. Just kidding, we reverted this.
 
Hotfix 17.1.2
 
Fixes:
 
• Fixed End of Mission UI-crash in Archwing missions 
• The Desert Camo skin for Twin Gremlins now applies the correct mesh

 

your hot fix just messed all my guns stats up.i formaded my phage and it said 10,000 combine damamage,now its 1800,also my tomkor formaded 5 times its less,also all my guns are messesed up

Link to comment
Share on other sites

Thanks DE for the fixes and the usable skins on the prime weapons. But...

 

1. Please fix the Despoil augment for Nekros as said before as soon as possible.

2. After Hotfix 17.0.2. I got problems with login and when I successfully log in the game the game seem to be broken. There are no texts or screens, I cannot interact for anything, the arsenal looks like it is being used and when I try to bring up the chat tab or the menu I cannot go back to the game, I stuck on the menu screen or the chat window.

Link to comment
Share on other sites

Can you please relay which specific items you're unable to pick up- thanks!

This is referring to the way items cannot be picked up in Cataclysm (loot, orbs, ammo, credits), and entering Rift Walk or Cataclysm causes held items like datamasses to be dropped, often causing Limbo to be a liability and being inconsistent with the logic of the Rift.

 

Effectively, it's a request for a Limbo QoL tweak, but one that has been much requested by Limbo players for some time.

 

On another note, is there still no fix for general melee hitboxes other than Prisma Cleavers? Will Galatine ever have the range it's physically supposed to have (as opposed to the base hitbox actually being shorter than the blade, as has apparently been the case since release)?

Link to comment
Share on other sites

DE, you broke my only frame i play with Nekros......

 

You broke the descrate on it.

 

More importantly you broke a rule that you wrote in the game.

 

You broke the Despoil augment mod: "That allows Nekros to consume health instead of energy to cast Descrate"

Link to comment
Share on other sites

Finally, I can get rid of the Paris Prime's crappy design.  Finally, I can see what the Abra Paris Skin looks like.  Finally, the Grattler's been-- oh, wait, it hasn't been properly buffed yet.  Back to Planetside 2, then.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...